RE: [Flightgear-devel] ancient 'ascii' scenery format

2002-03-04 Thread Curtis L. Olson
VS Renganathan writes: How about leaving the ascii format as it is 'without further support', so that we could continue using it. If its possible to leave it in a working condition without breaking that would be wonderful. Afterall the ascii format's similarity with Wavefront .obj format

Re: [Flightgear-devel] ancient 'ascii' scenery format

2002-03-04 Thread Wolfram Kuss
Curt asked: Is anyone still using this ancient file format? Yes. Does anyone have any objections to ending support in flightgear for it? Is it easy to create a atg2btg converter (I only have btg2atg) or does someone write a btg importer/exporter to plib? If so, then it is completely ok by

Re: [Flightgear-devel] ancient 'ascii' scenery format

2002-03-04 Thread Curtis L. Olson
Wolfram Kuss writes: Is it easy to create a atg2btg converter (I only have btg2atg) or does someone write a btg importer/exporter to plib? If so, then it is completely ok by me. Mostly I don't change the scenery (only add objects via ind file etc) and also I work on this very seldomly, so

Re: [Flightgear-devel] ancient 'ascii' scenery format

2002-03-04 Thread jacco
So Curtis L. Olson says: Wolfram Kuss writes: Is it easy to create a atg2btg converter (I only have btg2atg) or does someone write a btg importer/exporter to plib? If so, then it is completely ok by me. Mostly I don't change the scenery (only add objects via ind file etc) and also I work

Re: [Flightgear-devel] ancient 'ascii' scenery format

2002-03-04 Thread Wolfram Kuss
There is a binary to ascii converter named btg2atg (atg = ascii terra gear, btg = binary terra gear), but not vice versa, at least not that I know of. Bye bye, Wolfram. ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] ancient 'ascii' scenery format

2002-03-04 Thread Curtis L. Olson
Wolfram Kuss writes: There is a binary to ascii converter named btg2atg (atg = ascii terra gear, btg = binary terra gear), but not vice versa, at least not that I know of. There's not a reverse converter, but it wouldn't be that hard to do if someone wanted to make one ... Curt. -- Curtis

Re: [Flightgear-devel] ancient 'ascii' scenery format

2002-03-04 Thread Bernie Bright
Wolfram Kuss wrote: Curt asked: Is anyone still using this ancient file format? Yes. Does anyone have any objections to ending support in flightgear for it? Is it easy to create a atg2btg converter (I only have btg2atg) or does someone write a btg importer/exporter to plib? If

Re: [Flightgear-devel] ancient 'ascii' scenery format

2002-03-04 Thread Alex Perry
Wolfram Kuss writes: There is a binary to ascii converter named btg2atg (atg = ascii terra gear, btg = binary terra gear), but not vice versa, at least not that I know of. There's not a reverse converter, but it wouldn't be that hard to do if someone wanted to make one ... I assert that

[Flightgear-devel] ancient 'ascii' scenery format

2002-03-03 Thread Curtis L. Olson
I would be able to clean up a *lot* of code if I could jettison support for the old 'ascii' scenery format. None of the scenery on the ftp server is in the old ascii format. It consumes more space to represent the same geometry, file loading is slower, it hasn't been updated to support newer

re: [Flightgear-devel] ancient 'ascii' scenery format

2002-03-03 Thread David Megginson
Curtis L. Olson writes: Is anyone still using this ancient file format? Does anyone have any objections to ending support in flightgear for it? I think that PPE has support for the old ASCII format but not the new binary one. Other than that, chuck it. All the best, David -- David

Re: [Flightgear-devel] ancient 'ascii' scenery format

2002-03-03 Thread Jonathan Polley
One thing to remember, once you leave the ASCII format, the platform's byte order becomes important. When you start storing data in binary format, you might want to use network format so the standard hton*() routines can be used. This probably seems obvious, but most of the network code I

Re: [Flightgear-devel] ancient 'ascii' scenery format

2002-03-03 Thread Curtis L. Olson
Jonathan Polley writes: One thing to remember, once you leave the ASCII format, the platform's byte order becomes important. When you start storing data in binary format, you might want to use network format so the standard hton*() routines can be used. This probably seems obvious, but