There appears to be something still broken in the AIManager::update(). I'm
rebuilding without threads to see if I can get a better backtrace. The crash
is moderately intermittent and somewhat random except that it always occurs
early on, just a few frames after system initialization (but before
Just took another look and realized the trace was fine. The bug really is in
the animation code. I'll post the patch in a bit.
Best,
Jim
Jim Wilson said:
There appears to be something still broken in the AIManager::update(). I'm
rebuilding without threads to see if I can get a better