[Flightgear-devel] GLUT dependencies ?

2005-05-04 Thread Martin Spott
Hello, I was under the impression that GLUT dependencies had been removed. It's not that I want to blame anyone, I'm just a bit surprised to realize that there actually _are_ dependencies - like this one: quickstep: 8:26:43 /usr/local/src/FlightGear make Making all in tests gcc -march=pentiumpro

RE: [Flightgear-devel] GLUT dependencies ?

2005-05-04 Thread Giles Robertson
I was under the impression that GLUT dependencies had been removed. It's not that I want to blame anyone, I'm just a bit surprised to realize that there actually _are_ dependencies - like this one: Glutless builds only work on fgfs itself; the tests and paraphernalia haven't been ported. If

[Flightgear-devel] Glut problem

2005-04-06 Thread darko
Hi there, I'm completely newbie at this simulator (well, I played MSFS for a while, years and years ago...). I had some trouble compiling the sources of FlightGear, and I've worked around in a totally brutal manner... I've commented those line in the code that referrers to glutIinit() function

Re: [Flightgear-devel] Glut problem

2005-04-06 Thread darko
Sorry, I've forgotten something... darko wrote: By the way, if I have to compile again FlightGear, exactly, which version I have to download to compile FG? I meant: which version of glut? It would be possible changing the button for the throttle? PagUP doesn't work as well. I also cannot use

Re: [Flightgear-devel] Glut

2003-08-19 Thread Matevz Jekovec
Lee Elliott wrote: On Monday 18 August 2003 09:41, Matevz Jekovec wrote: Lee Elliott wrote: Hello All, while this isn't directly linked to the Glut/SDL issue, it occurred to me that if we ever consider moving to a different or

Re: [Flightgear-devel] Glut

2003-08-19 Thread Lee Elliott
On Tuesday 19 August 2003 10:35, Matevz Jekovec wrote: Lee Elliott wrote: On Monday 18 August 2003 09:41, Matevz Jekovec wrote: Lee Elliott wrote: Hello All, while this isn't directly linked to the Glut/SDL issue, it occurred to me that if we ever

Re: [Flightgear-devel] Glut

2003-08-18 Thread Matevz Jekovec
Lee Elliott wrote: Hello All, while this isn't directly linked to the Glut/SDL issue, it occurred to me that if we ever consider moving to a different or improved model object format then using one that supports boolean operations or trim curves would be really handy. How feasible would this

Re: [Flightgear-devel] Glut

2003-08-18 Thread Lee Elliott
On Monday 18 August 2003 09:41, Matevz Jekovec wrote: Lee Elliott wrote: Hello All, while this isn't directly linked to the Glut/SDL issue, it occurred to me that if we ever consider moving to a different or improved model object format then using one that supports boolean operations

Re: [Flightgear-devel] Glut

2003-08-17 Thread Lee Elliott
Hello All, while this isn't directly linked to the Glut/SDL issue, it occurred to me that if we ever consider moving to a different or improved model object format then using one that supports boolean operations or trim curves would be really handy. How feasible would this be? LeeE

RE: [Flightgear-devel] Glut

2003-08-14 Thread Curtis L. Olson
Norman, (Sorry this message got so long) Let me try to get this discussion back on track and address some of your specific comments. The way my mind works [1] I like to think before I leap. That involves thinking through the process (or design) as far as possible before taking any irreversable

RE: [Flightgear-devel] Glut

2003-08-14 Thread Norman Vine
Erik Hofman writes: Oh, I almost forgot. It's actively developed. Nobody seems interested in anything but ssg in the plib list (and still). Hmm... SG probably doesn't need any work PUI has had considerable attention in the past year Although there are several projects underway, I am not

RE: [Flightgear-devel] Glut

2003-08-14 Thread Norman Vine
James Turner writes: Obviously the code is pretty close to building under mingw, pretty close ??? AFAIK Fred's recent MSVC compiled FGFS is the first non-MingW compiled Win32 executable ever releaased :-) Cheers Norman ___ Flightgear-devel

RE: [Flightgear-devel] Glut

2003-08-14 Thread Norman Vine
Curtis L. Olson writes: Norman Vine writes: Getting rid of GLUT dependencies is a good thing even if the message in the CVS Log is a more then a *little* scary since it 'mentions' moving to SDL We should probably have an open discussion on the developers list about this at some

Re: [Flightgear-devel] Glut

2003-08-14 Thread Martin Spott
Norman Vine [EMAIL PROTECTED] wrote: Perhaps if a few of the 'Nix' FlightGear users were to try building PLIB with freeglut and sharing their results with the freeglut developers this release would happen sooner :-) I built FreeGLUT pre-release-candidate (or something similar) a few weeks

