On Thursday 16 Jun 2005 21:52, Vivian Meazza wrote:
Harald JOHNSEN
I was thinking of using some pixel shader for one or two
effects. This would be with the arbvp1 arbfp1 type shader.
Of course I won't write them in assembler by would
use Cg to produce the assembler source.
The use or
Le vendredi 17 juin 2005 22:37 +0100, Lee Elliott a crit :
I had to patch FG, because i need a hight speed graphic card,
I don't hope any come back from NVidia.
The graphics card suplyer, don't take care with the old
releases, they answer to the instant mass request.
With FG Beware
I was thinking of using some pixel shader for one or two effects.
This would be with the arbvp1 arbfp1 type shader. Of course I won't
write them in assembler by would
use Cg to produce the assembler source.
The use or arb type program should limit the dependencies on standard
opengl driver.
On Thursday 16 Jun 2005 19:34, Harald JOHNSEN wrote:
I was thinking of using some pixel shader for one or two effects.
But before starting anything like that I first want to know if :
1) people have program shader capable cards (ie FX5200+ or ati9500+)
Personally speaking, no, I don't; I've a
Harald JOHNSEN
I was thinking of using some pixel shader for one or two effects.
This would be with the arbvp1 arbfp1 type shader. Of course I won't
write them in assembler by would
use Cg to produce the assembler source.
The use or arb type program should limit the dependencies on
On Thursday 16 June 2005 20:34, Harald JOHNSEN wrote:
I was thinking of using some pixel shader for one or two effects.
This would be with the arbvp1 arbfp1 type shader. Of course I won't
write them in assembler by would
use Cg to produce the assembler source.
The use or arb type program
Le jeudi 16 juin 2005 23:01 +0200, Oliver C. a crit :
On Thursday 16 June 2005 20:34, Harald JOHNSEN wrote:
I was thinking of using some pixel shader for one or two effects.
This would be with the arbvp1 arbfp1 type shader. Of course I won't
write them in assembler by would
use Cg to