Matt writes:
I might be wrong, but isn't Texture Coordinate Editor the same thing? I
am using version 3.6...
It may be. The last version I looked at, a few months ago, did not
allow you to position textures precisely with the mouse; instead, you
had to project them in various ways.
All
David Megginson [EMAIL PROTECTED] said:
Matt writes:
I might be wrong, but isn't Texture Coordinate Editor the same thing? I
am using version 3.6...
It may be. The last version I looked at, a few months ago, did not
allow you to position textures precisely with the mouse; instead,
Jim Wilson wrote:
Yes, that is new. Obviously it makes a huge difference. Ac3d is no doubt the
best way to make ac3d files at this point. Blender is open source, which is a
major plus. But what we really need to make the modeling take off is a open
source tool that is easy to use and fully
Jim Wilson writes:
Yes, that is new. Obviously it makes a huge difference. Ac3d is
no doubt the best way to make ac3d files at this point. Blender is
open source, which is a major plus. But what we really need to
make the modeling take off is a open source tool that is easy to
use
Norman Vine writes:
Several of us tried doing that with PPE but at the time not many
agree with us that this was *needed*, and the project languished
Note many of the features used in FGFS today are a direct result of
additions made to SG and SSG to support things that PPE required.
But
And why not a Blender loader for Plib. It seems to me that there is
already one for osg (openscenegraph)
-Fred
Curtis L. Olson wrote:
Norman Vine writes:
Several of us tried doing that with PPE but at the time not many
agree with us that this was *needed*, and the project languished
Curtis L. Olson writes:
Norman Vine writes:
Several of us tried doing that with PPE but at the time not many
agree with us that this was *needed*, and the project languished
Note many of the features used in FGFS today are a direct result of
additions made to SG and SSG to support
On Thursday 03 April 2003 22:01, David Megginson wrote:
I've simulated soft-field takeoffs on long, paved runways many times,
and used the technique for real a few times this winter to get up
before snow, ice, and slushy puddles in the middle of runway. It
tends to freak out passengers,
Matthew Law writes:
Well, hopefully I won't develop the fear that I've seen some pilots
have when they are confronted with a short runway for the first
time. I saw a guy (at a different airfield) in a 182 go-around
three times because he'd never had to plant it straight on the
On Sat, 5 Apr 2003, Matthew Law wrote:
On Thursday 03 April 2003 22:01, David Megginson wrote:
I've simulated soft-field takeoffs on long, paved runways many times,
and used the technique for real a few times this winter to get up
before snow, ice, and slushy puddles in the middle of
Matthew Johnson writes:
I found Blender to be like a 3D version of emac's Might want to try
this:
http://www.ac3d.org
Found this application to be much easier to use...But my 3D skills are
terrible and only time and perseverence will change that, hopefully.
With AC3D, you
On 4/3/03 at 5:01 PM David Megginson wrote:
Matthew Law writes:
I'll make just one more post after lesson 2...
Post as often as you'd like -- we'll all be interested in hearing as
it goes.
Ditto, I've thoroughly enjoyed the posted desciptions of both David's and
now your flying training.
Well, I said I was going to do it and a freak combination of holiday and nice
weather made me jump in the car and drive to the Sheffield Aero Club far
earlier than planned. After the obligatory cup of tea and handover of £92 I
found myself sat in a C152 by the name of a
Matthew Law writes:
Well, I said I was going to do it and a freak combination of
holiday and nice weather made me jump in the car and drive to the
Sheffield Aero Club far earlier than planned. After the obligatory
cup of tea and handover of £92 I found myself sat in a C152 by the
name
I've never had the chance to use a grass runway -- how does it feel as
you get close to takeoff speed? We need to start modelling the bumps
and jolts in FlightGear.
I've taken off one (in the back seat, though), it's surprisingly
smooth. I think it's the same effect as when you ride over a
Major A writes:
I've never had the chance to use a grass runway -- how does it feel as
you get close to takeoff speed? We need to start modelling the bumps
and jolts in FlightGear.
I've taken off one (in the back seat, though), it's surprisingly
smooth. I think it's the same effect as
Curtis L. Olson [EMAIL PROTECTED] said:
Major A writes:
I've never had the chance to use a grass runway -- how does it feel as
you get close to takeoff speed? We need to start modelling the bumps
and jolts in FlightGear.
I've taken off one (in the back seat, though), it's
On Thursday 03 April 2003 16:16, David Megginson wrote:
Yes, a 150 was simply too small for me -- I paid the extra money to
train in 172s, but I think that our rates are a bit cheaper over here.
Cost-wise it simply isn't an option open to me. Also, I'm not sure but I
think the club reserves
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