Re: [Flightgear-devel] Compile error

2002-12-20 Thread David Luff
On 12/20/02 at 4:59 PM Bernie Bright wrote: On Thu, 19 Dec 2002 20:36:12 -0700 Dave Perry [EMAIL PROTECTED] wrote: I updated plib, simgear, and FlightGear source from cvs this evening and compiled plib and simgear with no problems. I get the following error compiling FlightGear (at the

Re: [Flightgear-devel] more GPL'd models

2002-12-20 Thread Norman Vine
Jim Wilson writes: Norman Vine [EMAIL PROTECTED] said: David Megginson writes: He means texture animations (moving the UV coordinates around). Probably easier to use pbuffers or the equivalent on those platforms that don't support pbuffers ie reconstruct the texture each

Re: [Flightgear-devel] more GPL'd models

2002-12-20 Thread Jim Wilson
Norman Vine [EMAIL PROTECTED] said: Jim Wilson writes: Then what does ssgTexTrans:: support? It controls the texture transform google( glMatrixMode GL_TEXTURE ) That's correct, but I haven't used that. My reading is you can apply matrices to rotate and translate the texture mapping

Re: [Flightgear-devel] more GPL'd models

2002-12-20 Thread Norman Vine
Jim Wilson writes: Norman Vine [EMAIL PROTECTED] said: Jim Wilson writes: Then what does ssgTexTrans:: support? It controls the texture transform google( glMatrixMode GL_TEXTURE ) That's correct, but I haven't used that. My reading is you can apply matrices to rotate

Re: [Flightgear-devel] more GPL'd models

2002-12-20 Thread Norman Vine
Norman Vine wrote: In the case of a 3D cockpit there may be a good use for this in building the texture up but the main problem I see is still going to be polygon offset related, so I am suggesting that a better approach might be to bind to textureObjects rather then an actual texture and

Re: [Flightgear-devel] more GPL'd models

2002-12-20 Thread Curtis L. Olson
Norman Vine writes: Norman Vine wrote: In the case of a 3D cockpit there may be a good use for this in building the texture up but the main problem I see is still going to be polygon offset related, so I am suggesting that a better approach might be to bind to textureObjects rather

Re: [Flightgear-devel] more GPL'd models

2002-12-20 Thread David Megginson
Curtis L. Olson writes: One of the knocks against programs like Fly and MSFS is their horribly slow instrument update rate. I will confirm that comment on FLY. The panel operation is great for startup, etc., but it's basically unusable for IFR because of the slow update. All the best,

Re: [Flightgear-devel] more GPL'd models

2002-12-20 Thread Norman Vine
Curtis L. Olson writes: Norman Vine writes: This method should also be *considerably* faster then the current Panel code in that the actual updating of the instruments can be done on a round robin basis reducing the work done per pass as all but the instrument texture being

Re: [Flightgear-devel] more GPL'd models

2002-12-20 Thread David Megginson
Norman Vine writes: If we can half the frame rate hit of the Panel using this kind of scheme, and I expect even a better boost, then we could render half the instruments one frame and the other half the next and still have the ~same instrument update rate as we currently have and an

[Flightgear-devel] Render-to-texture for the panel

2002-12-20 Thread Andy Ross
Norman Vine wrote: This method should also be *considerably* faster then the current Panel code in that the actual updating of the instruments can be done on a round robin basis I'm not sure this will work as well as you think. The only way to reduce the amount of work done is to re-render

Re: [Flightgear-devel] more GPL'd models

2002-12-20 Thread Norman Vine
David Megginson writes: Norman Vine writes: If we can half the frame rate hit of the Panel using this kind of scheme, and I expect even a better boost, then we could render half the instruments one frame and the other half the next and still have the ~same instrument update rate

Re: [Flightgear-devel] Render-to-texture for the panel

2002-12-20 Thread Norman Vine
Andy Ross writes: Norman Vine wrote: This method should also be *considerably* faster then the current Panel code in that the actual updating of the instruments can be done on a round robin basis I'm not sure this will work as well as you think. The only way to reduce the amount of

[Flightgear-devel] Re: [Flightgear-announce] Two new papers added to website.

2002-12-20 Thread Erik Hofman
Curtis L. Olson wrote: Interesting stuff ... One paper discusses land mark recognization to aid autonomous vehicle navigation (i.e. around a different planet that doesn't have gps satellites overhead), and the other paper discusses the development of an autopilot for a Mars flying vehicle. Do

Re: [Flightgear-devel] Re: [Flightgear-announce] Two new papers added to website.

