On Monday 05 July 2004 15:17, David Megginson wrote:
Erik Hofman wrote:
Ok. Until some kind soul decides to use texture filenames without an
extension this should be fixed in CVS now.
Thanks, Erik -- that's excellent.
All the best,
David
Yes:) - well done Erik - thanks.
LeeE
On Montag, 5. Juli 2004 14:25, Erik Hofman wrote:
It turned out to be easier than I suspected. I've put a patch in CVS
that allows one to add a texture-path/texture-path tag to the
animation configuration file. The specified path should be defined
relative to the model path. For some unknown
This is good news indeed! Thanks!
Regards,
Ampere
On July 5, 2004 09:40 am, Erik Hofman wrote:
Ok. Until some kind soul decides to use texture filenames without an
extension this should be fixed in CVS now.
Erik
___
Flightgear-devel mailing
On Sonntag, 4. Juli 2004 13:20, Erik Hofman wrote:
It looks like this makes it easy to support different liveries with just
a minimal set of changes (actually only the exterior textures should be
different) without any changes to plib.
It does require some (fundamental) changes to SimGear
Mathias Fröhlich wrote:
On Sonntag, 4. Juli 2004 13:20, Erik Hofman wrote:
It looks like this makes it easy to support different liveries with just
a minimal set of changes (actually only the exterior textures should be
different) without any changes to plib.
It does require some (fundamental)
David Megginson wrote:
Erik Hofman wrote:
It turned out to be easier than I suspected. I've put a patch in CVS
that allows one to add a texture-path/texture-path tag to the
animation configuration file. The specified path should be defined
relative to the model path. For some unknown reason it
David Megginson wrote:
Erik Hofman wrote:
It turned out to be easier than I suspected. I've put a patch in CVS
that allows one to add a texture-path/texture-path tag to the
animation configuration file. The specified path should be defined
relative to the model path. For some unknown reason it
Erik Hofman wrote:
Ok. Until some kind soul decides to use texture filenames without an
extension this should be fixed in CVS now.
Thanks, Erik -- that's excellent.
All the best,
David
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
Norman Vine wrote:
Lee Elliott writes:
I think we need to push a patch to the plib developers list that
optionally lets one specify the texture directory when loading a
geometry file, but still default to the geometries own directory.
void ssgLoaderOptions::setTextureDir ( const char *s )
{
Lee Elliott writes:
I think we need to push a patch to the plib developers list that
optionally lets one specify the texture directory when loading a
geometry file, but still default to the geometries own directory.
see ssgLoad.cxx
void ssgLoaderOptions::setModelDir ( const char *s
Norman Vine wrote:
Lee Elliott writes:
I think we need to push a patch to the plib developers list that
optionally lets one specify the texture directory when loading a
geometry file, but still default to the geometries own directory.
see ssgLoad.cxx
void ssgLoaderOptions::setModelDir (
11 matches
Mail list logo