Martin Spott [EMAIL PROTECTED] said:
David Megginson [EMAIL PROTECTED] wrote:
We did some profiling a while ago, but unless you're running a
superfast card (like Norman Vine), you're limited by the speed of your
GPU, not your CPU.
No, I don't believe you're right here - or probably we
Jim Wilson [EMAIL PROTECTED] wrote:
How much ram in the 7000?
32 MByte - I think this is the default. The 7500 and 9100 have 64 MByte
each,
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
David Megginson [EMAIL PROTECTED] wrote:
We did some profiling a while ago, but unless you're running a
superfast card (like Norman Vine), you're limited by the speed of your
GPU, not your CPU.
No, I don't believe you're right here - or probably we have different
interpretation of super fast.
Jim Wilson wrote:
My guess is a Geforce2/MX 32mb would be a good minimum. That's what I'm using
here and it seems fine. I'll usually get between 35-60 fps or so with it
bottoming out at 24fps on that pig of a p51-d cockpit I built. Faster cards
are getting cheap, but I kind of like being on
At 6/10/03, Christopher S Horler wrote:
I'm wondering what kind of graphics acceleration would be required to
run flightgear at adequate speed. I have to admit that I haven't had
time to try in months (I hope to get a bit of coding time soon as well
as finishing other started bits - Spitfire).
Op dinsdag 10 juni 2003 19:40, schreef Michael Selig:
At 6/10/03, Christopher S Horler wrote:
I'm wondering what kind of graphics acceleration would be
required to run flightgear at adequate speed. I have to admit
that I haven't had time to try in months (I hope to get a bit of
coding
At 6/10/03, Pieter Pareit wrote:
Op dinsdag 10 juni 2003 19:40, schreef Michael Selig:
At 6/10/03, Christopher S Horler wrote:
I'm wondering what kind of graphics acceleration would be
required to run flightgear at adequate speed. I have to admit
that I haven't had time to try in months
Michael Selig writes:
You should configure fg with with-threads during the configure stage
of your compile. See if the halts go away this way.
How does one do that in the
autogen
configure
make
./configure --with-threads (recommended for unix-en systems, not sure
if there issues
On Tue, 10 Jun 2003 17:55:34 +0100
Christopher S Horler [EMAIL PROTECTED] wrote:
I'm wondering what kind of graphics acceleration would be required to
run flightgear at adequate speed. I have to admit that I haven't had
time to try in months (I hope to get a bit of coding time soon as well
Christopher S Horler writes:
I'm wondering what kind of graphics acceleration would be required to
run flightgear at adequate speed. I have to admit that I haven't had
time to try in months (I hope to get a bit of coding time soon as well
as finishing other started bits - Spitfire).
David Megginson writes:
We did some profiling a while ago, but unless you're running a
superfast card (like Norman Vine), you're limited by the speed of your
GPU, not your CPU.
Here is the pertinent info on my 'superfast' rig :-)
$ /usr/mingw/obj/FlightGear/release/tests/gl-info
GL_VENDOR =
Norman Vine writes:
Here is the pertinent info on my 'superfast' rig :-)
$ /usr/mingw/obj/FlightGear/release/tests/gl-info
GL_VENDOR = NVIDIA Corporation
GL_RENDERER = GeForce2 GTS/AGP/SSE
GL_VERSION = 1.4.0
You're always talking about 70+ fps. What resolution do you run at?
All
David Megginson writes:
Norman Vine writes:
Here is the pertinent info on my 'superfast' rig :-)
$ /usr/mingw/obj/FlightGear/release/tests/gl-info
GL_VENDOR = NVIDIA Corporation
GL_RENDERER = GeForce2 GTS/AGP/SSE
GL_VERSION = 1.4.0
You're always talking about 70+ fps.
Christopher S Horler [EMAIL PROTECTED] said:
I'm wondering what kind of graphics acceleration would be required to
run flightgear at adequate speed. I have to admit that I haven't had
time to try in months (I hope to get a bit of coding time soon as well
as finishing other started bits -
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