Re: [Flightgear-devel] Glut

2003-08-14 Thread Erik Hofman
Norman Vine wrote: Erik Hofman writes: Oh, I almost forgot. It's actively developed. Nobody seems interested in anything but ssg in the plib list (and still). Hmm... SG probably doesn't need any work Could well be. PUI has had considerable attention in the past year Although there are several

Re: [Flightgear-devel] Glut

2003-08-14 Thread Erik Hofman
Curtis L. Olson wrote: Anyone else have any positives or negatives? Any red flags, or additional issues we should consider? I really would like to have SDL support available in FlightGear. In can give FG a good step in the right direction. If Cygwin isn't supported that would be a major

Re: [Flightgear-devel] Glut

2003-08-14 Thread Martin Spott
Christopher S Horler [EMAIL PROTECTED] wrote: Does sdl improve flightgear at all? -If it is put in do we see some real advances? Might time be better spent cleaning up the code? Oh, removing unneeded (GLUT-)dependecies _is_ sort of a clean-up. On the other hand I agree to the opinion that

Re: [Flightgear-devel] Glut

2003-08-14 Thread Curtis L. Olson
Norman Vine writes: Getting rid of GLUT dependencies is a good thing even if the message in the CVS Log is a more then a *little* scary since it 'mentions' moving to SDL We should probably have an open discussion on the developers list about this at some point. I'm not ready to make the

RE: [Flightgear-devel] Glut

2003-08-14 Thread Norman Vine
Erik Hofman writes: Norman Vine wrote: PUI has had considerable attention in the past year Although there are several projects underway, I am not really sure that SDL has anything comparable yet. PUI is ssg based. No although there has been some discussion to that end as a GUI

Re: [Flightgear-devel] Glut

2003-08-14 Thread Erik Hofman
Norman Vine wrote: Erik Hofman writes: Norman Vine wrote: PUI has had considerable attention in the past year Although there are several projects underway, I am not really sure that SDL has anything comparable yet. PUI is ssg based. No although there has been some discussion to that end as a

Re: [Flightgear-devel] Glut

2003-08-14 Thread Christopher S Horler
As a Linux user I don't care either why, I can only show my sympathy to the entire windows user community. I have one/two question though do all the dependencies build correctly on cygwin - how many problems will actually need to be fixed. It is important to access the exact size of the problem

RE: [Flightgear-devel] Glut

2003-08-14 Thread Al West
To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Glut Perhaps, Jim. However, I believe that my problem has to do with the number of concurrently playing sounds and plib being able to open up a channel to output sound on. I think this because if I stop all other applications

Re: [Flightgear-devel] Glut

2003-08-14 Thread Jim Wilson
Chris Reichow [EMAIL PROTECTED] said: Note Cygwin definitely made the list. It is officially supported, however, we're still talking about a major architecture change here, but in my own humble opinion I think it would be for the better. SDL is actually actively developed, and I have a

Re: [Flightgear-devel] Glut

2003-08-14 Thread James Turner
On Wednesday, August 13, 2003, at 09:56 am, Erik Hofman wrote: Oh, I almost forgot. It's actively developed. Nobody seems interested in anything but ssg in the plib list (and still). For me this is the absolute crux of the argument; SDL has been and is used to develop commercial quality game

RE: [Flightgear-devel] Glut

2003-08-14 Thread Norman Vine
Curtis L. Olson writes: Norman Vine writes: Haven't seen many reports from FlightGear developers doing any beta testing guess they are all to busy beta testing OSG and SDL integration If this was marriage counseling, the above statement would be call not fighting fair. :-) I

RE: [Flightgear-devel] Glut

2003-08-14 Thread Norman Vine
Erik Hofman writes: I really would like to have SDL support available in FlightGear. In can give FG a good step in the right direction. If Cygwin isn't supported that would be a major drawback though. Positives: Coments interspersed * Native Win32 threading support This works

Re: [Flightgear-devel] Glut

2003-08-14 Thread Chris Reichow
Perhaps, Jim. However, I believe that my problem has to do with the number of concurrently playing sounds and plib being able to open up a "channel" to output sound on. I think this because if I stop all other applications before starting FG, it will work just fine. Otherwise, (if I have Winamp

Re: [Flightgear-devel] Glut

2003-08-14 Thread Erik Hofman
Norman Vine wrote: Erik Hofman writes: * Native Win32 threading support This works wonderfully with our current code http://sources.redhat.com/pthreads-win32/ * Native IRIX sproc threading support Isn''t there a good pthread support on IRIX Yes, there is. But pthreads isn't everything. Native

[Flightgear-devel] Glut

2003-08-14 Thread Norman Vine
Getting rid of GLUT dependencies is a good thing even if the message in the CVS Log is a more then a *little* scary since it 'mentions' moving to SDL attached patch gets rid of all mention of GLUT from the cockpit directory Norman cockpit.diffs.tgz Description: Binary data

