Yes that's right. Moving individual vertices would of course be ideal,
PLIB is AFAIK able to do that with a technique called tweening. There
is even an example of it, where a ball is tweened to a star and vice
versa.
Best,
Jim
Bye bye,
Wolfram.
Wolfram Kuss writes:
PLIB is AFAIK able to do that with a technique called tweening. There
is even an example of it, where a ball is tweened to a star and vice
versa.
I'm not sure how that would work with the loaders, though -- do we
have to guarantee that they vertices are in exactly the
David Megginson writes:
Wolfram Kuss writes:
PLIB is AFAIK able to do that with a technique called tweening. There
is even an example of it, where a ball is tweened to a star and vice
versa.
I'm not sure how that would work with the loaders, though -- do we
have to guarantee
David Megginson [EMAIL PROTECTED] said:
Wolfram Kuss writes:
PLIB is AFAIK able to do that with a technique called tweening. There
is even an example of it, where a ball is tweened to a star and vice
versa.
I'm not sure how that would work with the loaders, though -- do we
have
Arnt Karlsen [EMAIL PROTECTED] said:
On Fri, 20 Sep 2002 10:13:17 -0500,
Curtis L. Olson [EMAIL PROTECTED] wrote in message
[EMAIL PROTECTED]:
Wing warping would be a very interesting application of tweening. It
seems like you'd just need two identical versions of each wing ... one
Jim Wilson writes:
One possible application of being able to apply the smoothing
calculation to a group of 3D Model objects (as opposed to a single
object in ac3d format) is in animating the Wright Brother's
twisting wing lateral control method. One way would be to use and
interpret
David Megginson [EMAIL PROTECTED] said:
Jim Wilson writes:
One possible application of being able to apply the smoothing
calculation to a group of 3D Model objects (as opposed to a single
object in ac3d format) is in animating the Wright Brother's
twisting wing lateral control
One possible application of being able to apply the smoothing calculation to a
group of 3D Model objects (as opposed to a single object in ac3d format) is in
animating the Wright Brother's twisting wing lateral control method. One way
would be to use and interpret user data entries in the model,