Frederic Bouvier wrote:
Please ignore my previous patch. It only produce white splash. Instead,
please apply the one below. The memory is deleted in the destructor.
Well, that way the texture data is kept in memory at three different places:
1. Main memory (because of your patch)
2. Main memory
Erik Hofman wrote :
Frederic Bouvier wrote:
Please ignore my previous patch. It only produce white splash. Instead,
please apply the one below. The memory is deleted in the destructor.
Well, that way the texture data is kept in memory at three different places:
1. Main memory
Frederic BOUVIER wrote:
Erik Hofman wrote :
Frederic Bouvier wrote:
Please ignore my previous patch. It only produce white splash. Instead,
please apply the one below. The memory is deleted in the destructor.
Well, that way the texture data is kept in memory at three different
I wrote :
Erik Hofman wrote:
Curtis L. Olson wrote:
I'm getting a seg fault on exit these days somewhere in ~SGTexture. I
haven't investigated further than that ... anyone have any ideas?
I am not seeing this.
Could it be the result of a stale object file?
I am seeing the same
I'm getting a seg fault on exit these days somewhere in ~SGTexture. I
haven't investigated further than that ... anyone have any ideas?
Thanks,
Curt.
--
Curtis Olson IVLab / HumanFIRST Program FlightGear Project
Twin Citiescurt 'at' me.umn.edu curt 'at' flightgear.org