On Thu, 2005-11-03 at 14:19 +1100, [EMAIL PROTECTED] wrote:
HI
Anyone know who looks after this site:
http://www.seedwiki.com/wiki/flight_gear/volunteer_opportunities.cfm?wpid=213106
It says if anyone can help out - does anyone know if this is still required?
Regards,
Shelton.
George Patterson wrote:
On Thu, 2005-11-03 at 14:19 +1100, [EMAIL PROTECTED] wrote:
The preferred format for documentation is LaTex from which html and pdf
versions are generated.
Yes, the FAQ can always be improved. (For example, the hyperlink to
Wolfram's Hangar in section 2.7 is no
Harald JOHNSEN wrote:
George Patterson wrote:
On Thu, 2005-11-03 at 14:19 +1100, [EMAIL PROTECTED] wrote:
The preferred format for documentation is LaTex from which html and pdf
versions are generated.
Yes, the FAQ can always be improved. (For example, the hyperlink to
Wolfram's Hangar in
Hi George
I will be on line tonight - we can discuss.
Regards
Shelton.
Quoting George Patterson [EMAIL PROTECTED]:
On Thu, 2005-11-03 at 14:19 +1100, [EMAIL PROTECTED] wrote:
HI
Anyone know who looks after this site:
--- Innis Cunningham [EMAIL PROTECTED] wrote:
Now that I have been converted to 3D instrument
making
I am wundering if we should start an instrument
repository
like we have for the Aircraft and Scenery.
The data CVS tree has a Aircraft/Instruments-3d
subdirectory with files/directories for
On Wednesday 02 November 2005 01:53, Innis Cunningham wrote:
Hi All
Now that I have been converted to 3D instrument making
I am wundering if we should start an instrument repository
like we have for the Aircraft and Scenery.This way a panel
could be built quite quickly as people would not
On Wednesday 02 November 2005 11:34, Dave Martin wrote:
Sounds like a good idea.
I don't know if you'd be interested in finishing them, but I have a set of
fairly generic 3D GA instruments that I made (IIRC, they mainly need
animating)
Few bits of eye-candy:
On Wednesday 02 November 2005 01:53, Innis Cunningham wrote:
Now that I have been converted to 3D instrument making
I am wundering if we should start an instrument repository
like we have for the Aircraft and Scenery.
I do quite like the idea in some respects, but to be honest I don't think
Buchanan, Stuartwrites
--- Innis Cunningham [EMAIL PROTECTED] wrote:
Now that I have been converted to 3D instrument
making
I am wundering if we should start an instrument
repository
like we have for the Aircraft and Scenery.
The data CVS tree has a Aircraft/Instruments-3d
subdirectory
Dave Martin writes
On Wednesday 02 November 2005 01:53, Innis Cunningham wrote:
Hi All
Now that I have been converted to 3D instrument making
I am wundering if we should start an instrument repository
like we have for the Aircraft and Scenery.This way a panel
could be built quite quickly
AJ MacLeod writes
On Wednesday 02 November 2005 01:53, Innis Cunningham wrote:
Now that I have been converted to 3D instrument making
I am wundering if we should start an instrument repository
like we have for the Aircraft and Scenery.
I do quite like the idea in some respects, but to be
From: Innis Cunningham
Hi All
Now that I have been converted to 3D instrument making
I am wundering if we should start an instrument repository
like we have for the Aircraft and Scenery.This way a panel
could be built quite quickly as people would not have to
start from scratch every
From: Buchanan, Stuart
Does anyone know what the performance hit of using a
3D instrument (say the ASI) rather than the standard
2-D one is?
There is possibly a slight difference between running 2D vs 3D cockpits,
depending on the detail of the cockpit, but we aren't talking about that.
On November 2, 2005 03:04 am, Buchanan, Stuart wrote:
Does anyone know what the performance hit of using a
3D instrument (say the ASI) rather than the standard
2-D one is? From a quick look, most of the instruments
work by simply shifting the needle texture slightly
forward from the
HI
Anyone know who looks after this site:
http://www.seedwiki.com/wiki/flight_gear/volunteer_opportunities.cfm?wpid=213106
It says if anyone can help out - does anyone know if this is still required?
Regards,
Shelton.
This email
Hi All
Now that I have been converted to 3D instrument making
I am wundering if we should start an instrument repository
like we have for the Aircraft and Scenery.This way a panel
could be built quite quickly as people would not have to
start from scratch every time.
For this to work each
Innis Cunningham wrote:
Hi All
Now that I have been converted to 3D instrument making
I am wundering if we should start an instrument repository
like we have for the Aircraft and Scenery.This way a panel
could be built quite quickly as people would not have to
start from scratch every time.
Hi Josh
Josh Babcock writes
Well, there are quite a few instruments in the Instruments directory in
CVS. I was at one point thinking that it would be nice if people were to
start building sets of instruments, eg a warbird set for WWII era
planes, maybe a Russian set, since their
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