Re: [Flightgear-devel] AC3D file format travails

2002-06-22 Thread Andy Ross
Jim Wilson wrote: This looks a lot better. Just checked in a start on some adjustments to the cockpit geometry and a bezel for the attitude ball. How sure are you that the ball is supposed to be 6 in diameter? It looks to be about 4 in every picture I've seen (but those can be deceptive).

Re: [Flightgear-devel] AC3D file format travails

2002-06-22 Thread Jim Wilson
Andy Ross [EMAIL PROTECTED] said: I'm not at all certain, honestly. It occurs to me that I might be fooled by the tiny size of the A-4 panel into thinking it's larger than it is. The current model is actually only 7cm/2.75 in diameter, though, which is almost certainly too small. Or maybe

re: [Flightgear-devel] AC3D file format travails

2002-06-21 Thread David Megginson
Andy Ross writes: Unless I've misunderstood the file format, this won't work. You only get one texture per object; so I need at least 6 objects. You can combine all six 128x128 textures into a single 512x512 attitude.rgb file. I think that autoscaling in plib is working now, so old

Re: [Flightgear-devel] AC3D file format travails

2002-06-21 Thread Andy Ross
David Megginson wrote: Andy Ross writes: Unless I've misunderstood the file format, this won't work. You only get one texture per object; so I need at least 6 objects. You can combine all six 128x128 textures into a single 512x512 attitude.rgb file. Oh. Duh. Yeah, I can do that. :) I

Re: [Flightgear-devel] AC3D file format travails

2002-06-21 Thread Jim Wilson
Andy Ross [EMAIL PROTECTED] said: The seams are gone, and it looks better, although the lighting issues and jitter are still to be fixed. This looks a lot better. Just checked in a start on some adjustments to the cockpit geometry and a bezel for the attitude ball. How sure are you that