2002-12-20 Thread Curtis L. Olson
Erik Hofman writes: Curtis L. Olson wrote: Interesting stuff ... One paper discusses land mark recognization to aid autonomous vehicle navigation (i.e. around a different planet that doesn't have gps satellites overhead), and the other paper discusses the development of an autopilot for

Re: [Flightgear-devel] Render-to-texture for the panel

2002-12-20 Thread Andy Ross
Norman Vine wrote: This used to be true but not with the current cards or on any NVIDIA card with a current driver glCopyTexSubImage is FAST even without using pbuffers It's not all that fast. You still have to clear the back buffer and you still need to do the memory blit into the texture.

Re: [Flightgear-devel] more GPL'd models

2002-12-20 Thread David Megginson
Norman Vine writes: also note I think we would all be happy with a 15hz instrument update if it meant we went from a 30hz to a 60hz screen refresh rate :-) For VFR, usually; for IFR, never. Even in VFR, we have to watch the instruments closely sometimes -- on final approach, I want the

Re: [Flightgear-devel] Render-to-texture for the panel

2002-12-20 Thread David Megginson
Andy Ross writes: Again, I'm not saying that it won't be faster. I'm saying that it might not be quite as fast as you imagine, and that it involves significant tradeoffs in panel fidelity that I'd be really hesitant to make on systems that are already getting slow frame rates. You'd

[Flightgear-devel] hi and a few questions

2002-12-20 Thread rm
hi all, i'm working on an overhead gps-like display to aid landings (because i'm too lazy to bother with VOR, etc). so far, i've got a graphical app that takes in lat/long/heading from FG's network io and displays the heading, KSFO's runways, and a line from the current location to KSFO.

Re: [Flightgear-devel] Re: [Flightgear-announce] Two new papers addedto website.

2002-12-20 Thread Erik Hofman
Curtis L. Olson wrote: Erik Hofman writes: Curtis L. Olson wrote: Interesting stuff ... One paper discusses land mark recognization to aid autonomous vehicle navigation (i.e. around a different planet that doesn't have gps satellites overhead), and the other paper discusses the development

Re: [Flightgear-devel] hi and a few questions

2002-12-20 Thread Norman Vine
rm writes: also, does anyone know of a reference regarding making corrections for true north I missed this one see SimGear / magvar Norman ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] Render-to-texture for the panel

2002-12-20 Thread Norman Vine
Andy Ross writes: Remember that the slow thing your trying to fix is the fill rate penalty of rendering all the panel layers; the panel layers don't have significant geometry to speak of, they're slow because of all the texture reads. Fixing that problem with a fill-rate-intensive

Re: [Flightgear-devel] Re: perl scripting

2002-12-20 Thread Curtis L. Olson
Melchior FRANZ writes: http://www.unet.univie.ac.at/~a8603365/remote.html (link to the script at the bottom) It's still rudimentary. It doesn't treat longer packages correctly yet. I should really finish it some day ... :-) Melchior, Thanks, I just got a chance to test this out. It

Re: [Flightgear-devel] Re: [Flightgear-announce] Two new papers addedto website.

2002-12-20 Thread Curtis L. Olson
Erik Hofman writes: I think I should have stated this a little more clear (In this case I used the Dutch grammar to express an English sentence the wrong way, I expect this might happen every once in a while in the feature). To state it clear: I do like to be noticed of all those projects

Re: [Flightgear-devel] Re: [Flightgear-announce] Two new papers addedto website.

2002-12-20 Thread Erik Hofman
Curtis L. Olson wrote: Ok, I've put both of those as news items on the web page, but these days you have to scroll down to see the news items so I doubt most people even see them ... You make me feel like it's all my fault. ;-) Erik ___

Re: [Flightgear-devel] Render-to-texture for the panel

2002-12-20 Thread David Megginson
Norman Vine writes: The main speedup will come not from the method that the instrument texture is constructed but from the side effect in that most of the time most of the instrument textures will not need to be constructed at all !!! The instrument textures are all static. All the

Re: [Flightgear-devel] Render-to-texture for the panel

2002-12-20 Thread Norman Vine
David Megginson writes: Norman Vine writes: The main speedup will come not from the method that the instrument texture is constructed but from the side effect in that most of the time most of the instrument textures will not need to be constructed at all !!! The instrument

Re: [Flightgear-devel] more GPL'd models

2002-12-20 Thread Tony Peden
On Fri, 2002-12-20 at 09:58, Norman Vine wrote: David Megginson writes: Norman Vine writes: If we can half the frame rate hit of the Panel using this kind of scheme, and I expect even a better boost, then we could render half the instruments one frame and the other half the

Re: [Flightgear-devel] more GPL'd models

2002-12-20 Thread Norman Vine
Tony Peden writes: I think you'll find that once turbulence is introduced, this won't be true at all. Maintaining straight and level flight in even light turbulence requires the pilot (or autopilot) to constantly scan the instruments and make adjustments. That won't affect oil pressure

Re: [Flightgear-devel] more GPL'd models

2002-12-20 Thread David Megginson
Tony Peden writes: ie in quasi steady flight conditions most instruments would probably go minutes before needing a refresh esp. if we were smart about the delta value that required an update. I think you'll find that once turbulence is introduced, this won't be true at all.