[Flightgear-devel] GLUT under Cygwin

2002-12-05 Thread Nick Foster
When compiling FlightGear for Win32 using Cygwin, how do you link GLUT into the compile -- with the Linux libraries, or the Windows ones? You can download the GLUT .lib and .dll binaries, but obviously GCC can't use those to link with. How can I get the GLUT libraries in a form usable by GCC to

Re: [Flightgear-devel] GLUT under Cygwin

2002-12-05 Thread Curtis L. Olson
Nick Foster writes: When compiling FlightGear for Win32 using Cygwin, how do you link GLUT into the compile -- with the Linux libraries, or the Windows ones? You can download the GLUT .lib and .dll binaries, but obviously GCC can't use those to link with. How can I get the GLUT libraries in a

RE: [Flightgear-devel] GLUT under Cygwin

2002-12-05 Thread Nick Foster
] [mailto:[EMAIL PROTECTED]]On Behalf Of Curtis L. Olson Sent: Thursday, December 05, 2002 4:19 PM To: [EMAIL PROTECTED] Subject: Re: [Flightgear-devel] GLUT under Cygwin Nick Foster writes: When compiling FlightGear for Win32 using Cygwin, how do you link GLUT into the compile

RE: [Flightgear-devel] GLUT under Cygwin

2002-12-05 Thread Nick Foster
I found the GLUT libs, but still can't resolve deps. I'll look to see where it's looking. Thanks, --nick Nick Foster writes: When compiling FlightGear for Win32 using Cygwin, how do you link GLUT into the compile -- with the Linux libraries, or the Windows ones? You can download the GLUT

Re: [Flightgear-devel] GLUT under Cygwin

2002-12-05 Thread Norman Vine
Nick Foster writes: I found the GLUT libs, but still can't resolve deps. I'll look to see where it's looking. If you post the first couple of error messages we can probably pinpoint what is wrong Norman ___ Flightgear-devel mailing list [EMAIL

Re: [Flightgear-devel] GLUT under Cygwin

2002-12-05 Thread Norman Vine
Nick Foster writes: i did a full install of Cygwin, all the packages, and although it installs GLUI, i don't see any libs for GLUT. PLIB and SimGear build fine, but FlightGear dies when compiling the test suite, with undefined references to _glutInit. It's a little hidden :-) $ find /lib

RE: [Flightgear-devel] GLUT under Cygwin

2002-12-05 Thread Nick Foster
i got it -- it builds! hooray. thanks for your help. --nick -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Norman Vine Sent: Thursday, December 05, 2002 5:33 PM To: [EMAIL PROTECTED] Subject: Re: [Flightgear-devel] GLUT under Cygwin Nick

RE: [Flightgear-devel] Glut font format

2002-06-26 Thread Norman Vine
Andy Ross writes: Norman Vine wrote: I think that you will find that inorder to get 'high quality' fonts one needs to use a vector based font directly. The only problem in doing this is that the polygon count goes up considerably. Have you tried the antialiased fonts in KDE, WinXP or recent

RE: [Flightgear-devel] Glut font format

2002-06-25 Thread Norman Vine
Andy Ross writes:Glut font format Norman Vine wrote: Here's Mark's example of the command used to generate the sorority.txf file: Just change the Font name and the 'glist' to be what you want gentexfont \ -fn '-sgi-sorority-medium-r-normal--40-*-*-*-p-*--ascii' \ Right, but this

RE: [Flightgear-devel] Glut font format

2002-06-25 Thread Paul Deppe
Have you tried using the Font generator http://www.opengl.org/developers/code/mjktips/TexFont/gentexfont.c I have used this successfully with Cygwin and is in how ALL of the PLib fonts were created. I assume that this was Cygwin witn XFree86? Thanks, Paul

Re: [Flightgear-devel] Glut font format

2002-06-25 Thread Andy Ross
Norman Vine wrote: I think that you will find that inorder to get 'high quality' fonts one needs to use a vector based font directly. The only problem in doing this is that the polygon count goes up considerably. Have you tried the antialiased fonts in KDE, WinXP or recent versions of Gtk+?

RE: [Flightgear-devel] Glut font format

2002-06-24 Thread Norman Vine
Andy Ross writes: Norman Vine wrote: Check Marks's document about Textured Fonts for further information. Of particular interest is Mark's gentexfont program that can create a TXF format font from an X-windows font. This is how far I got. Unfortunately, Mark's documentation is all about how

Re: [Flightgear-devel] Glut font format

2002-06-24 Thread Andy Ross
Norman Vine wrote: Here's Mark's example of the command used to generate the sorority.txf file: Just change the Font name and the 'glist' to be what you want gentexfont \ -fn '-sgi-sorority-medium-r-normal--40-*-*-*-p-*--ascii' \ Right, but this only gets you a copy of the X11 bitmap