Re: [Flightgear-devel] Overhauling the networking code(was:Multiplayercrashes with unknown aircrafts, any solution?)

2005-08-01 Thread Oliver Schroeder
Andy Ross wrote: Oliver Schroeder wrote: Andy is, of course, right. We should not send binary data over the wire and I think that using XDR for transmission Binary is fine. Uncooked memory is not. :) And FWIW, XDR seems awfully heavyweight to me. It involves a comparatively large

Re: [Flightgear-devel] Overhauling the networking code(was:Multiplayercrashes with unknown aircrafts, any solution?)

2005-07-29 Thread Frederic Bouvier
Oliver Schroeder wrote : Andy is, of course, right. We should not send binary data over the wire and I think that using XDR for transmission is the way to go, as it will fix problems with endianess and platforms not using IEEE-format for floats/doubles. That way multiplayer mode will even work

Re: [Flightgear-devel] Overhauling the networking code(was:Multiplayercrashes with unknown aircrafts, any solution?)

2005-07-29 Thread Mathias Fröhlich
On Donnerstag 28 Juli 2005 18:32, Andy Ross wrote: Oliver Schroeder wrote: Andy is, of course, right. We should not send binary data over the wire and I think that using XDR for transmission Binary is fine. Uncooked memory is not. :) And FWIW, XDR seems awfully heavyweight to me. It

Re: [Flightgear-devel] Overhauling the networking code(was:Multiplayercrashes with unknown aircrafts, any solution?)

2005-07-28 Thread Oliver Schroeder
Mathias Fröhlich wrote: On Mittwoch 27 Juli 2005 14:55, Vivian Meazza wrote: It's a quick and dirty hack. Oliver and Norman are working on a proper fix. It compiles on gcc 3.4.4-1. If Cygwin users want to use multiplayer, then this patch allows it. It certainly should not find its way into

Re: [Flightgear-devel] Overhauling the networking code(was:Multiplayercrashes with unknown aircrafts, any solution?)

2005-07-28 Thread Andy Ross
Oliver Schroeder wrote: Andy is, of course, right. We should not send binary data over the wire and I think that using XDR for transmission Binary is fine. Uncooked memory is not. :) And FWIW, XDR seems awfully heavyweight to me. It involves a comparatively large amount of code for things

Re: [Flightgear-devel] Overhauling the networking code(was:Multiplayercrashes with unknown aircrafts, any solution?)

2005-07-25 Thread Ampere K. Hardraade
On July 25, 2005 06:42 am, Vivian Meazza wrote: Radar Echoing Area is (REA) and is also known as the Radar Cross Section (RCS). It's not quite the same thing as the radar visibility range. RCS is a property of the target, and varies with the target aspect w.r.t. the radar, and also the radar