Re: [Flightgear-devel] more GPL'd models

2002-12-20 Thread David Megginson
Norman Vine writes: That won't affect oil pressure temp gas gauges ect :-) If I ever find a plane without a wobbly gas gauge, I'll let you know. The point is well taken, though. The question is whether there's enough potential saving left to bother. All the best, David -- David

Re: [Flightgear-devel] more GPL'd models

2002-12-20 Thread Norman Vine
David Megginson It's hard to picture any situation (other than parked with the engine off) where the main six and the mag compass won't need updating every frame. I respectfully disagree I think you would be surprised at how steady some gauges are when sampled at 30 hz and displayed at the

Re: [Flightgear-devel] more GPL'd models

2002-12-20 Thread David Megginson
Norman Vine writes: Anything that has built in damping, air pressure controlled devices ect, probably have no need to be sampled at anything greater then 5 hz unless you are flying thru a tornado :-) Needles start to look very awkward below 20 fps -- that's one reason I like FlightGear so

Re: [Flightgear-devel] more GPL'd models

2002-12-20 Thread Tony Peden
On Fri, 2002-12-20 at 15:18, Norman Vine wrote: Tony Peden writes: I think you'll find that once turbulence is introduced, this won't be true at all. Maintaining straight and level flight in even light turbulence requires the pilot (or autopilot) to constantly scan the instruments

Re: [Flightgear-devel] more GPL'd models

2002-12-20 Thread Tony Peden
On Fri, 2002-12-20 at 16:08, Norman Vine wrote: David Megginson It's hard to picture any situation (other than parked with the engine off) where the main six and the mag compass won't need updating every frame. I respectfully disagree I think you would be surprised at how steady

[Flightgear-devel] Segfault fixed

2002-12-20 Thread Dave Perry
Thanks to Norman Vine and Curt! I did not find any stray copies of either SimGear of plib. the only thing I did different in this update was to remove fgfs from FlightGear/bin before I did make and make install. The cvs update of all (plib, SimGear) was done last night and I updated

Re: [Flightgear-devel] more GPL'd models

2002-12-20 Thread Norman Vine
David Megginson You can spot a trend with a needle much faster than you can read an absolute value, and to fly steady, you really have to work hard to damp out the movement. I agree and with my proposal you would see a deflection once the required 'delta' was reached. I am assuming that

Re: [Flightgear-devel] more GPL'd models

2002-12-20 Thread Norman Vine
Tony Peden writes: On Fri, 2002-12-20 at 16:08, Norman Vine wrote: Anything that has built in damping, air pressure controlled devices ect, probably have no need to be sampled at anything greater then 5 hz unless you are flying thru a tornado :-) This won't be as true for aircraft

Re: [Flightgear-devel] more GPL'd models

2002-12-20 Thread Tony Peden
On Fri, 2002-12-20 at 19:22, Norman Vine wrote: Tony Peden writes: On Fri, 2002-12-20 at 16:08, Norman Vine wrote: Anything that has built in damping, air pressure controlled devices ect, probably have no need to be sampled at anything greater then 5 hz unless you are flying

Re: [Flightgear-devel] more GPL'd models

2002-12-20 Thread Norman Vine
Tony Peden No matter how sophisticated the ECS may be, it can only react to changes in the aircraft state ... or sensor state :-) Aside from all that whatever lags or damping may exist should be modeled by the code for the individual instrument. It shouldn't arise from lack of sample

[Flightgear-devel] Build Problem with MSVC 6.0

2002-12-20 Thread Jonathan Polley
I finally get my ISP straightened out and was able to update to CVS again (Ya!). Unfortunately, I came across a couple of problems. First, the macro GLUT_H does not seem to be defined anywhere. Where is that suppose to be (I stuck it in the appropriate config.h)? Second, I got an error in

Re: [Flightgear-devel] Build Problem with MSVC 6.0

2002-12-20 Thread Norman Vine
Jonathan Polley writes: Second, I got an error in src/ATC/tower.hxx. typedef list TowerPlaneRec* tower_plane_rec_list_type; typedef list TowerPlaneRec* ::iterator tower_plane_rec_list_iterator; typedef list TowerPlaneRec* ::const_iterator tower_plane_rec_list_const_iterator; generates:

Re: [Flightgear-devel] Re: [Flightgear-announce] Two new papers added to website.

