Andy Ross wrote:
I wrote:
I have some modifications in the works that will allow you to create
new dialogs dynamically with a dialog-new command. You can then
generate a SGPropertyNode dynamically or just use one in the global
tree and modify it as you like before generating the dialog.
Frederic Bouvier wrote:
The only eye-candy I am getting pressing X is this :
Nasal runtime error: no such member
at command, line 1
Failed to execute command nasal
on the console ;-) Something not commited ?
Sounds like you are missing the Nasal/view.nas file in your
base package. If
Andy Ross wrote :
Frederic Bouvier wrote:
The only eye-candy I am getting pressing X is this :
Nasal runtime error: no such member
at command, line 1
Failed to execute command nasal
on the console ;-) Something not commited ?
Sounds like you are missing the Nasal/view.nas
Frederic Bouvier wrote:
Andy Ross wrote:
Sounds like you are missing the Nasal/view.nas file in your base
package.
No, it is there. Could the parser be screwed by line endings ?
No, carriage returns are just whitespace to Nasal. And the script
source in question (in keyboard.xml) doesn't
Frederic Bouvier wrote:
Bingo !
Just retried with line endings converted to unix for all .nas and
it works
That's not a solution, that's a bug. :)
Nasal shouldn't care about line endings. Things seem to work fine for
me when I try \r\n line endings on my Linux box. Can you send me the
files
I wrote :
Andy Ross wrote :
Frederic Bouvier wrote:
The only eye-candy I am getting pressing X is this :
Nasal runtime error: no such member
at command, line 1
Failed to execute command nasal
on the console ;-) Something not commited ?
Sounds like you are missing
Andy Ross wrote:
Nasal shouldn't care about line endings. Things seem to work fine for
me when I try \r\n line endings on my Linux box. Can you send me the
files you have which aren't working?
Found it. The bug was with the byte index - line table creation. Due
to an extra increment, DOS
Curtis L. Olson wrote:
Is there a way to preset certain property values when opening up a
dialog box? I see that we can force arbitrary property values when
clicking ok, but it would be nice to force some default values when a
dialog box is opened.
Not right now, unfortunately. The property
I wrote:
I have some modifications in the works that will allow you to create
new dialogs dynamically with a dialog-new command. You can then
generate a SGPropertyNode dynamically or just use one in the global
tree and modify it as you like before generating the dialog.
OK, this is checked
Is there a way to preset certain property values when opening up a
dialog box? I see that we can force arbitrary property values when
clicking ok, but it would be nice to force some default values when a
dialog box is opened.
Thanks,
Curt.
--
Curtis Olson HumanFIRST Program
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