[Flightgear-devel] terrasync realtime scenery loading

2004-08-17 Thread Matevz Jekovec
There were already few discussions about this a couple of months ago when terrasync was launched. My question is when I run terrasync and fgfs and fly where there's no terrain available yet, do I need to restart fgfs session for the new terrain to take effect, or are fgfs and terrasync already

Re: [Flightgear-devel] terrasync realtime scenery loading

2004-08-17 Thread Erik Hofman
Matevz Jekovec wrote: There were already few discussions about this a couple of months ago when terrasync was launched. My question is when I run terrasync and fgfs and fly where there's no terrain available yet, do I need to restart fgfs session for the new terrain to take effect, or are fgfs

Re: [Flightgear-devel] terrasync realtime scenery loading

2004-08-17 Thread Frederic Bouvier
Melchior FRANZ wrote: * Matevz Jekovec -- Tuesday 17 August 2004 14:29: My question is when I run terrasync and fgfs and fly where there's no terrain available yet, do I need to restart fgfs session for the new terrain to take effect, or are fgfs and terrasync already synchronized now

Re: [Flightgear-devel] terrasync realtime scenery loading

2004-08-17 Thread Matevz Jekovec
Just a thought : on windows, there is a system call that enable a program to receive events when a files in a subtree changes. I don't know for Linux and other unix though. I already heard about something called FAM but I don't know if it is built in the kernel now. And I have no idea about the

Re: [Flightgear-devel] terrasync realtime scenery loading

2004-08-17 Thread Curtis L. Olson
Matevz Jekovec wrote: Just a thought : on windows, there is a system call that enable a program to receive events when a files in a subtree changes. I don't know for Linux and other unix though. I already heard about something called FAM but I don't know if it is built in the kernel now. And I

Re: [Flightgear-devel] terrasync realtime scenery loading

2004-08-17 Thread Matevz Jekovec
Terrasync started out as a one-evening hack/demonstration so it was never intended to be a full fledged solution and cover every angle and possibility. Yeah, but found itself a very useful tool among fgfs users. Maybe even a start of multiplayer gaming, which includes terrain downloading from