* Mass Multiplayer Server (MAYS) - Instead of a single
p2p connection, I would consider a large scale server
where multiple connections can be made, you can fly
with other people. I would ALSO weather and other
features to the server so it would not just be a
server for connections, but also a
scenario and player server
would be better.
Thoughts?
Paul
- Original Message -
From: Jon S Berndt [EMAIL PROTECTED]
To: FlightGear developers discussions
[EMAIL PROTECTED]
Sent: Tuesday, August 05, 2003 7:58 PM
Subject: Re: [Flightgear-devel] Multiplayer Network
Server
On Tue, 5 Aug
Hi all,
I have been contemplating the multiplayer side of
FlightGear, I am intrested in proposing a multiplayer
server for the Flightgear:
* Mass Multiplayer Server (MAYS) - Instead of a single
p2p connection, I would consider a large scale server
where multiple connections can be made, you can
: [Flightgear-devel] Multiplayer Network
Server
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I've thought in terms of a server that could manage a high volume of
aircraft. It would send back the locations of only the
closest/visible aircraft and not the entire set.
We had a so called bubble surrounding the aircraft in Falcon. And we had
2 types of units: aggregated and deaggregated.
Paul Morriss wrote:
If people are intrested in the idea then I will start
to work on some specs.
My original idea was to have two seperate server, one
for scenario and one for multiplayer, but I think that
a single multi-purpose scenario and player server
would be better.
Thoughts?
One thing to
Jorge Van Hemelryck wrote:
On Tue, 05 Aug 2003 23:46:54 +0200
Matevz Jekovec [EMAIL PROTECTED] wrote:
Yes, that is true. We should at least send the speed of the aircraft
beside the coordinates themselves. This is very useful for close
formation flying.
IMO,
On Tue, 05 Aug 2003 23:46:54 +0200
Matevz Jekovec [EMAIL PROTECTED] wrote:
Yes, that is true. We should at least send the speed of the aircraft
beside the coordinates themselves. This is very useful for close
formation flying.
IMO, acceleration doesn't cost too much and may be an
Paul Morriss writes:
I got the acronym like this:
*M*ultipl*AY*er *S*erver
I prefer the acronym of MAPS.
If people are intrested in the idea then I will start
to work on some specs.
My original idea was to have two seperate server, one
for scenario and one for multiplayer, but I
On Tue, 05 Aug 2003 23:46:54 +0200,
Matevz Jekovec [EMAIL PROTECTED] wrote in message
[EMAIL PROTECTED]:
I've thought in terms of a server that could manage a high volume of
aircraft. It would send back the locations of only the
closest/visible aircraft and not the entire set.
We
On Tue, 5 Aug 2003 19:36:15 +0100 (BST)
Paul Morriss [EMAIL PROTECTED] wrote:
* Mass Multiplayer Server (MAYS) - Instead of a single
How do you get MAYS from Mass MultiPlayer Server? Should
it not be MMS, or MMPS? This is serious. The correct
acronym is critical in getting project support!
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