Re: re: [Flightgear-devel] Profiling/Graphics/Menus

2003-06-17 Thread Jim Wilson
Martin Spott [EMAIL PROTECTED] said: David Megginson [EMAIL PROTECTED] wrote: We did some profiling a while ago, but unless you're running a superfast card (like Norman Vine), you're limited by the speed of your GPU, not your CPU. No, I don't believe you're right here - or probably we

Re: re: [Flightgear-devel] Profiling/Graphics/Menus

2003-06-17 Thread Martin Spott
Jim Wilson [EMAIL PROTECTED] wrote: How much ram in the 7000? 32 MByte - I think this is the default. The 7500 and 9100 have 64 MByte each, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are !

Re: re: [Flightgear-devel] Profiling/Graphics/Menus

2003-06-16 Thread Martin Spott
David Megginson [EMAIL PROTECTED] wrote: We did some profiling a while ago, but unless you're running a superfast card (like Norman Vine), you're limited by the speed of your GPU, not your CPU. No, I don't believe you're right here - or probably we have different interpretation of super fast.

Re: [Flightgear-devel] Profiling/Graphics/Menus

2003-06-11 Thread Erik Hofman
Jim Wilson wrote: My guess is a Geforce2/MX 32mb would be a good minimum. That's what I'm using here and it seems fine. I'll usually get between 35-60 fps or so with it bottoming out at 24fps on that pig of a p51-d cockpit I built. Faster cards are getting cheap, but I kind of like being on

Re: [Flightgear-devel] Profiling/Graphics/Menus

2003-06-10 Thread Michael Selig
At 6/10/03, Christopher S Horler wrote: I'm wondering what kind of graphics acceleration would be required to run flightgear at adequate speed. I have to admit that I haven't had time to try in months (I hope to get a bit of coding time soon as well as finishing other started bits - Spitfire).

Re: [Flightgear-devel] Profiling/Graphics/Menus

2003-06-10 Thread Pieter Pareit
Op dinsdag 10 juni 2003 19:40, schreef Michael Selig: At 6/10/03, Christopher S Horler wrote: I'm wondering what kind of graphics acceleration would be required to run flightgear at adequate speed. I have to admit that I haven't had time to try in months (I hope to get a bit of coding

Re: [Flightgear-devel] Profiling/Graphics/Menus

2003-06-10 Thread Michael Selig
At 6/10/03, Pieter Pareit wrote: Op dinsdag 10 juni 2003 19:40, schreef Michael Selig: At 6/10/03, Christopher S Horler wrote: I'm wondering what kind of graphics acceleration would be required to run flightgear at adequate speed. I have to admit that I haven't had time to try in months

Re: [Flightgear-devel] Profiling/Graphics/Menus

2003-06-10 Thread Curtis L. Olson
Michael Selig writes: You should configure fg with with-threads during the configure stage of your compile. See if the halts go away this way. How does one do that in the autogen configure make ./configure --with-threads (recommended for unix-en systems, not sure if there issues

Re: [Flightgear-devel] Profiling/Graphics/Menus

2003-06-10 Thread Bernie Bright
On Tue, 10 Jun 2003 17:55:34 +0100 Christopher S Horler [EMAIL PROTECTED] wrote: I'm wondering what kind of graphics acceleration would be required to run flightgear at adequate speed. I have to admit that I haven't had time to try in months (I hope to get a bit of coding time soon as well

re: [Flightgear-devel] Profiling/Graphics/Menus

2003-06-10 Thread David Megginson
Christopher S Horler writes: I'm wondering what kind of graphics acceleration would be required to run flightgear at adequate speed. I have to admit that I haven't had time to try in months (I hope to get a bit of coding time soon as well as finishing other started bits - Spitfire).

RE: [Flightgear-devel] Profiling/Graphics/Menus

2003-06-10 Thread Norman Vine
David Megginson writes: We did some profiling a while ago, but unless you're running a superfast card (like Norman Vine), you're limited by the speed of your GPU, not your CPU. Here is the pertinent info on my 'superfast' rig :-) $ /usr/mingw/obj/FlightGear/release/tests/gl-info GL_VENDOR =

RE: [Flightgear-devel] Profiling/Graphics/Menus

2003-06-10 Thread David Megginson
Norman Vine writes: Here is the pertinent info on my 'superfast' rig :-) $ /usr/mingw/obj/FlightGear/release/tests/gl-info GL_VENDOR = NVIDIA Corporation GL_RENDERER = GeForce2 GTS/AGP/SSE GL_VERSION = 1.4.0 You're always talking about 70+ fps. What resolution do you run at? All

RE: [Flightgear-devel] Profiling/Graphics/Menus

2003-06-10 Thread Norman Vine
David Megginson writes: Norman Vine writes: Here is the pertinent info on my 'superfast' rig :-) $ /usr/mingw/obj/FlightGear/release/tests/gl-info GL_VENDOR = NVIDIA Corporation GL_RENDERER = GeForce2 GTS/AGP/SSE GL_VERSION = 1.4.0 You're always talking about 70+ fps.

Re: [Flightgear-devel] Profiling/Graphics/Menus

2003-06-10 Thread Jim Wilson
Christopher S Horler [EMAIL PROTECTED] said: I'm wondering what kind of graphics acceleration would be required to run flightgear at adequate speed. I have to admit that I haven't had time to try in months (I hope to get a bit of coding time soon as well as finishing other started bits -