Andy Ross wrote:
Oliver Schroeder wrote:
Andy is, of course, right. We should not send binary data over the
wire and I think that using XDR for transmission
Binary is fine. Uncooked memory is not. :) And FWIW, XDR seems
awfully heavyweight to me. It involves a comparatively large
Oliver Schroeder wrote :
Andy is, of course, right. We should not send binary data over the wire
and I think that using XDR for transmission is the way to go, as it will
fix problems with endianess and platforms not using IEEE-format for
floats/doubles. That way multiplayer mode will even work
On Donnerstag 28 Juli 2005 18:32, Andy Ross wrote:
Oliver Schroeder wrote:
Andy is, of course, right. We should not send binary data over the
wire and I think that using XDR for transmission
Binary is fine. Uncooked memory is not. :) And FWIW, XDR seems
awfully heavyweight to me. It
Mathias Fröhlich wrote:
On Mittwoch 27 Juli 2005 14:55, Vivian Meazza wrote:
It's a quick and dirty hack. Oliver and Norman are working on a proper fix.
It compiles on gcc 3.4.4-1. If Cygwin users want to use multiplayer, then
this patch allows it. It certainly should not find its way into
Oliver Schroeder wrote:
Andy is, of course, right. We should not send binary data over the
wire and I think that using XDR for transmission
Binary is fine. Uncooked memory is not. :) And FWIW, XDR seems
awfully heavyweight to me. It involves a comparatively large amount
of code for things
On July 25, 2005 06:42 am, Vivian Meazza wrote:
Radar Echoing Area is (REA) and is also known as the Radar Cross Section
(RCS). It's not quite the same thing as the radar visibility range.
RCS is a property of the target, and varies with the target aspect w.r.t.
the radar, and also the radar