I've just spent the last hour looking for a function in the clouds3d
source, I didn't find it.
The 3d cloud is made from cloud particles, each instance of these
particles has a position set with SetPosition(). These look like
they're only set when a cloud is loaded, does this mean that there was
Christopher S Horler wrote:
I've just spent the last hour looking for a function in the clouds3d
source, I didn't find it.
The 3d cloud is made from cloud particles, each instance of these
particles has a position set with SetPosition(). These look like
they're only set when a cloud is
Frederic Bouvier writes:
Christopher S Horler wrote:
I've just spent the last hour looking for a function in the clouds3d
source, I didn't find it.
The 3d cloud is made from cloud particles, each instance of these
particles has a position set with SetPosition(). These look like
If anyone finds it let me know, otherwise with algorithms are suitable
for generating a set of not to ordered 3d points?
This is a *large* field :-)
Should find some stuff to get you started here
http://dynamo.ecn.purdue.edu/~ebertd/texture/ebert/
The whole package needs a complete
You'll also find links to other on-going research in cloud building and
rendering that may spawn some ideas on creating customized clouds.
Creating a cloud universe based on meterological data would be the
penultimate feature and not a trivial pursuit.
That's my aim... might take some time.
- Original Message -
From: Christopher S Horler [EMAIL PROTECTED]
To: FlightGear developers discussions [EMAIL PROTECTED]
Sent: Sunday, January 25, 2004 9:08 AM
Subject: Re: [Flightgear-devel] Clouds Question
You'll also find links to other on-going research in cloud building