Re: [Flightgear-devel] Multiplayer Network Server

2003-08-14 Thread Matevz Jekovec
* Mass Multiplayer Server (MAYS) - Instead of a single p2p connection, I would consider a large scale server where multiple connections can be made, you can fly with other people. I would ALSO weather and other features to the server so it would not just be a server for connections, but also a

Re: [Flightgear-devel] Multiplayer Network Server

2003-08-14 Thread Paul Morriss
scenario and player server would be better. Thoughts? Paul - Original Message - From: Jon S Berndt [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Tuesday, August 05, 2003 7:58 PM Subject: Re: [Flightgear-devel] Multiplayer Network Server On Tue, 5 Aug

[Flightgear-devel] Multiplayer Network Server

2003-08-10 Thread Paul Morriss
Hi all, I have been contemplating the multiplayer side of FlightGear, I am intrested in proposing a multiplayer server for the Flightgear: * Mass Multiplayer Server (MAYS) - Instead of a single p2p connection, I would consider a large scale server where multiple connections can be made, you can

[Flightgear-devel] Multiplayer Network Server Ideas

2003-08-09 Thread Paul Morriss
: [Flightgear-devel] Multiplayer Network Server Want to chat instantly with your online friends? Get the FREE Yahoo! Messenger http://uk.messenger.yahoo.com/ ___ Flightgear-devel mailing

Re: [Flightgear-devel] Multiplayer Network Server

2003-08-08 Thread Matevz Jekovec
I've thought in terms of a server that could manage a high volume of aircraft. It would send back the locations of only the closest/visible aircraft and not the entire set. We had a so called bubble surrounding the aircraft in Falcon. And we had 2 types of units: aggregated and deaggregated.

Re: [Flightgear-devel] Multiplayer Network Server

2003-08-07 Thread Erik Hofman
Paul Morriss wrote: If people are intrested in the idea then I will start to work on some specs. My original idea was to have two seperate server, one for scenario and one for multiplayer, but I think that a single multi-purpose scenario and player server would be better. Thoughts? One thing to

Re: [Flightgear-devel] Multiplayer Network Server

2003-08-07 Thread Matevz Jekovec
Jorge Van Hemelryck wrote: On Tue, 05 Aug 2003 23:46:54 +0200 Matevz Jekovec [EMAIL PROTECTED] wrote: Yes, that is true. We should at least send the speed of the aircraft beside the coordinates themselves. This is very useful for close formation flying. IMO,

Re: [Flightgear-devel] Multiplayer Network Server

2003-08-07 Thread Jorge Van Hemelryck
On Tue, 05 Aug 2003 23:46:54 +0200 Matevz Jekovec [EMAIL PROTECTED] wrote: Yes, that is true. We should at least send the speed of the aircraft beside the coordinates themselves. This is very useful for close formation flying. IMO, acceleration doesn't cost too much and may be an

Re: [Flightgear-devel] Multiplayer Network Server

2003-08-06 Thread Curtis L. Olson
Paul Morriss writes: I got the acronym like this: *M*ultipl*AY*er *S*erver I prefer the acronym of MAPS. If people are intrested in the idea then I will start to work on some specs. My original idea was to have two seperate server, one for scenario and one for multiplayer, but I

Re: [Flightgear-devel] Multiplayer Network Server

2003-08-06 Thread Arnt Karlsen
On Tue, 05 Aug 2003 23:46:54 +0200, Matevz Jekovec [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: I've thought in terms of a server that could manage a high volume of aircraft. It would send back the locations of only the closest/visible aircraft and not the entire set. We

Re: [Flightgear-devel] Multiplayer Network Server

2003-08-05 Thread Jon S Berndt
On Tue, 5 Aug 2003 19:36:15 +0100 (BST) Paul Morriss [EMAIL PROTECTED] wrote: * Mass Multiplayer Server (MAYS) - Instead of a single How do you get MAYS from Mass MultiPlayer Server? Should it not be MMS, or MMPS? This is serious. The correct acronym is critical in getting project support!