2002-12-20 Thread Cameron Moore
* [EMAIL PROTECTED] (Curt Olson) [2002.12.20 14:43]: Erik Hofman writes: I think I should have stated this a little more clear (In this case I used the Dutch grammar to express an English sentence the wrong way, I expect this might happen every once in a while in the feature). To

Re: [Flightgear-devel] Build Problem with MSVC 6.0

2002-12-20 Thread Jonathan Polley
Norman, That change worked fine. It uncovered a similar problem in src\ATC\ATCVoice.cxx. Making a similar change there was not successful. unsigned char* FGATCVoice::WriteMessage had the following lines: list string tokenList; list string ::iterator tokenListItr; which

Re: [Flightgear-devel] RE : Binary Space Partitioning ?

2002-12-20 Thread Brandon Bergren
There is no visibility culling whatsoever in FG. (other than maybe back-face). FG depends upon distance culling instead. I don't think BSP works very well outdoors, anyway :) ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] Cannot specify --aircraft in system.fgfsrc

2002-12-20 Thread Brandon Bergren
$USERPROFILE on WinNT shold resolve to the root of the users home directory. $SYSTEMROOT should resolve to the operating system root directory. If I remember right, there is a portable way to find the my documents folder. (ie, win9xnt, any language.) I know the BZFlag project is able to find

Re: [Flightgear-devel] 3D model origin proposal

2002-12-20 Thread Brandon Bergren
How about having a small xml file for each 3d model, telling at what offset the tip of the nose is? Then, you could use the same aircraft definition file with a different 3d model without messing around with offsets too much... --Brandon ___

Re: [Flightgear-devel] Re: [Flightgear-announce] Two new papers added to website.

2002-12-20 Thread Curtis L. Olson
Cameron Moore writes: * [EMAIL PROTECTED] (Curt Olson) [2002.12.20 14:43]: Erik Hofman writes: I think I should have stated this a little more clear (In this case I used the Dutch grammar to express an English sentence the wrong way, I expect this might happen every once in a while

Re: [Flightgear-devel] RE : Binary Space Partitioning ?

2002-12-20 Thread Curtis L. Olson
Brandon Bergren writes: There is no visibility culling whatsoever in FG. (other than maybe back-face). FG depends upon distance culling instead. I don't think BSP works very well outdoors, anyway :) FlightGear uses view frustum culling (and in most cases has back face culling turned on as

Re: [Flightgear-devel] Build Problem with MSVC 6.0

2002-12-20 Thread Norman Vine
Jonathan Polley writes: Any more ideas? maybe $ cvs diff ATCVoice.cxx Index: ATCVoice.cxx === RCS file: /var/cvs/FlightGear-0.9/FlightGear/src/ATC/ATCVoice.cxx,v retrieving revision 1.2 diff -r1.2 ATCVoice.cxx

Re: [Flightgear-devel] more GPL'd models

2002-12-20 Thread Norman Vine
Norman Vine wrote: sample rate will remain exactly the same with my proposed scheme Actually if the proposed scheme has a higher fps the sample rate will increase accordingly also Norman ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] Re: [Flightgear-announce] Two new papers added to website.

2002-12-20 Thread Cameron Moore
* [EMAIL PROTECTED] (Curt Olson) [2002.12.20 22:59]: Cameron Moore writes: * [EMAIL PROTECTED] (Curt Olson) [2002.12.20 14:43]: Erik Hofman writes: I think I should have stated this a little more clear (In this case I used the Dutch grammar to express an English sentence the wrong

[Flightgear-devel] RE: SimGear configure warning - winbase.h - more info

2002-12-20 Thread Paul Deppe
Gents, I'm getting the following warning when running ./configure with CVS SimGear on Cygwin/Win2k: configure: WARNING: winbase.h: present but cannot be compiled configure: WARNING: winbase.h: check for missing prerequisite headers? configure: WARNING: winbase.h: proceeding with the

Re: [Flightgear-devel] Build Problem with MSVC 6.0

2002-12-20 Thread Bernie Bright
On Fri, 20 Dec 2002 20:02:51 -0800 Jonathan Polley [EMAIL PROTECTED] wrote: I finally get my ISP straightened out and was able to update to CVS again (Ya!). Unfortunately, I came across a couple of problems. First, the macro GLUT_H does not seem to be defined anywhere. Where is that suppose