Re: [Flightgear-devel] Modeling wing twist animation

2002-09-20 Thread Wolfram Kuss
Yes that's right. Moving individual vertices would of course be ideal, PLIB is AFAIK able to do that with a technique called tweening. There is even an example of it, where a ball is tweened to a star and vice versa. Best, Jim Bye bye, Wolfram.

Re: [Flightgear-devel] Modeling wing twist animation

2002-09-20 Thread David Megginson
Wolfram Kuss writes: PLIB is AFAIK able to do that with a technique called tweening. There is even an example of it, where a ball is tweened to a star and vice versa. I'm not sure how that would work with the loaders, though -- do we have to guarantee that they vertices are in exactly the

Re: [Flightgear-devel] Modeling wing twist animation

2002-09-20 Thread Norman Vine
David Megginson writes: Wolfram Kuss writes: PLIB is AFAIK able to do that with a technique called tweening. There is even an example of it, where a ball is tweened to a star and vice versa. I'm not sure how that would work with the loaders, though -- do we have to guarantee

Re: [Flightgear-devel] Modeling wing twist animation

2002-09-20 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Wolfram Kuss writes: PLIB is AFAIK able to do that with a technique called tweening. There is even an example of it, where a ball is tweened to a star and vice versa. I'm not sure how that would work with the loaders, though -- do we have

Re: [Flightgear-devel] Modeling wing twist animation

2002-09-20 Thread Jim Wilson
Arnt Karlsen [EMAIL PROTECTED] said: On Fri, 20 Sep 2002 10:13:17 -0500, Curtis L. Olson [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: Wing warping would be a very interesting application of tweening. It seems like you'd just need two identical versions of each wing ... one

re: [Flightgear-devel] Modeling wing twist animation

2002-09-19 Thread David Megginson
Jim Wilson writes: One possible application of being able to apply the smoothing calculation to a group of 3D Model objects (as opposed to a single object in ac3d format) is in animating the Wright Brother's twisting wing lateral control method. One way would be to use and interpret

re: [Flightgear-devel] Modeling wing twist animation

2002-09-19 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Jim Wilson writes: One possible application of being able to apply the smoothing calculation to a group of 3D Model objects (as opposed to a single object in ac3d format) is in animating the Wright Brother's twisting wing lateral control

[Flightgear-devel] Modeling wing twist animation

2002-09-18 Thread Jim Wilson
One possible application of being able to apply the smoothing calculation to a group of 3D Model objects (as opposed to a single object in ac3d format) is in animating the Wright Brother's twisting wing lateral control method. One way would be to use and interpret user data entries in the model,