Re: [Flightgear-devel] Why not use FS2002 aircraft files?

2002-01-06 Thread Per Liedman
On Saturday 05 January 2002 19:38, throttle1000 wrote: I think rj? is better. He seems to have lot of knowledge about the matter. I am bretty busy with my moving map project at the moment. And I have no idea about what is done in the FG project so far. To me it looks a bit messy. I would

Re: [Flightgear-devel] Why not use FS2002 aircraft files?

2002-01-06 Thread Marcio Shimoda
The idea would be to use the graphichs part of MS files. They have lot of nice airplane outside and panel graphics. That alone would take 1000 years to do. Butthe problem is:FGFS doesn't support moving parts,jetsandpropelleron/off, ... When you plot the model, all of these

Re: [Flightgear-devel] Why not use FS2002 aircraft files?

2002-01-06 Thread throttle1000
Butthe problem is:FGFS doesn't support moving parts,jetsandpropelleron/off, ... When you plot the model, all of these things appear together! Try with this FS98 model: http://www.simviation.com/files/military/f14a9801.zip

Re: [Flightgear-devel] Why not use FS2002 aircraft files?

2002-01-06 Thread Marcio Shimoda
What is not supported (yet) is left out. If no moving parts then the parts don't move. Until sombody makes them to move? Use what can be used? That is anyway better than nothing. I know, but plot all together... Marcio Shimoda ___

Re: [Flightgear-devel] Why not use FS2002 aircraft files?

2002-01-05 Thread throttle1000
: [Flightgear-devel] Why not use FS2002 aircraft files? This assumes that MS is doing things correctly and/or the way things should be done. This is an invalid assumption. This is one of the reasons I, personally, wanted to begin writing an FDM. You may some day see MSFS

Re: [Flightgear-devel] Why not use FS2002 aircraft files?

2002-01-05 Thread Erik Hofman
throttle1000 wrote: *The idea would be to use the graphichs part of MS files.* *They have lot of nice airplane outside and panel graphics.* *That alone would take 1000 years to do.* *Yes. They have errors! But one should only use what is* *good and ignore what is not correct. I am

Re: [Flightgear-devel] Why not use FS2002 aircraft files?

2002-01-05 Thread throttle1000
That's it! Keep them separate. Just add what is missing. The user then downloads these two parts and gets a nice airplane. The source package needs only couble of planes .. as a demo. Rest could be downloaded from several sites that support MSFS files. FGFS would only add the physics file. It is

Re: [Flightgear-devel] Why not use FS2002 aircraft files?

2002-01-05 Thread throttle1000
We should not care about that! Just support the format! It would then be the USER's problem - what he downloads and where from. Same as with Autocad dwg files! Some are free to download and some are not. But a common format helps to transfer IDEA's around the world. And is better than 1000

Re: [Flightgear-devel] Why not use FS2002 aircraft files?

2002-01-05 Thread Erik Hofman
throttle1000 wrote: Any gauges '.gau' files are normally copied into the 'FS2002/gauges' folder. But always make sure you follow the installation instructions given with your panel. Comments: I just wonder if .gau files cannot be descrambled? Even if it could be done it's

Re: [Flightgear-devel] Why not use FS2002 aircraft files?

2002-01-05 Thread Cameron Moore
* [EMAIL PROTECTED] (throttle1000) [2002.01.05 07:15]: That's it! Keep them separate. Just add what is missing. The user then downloads these two parts and gets a nice airplane. The source package needs only couble of planes .. as a demo. Rest could be downloaded from several sites that

RE: [Flightgear-devel] Why not use FS2002 aircraft files?

2002-01-05 Thread Gene Buckle
Comments: I just wonder if .gau files cannot be descrambled? JOJ The inside part won't work, because the gauges are compiled binary objects for Windows. Actually, the .GAU files are just DLLs. They call specific functions within the FS2k/SDK (unreleased yet) to perform

RE: [Flightgear-devel] Why not use FS2002 aircraft files?

2002-01-05 Thread Ralph Jones
At 10:49 PM 1/4/2002 -0600, Jon S. Berndt wrote: This assumes that MS is doing things correctly and/or the way things should be done. This is an invalid assumption. This is one of the reasons I, personally, wanted to begin writing an FDM. A heavy assumption indeed. The MSFS flight model is

Re: [Flightgear-devel] Why not use FS2002 aircraft files?

2002-01-05 Thread throttle1000
Can I see a candidate here? :-) JOJ The .gau files are just .dll's. Up through FS5 they were popularly believed to be scrambled, but actually were simply compressed by an absurd Lempel-Ziv on top of run-length scheme that enlarged more of them than it compressed. In FS2000 they switched to

Re: [Flightgear-devel] Why not use FS2002 aircraft files?

2002-01-05 Thread throttle1000
I would not like to start to mess with this project too much. There seem to be lot of peoble writing code already! Too many peoble messing around just makes it worse. JOJ Okay, I see what you mean. The problem is that someone has to care enough to write the code. So far, you seem to the

Re: [Flightgear-devel] Why not use FS2002 aircraft files?

2002-01-05 Thread Christian Mayer
throttle1000 wrote: I would not like to start to mess with this project too much. There seem to be lot of peoble writing code already! Too many peoble messing around just makes it worse. FlightGear is very modular. So you can easily have your own little spot that you work on without getting

Re: [Flightgear-devel] Why not use FS2002 aircraft files?

2002-01-05 Thread throttle1000
I agree! The geometry (contact points) is maybe usefull too? And the names and makes data. As said all what is good could be used. It takes lot of time to draw nice airplanes. And there is lot of none programmers who want to do that. Why not let them to do it .. and consentrate on the physics?

