Re: [Flightgear-devel] Re: JSBSim broken?

2005-12-11 Thread Dave Culp
On Sunday 11 December 2005 08:02 am, Melchior FRANZ wrote: * Dave Culp -- Sunday 11 December 2005 05:05: The reverser method has changed. You set the reverser now by adjusting the /fdm/jsbsim/propulsion/engine[x]/reverser-angle [...] The property /engines/engine[x]/Reverser doesn't work

Re: [Flightgear-devel] Re: JSBSim broken?

2005-12-11 Thread Jon S Berndt
On Sun, 11 Dec 2005 15:02:13 +0100 Melchior FRANZ [EMAIL PROTECTED] wrote: * Dave Culp -- Sunday 11 December 2005 05:05: The reverser method has changed. You set the reverser now by adjusting the /fdm/jsbsim/propulsion/engine[x]/reverser-angle [...] The property /engines/engine[x]/Reverser

Re: [Flightgear-devel] Re: JSBSim broken?

2005-12-11 Thread Martin Spott
Jon S Berndt wrote: On Sun, 11 Dec 2005 15:02:13 +0100 Melchior FRANZ wrote: It's the job of the glue code (JSBSim.cxx) to map internal values to standard fgfs properties. This internal /fdm/jsbsim/foo thingy will hardly ever be supported by the keyboard/joystick bindings. Maybe I'm not

RE: [Flightgear-devel] Re: JSBSim broken?

2005-12-11 Thread Jon S. Berndt
I'm convinced Melchior aimed at pointing out that FDM-specific names for non-FDM-specific properties don't belong into FlightGear. FlightGear supports more than just one FDM. There are conventions for where to find properties. Engine stuff is in /engines/. There are setups relying on