Re: [Flightgear-devel] Why not use FS2002 aircraft files?

2002-01-05 Thread John Check
On Saturday 05 January 2002 10:51 am, you wrote: Borrowed text: Panel.cfg This file is a plain text file that can be edited using any text editor. This file gives FS2000 information about the model's panel. In FS2000 if you released a model without including a separate panel, you would

Re: [Flightgear-devel] Why not use FS2002 aircraft files?

2002-01-05 Thread John Check
On Saturday 05 January 2002 01:17 pm, you wrote: I agree! The geometry (contact points) is maybe usefull too? And the names and makes data. As said all what is good could be used. It takes lot of time to draw nice airplanes. And there is lot of none programmers who want to do that. Why not

RE: [Flightgear-devel] Why not use FS2002 aircraft files?

2002-01-05 Thread Norman Vine
throttle1000 writes: I am bretty busy with my moving map project at the moment. Got a URL Have you seen http://atlas.sf.net And I have no idea about what is done in the FG project so far. To me it looks a bit messy. I would start by making it more solid. There seems to be lot of coded ideas

Re: [Flightgear-devel] Why not use FS2002 aircraft files?

2002-01-05 Thread throttle1000
I say what I think! And I think what I want! Realistic feedback is never too bad. I am just realistic about my ability to produce code. It's not too many lines a day. If I have too many projects - nothing gets never done. Hey All I read is a lot of 'gripes' about why we aren't doing this and

Re: [Flightgear-devel] Why not use FS2002 aircraft files?

2002-01-05 Thread throttle1000
Thanks for the link. My project is more to use real scanned maps. Calibrate them and show position etc. information on them. Using GPS and other data. The maps can be aeromaps, roadmaps or any special maps with special information on them. The user scans the maps and uses computer to keep track

RE: [Flightgear-devel] Why not use FS2002 aircraft files?

2002-01-05 Thread Norman Vine
throttle1000 writes: I have been reading this FGFS stuff about a year now! and after lurking for a year decide to make 15 posts or so in the first 24 hours after decloaking, rehashing a very well discussed topic ! (And programming 25 years) You apparently have the skill but not the will

RE: [Flightgear-devel] Why not use FS2002 aircraft files?

2002-01-05 Thread Norman Vine
Thanks for the link. My project is more to use real scanned maps. Calibrate them and show position etc. information on them. Using GPS and other data. The maps can be aeromaps, roadmaps or any special maps with special information on them. The user scans the maps and uses computer to keep track

Re: [Flightgear-devel] Why not use FS2002 aircraft files?

2002-01-05 Thread Christian Mayer
throttle1000 wrote: I say what I think! And I think what I want! Realistic feedback is never too bad. I am just realistic about my ability to produce code. It's not too many lines a day. If I have too many projects - nothing gets never done. All of us are working as a hobby on teh project.

Re: [Flightgear-devel] Why not use FS2002 aircraft files?

2002-01-05 Thread throttle1000
I just try to find a sim that makes the job. Hard to find! And I really want to reuse those planes available in MSFS. FGFS is still a demo. Not yet a usable product! JOJ happy flying your self - alone! and after lurking for a year decide to make 15 posts or so in the first 24 hours after

Re: [Flightgear-devel] Why not use FS2002 aircraft files?

2002-01-05 Thread Martin Olveyra
On 2002.01.05 16:46 throttle1000 wrote: Thanks for the link. My project is more to use real scanned maps. Calibrate them and show position etc. information on them. Using GPS and other data. The maps can be aeromaps, roadmaps or any special maps with special information on them. The user

Re: [Flightgear-devel] Why not use FS2002 aircraft files?

2002-01-05 Thread David Megginson
Wolfram Kuss writes: BTW, I didn't get an answer from the C310 guy :-(. I think I will ask the other C310 author, although I don't like his model as much. Yes, please -- and a C172 3-D model (*any* C172 model) is critical. All the best, David -- David Megginson [EMAIL PROTECTED]

Re: [Flightgear-devel] Why not use FS2002 aircraft files?

2002-01-05 Thread Alex Perry
Sigh ... I just try to find a sim that makes the job. Hard to find! Different people have different goals for use of a simulator. If you can't find the simulator you want, then you have to write it, or pay someone to write the code you want to have available. There's a dozen projects out there

Re: [Flightgear-devel] Why not use FS2002 aircraft files?

2002-01-05 Thread David Findlay
On Sat, 5 Jan 2002 13:24, you wrote: That would add about 2000 different aircrafts in one night to the FGFS. There should only be an additional FGFS file which would give those parameters that are not found in MSFS files. And that could be some default file for most new planes until the

Re: [Flightgear-devel] Why not use FS2002 aircraft files?

2002-01-05 Thread Alex Perry
Not to disagree with what you said lowsy physics. I think the word is lousy meaning infested with lice. Appropriate ? ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Why not use FS2002 aircraft files?

2002-01-05 Thread David Findlay
On Sun, 6 Jan 2002 12:42, you wrote: Not to disagree with what you said lowsy physics. I think the word is lousy meaning infested with lice. Appropriate ? Yep that too. :-) well maybe no lice, but it;s not great. David ___ Flightgear-devel

Re: [Flightgear-devel] Why not use FS2002 aircraft files?

2002-01-04 Thread Cameron Moore
* [EMAIL PROTECTED] (throttle1000) [2002.01.04 21:26]: That would add about 2000 different aircrafts in one night to the FGFS. There should only be an additional FGFS file which would give those parameters that are not found in MSFS files. And that could be some default file for most new