Re: [Flightgear-devel] Re: [Flightgear-users] My screen shot.

2003-11-13 Thread Erik Hofman
Andy Ross wrote: Jim Howarth wrote: Ahhh... Well.. I got to it.. Started to fly under it and flightgear crapped out.. No. It just flagged a collision. The FDMs can only ask FlightGear how high above sea level is the ground at this location?. This is fine for doing ground handling on

RE: [Flightgear-devel] Re: [Flightgear-users] My screen shot.

2003-11-13 Thread Norman Vine
Erik Hofman writes: Andy Ross wrote: Jim Howarth wrote: Ahhh... Well.. I got to it.. Started to fly under it and flightgear crapped out.. No. It just flagged a collision. The FDMs can only ask FlightGear how high above sea level is the ground at this location?. This is fine

RE: [Flightgear-devel] Re: [Flightgear-users] My screen shot.

2003-11-13 Thread Norman Vine
Andy Ross writes: The existing hit list code works well and runs fast, so it hasn't been tinkered with to try to fix this. The right interface would be a way for the FDM to hand a bunch of line segments (not points; landing gear can compress) to FlightGear and get back an indication of

RE: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread Jon Berndt
Yes I would prefer an ac+fdm+autopilot solution strictly for realism purposes -- but anything that instances planes controled by FG needs to be hooked into my network code so that ac status updates can be made visible to all other participants. AIPlane definitly meets some of my needs

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread John Barrett
- Original Message - From: David Luff [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Thursday, November 13, 2003 5:18 AM Subject: Re: [Flightgear-devel] ACScript RFC (or FGScript ??) I not trying to put you off - I welcome all efforts in this area.

RE: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread Jon Berndt
The only reason I'm not done with the fly together code is I'm packing to move from Kentucky to Texas this weekend Good move. :-) ;-) Where in Texas? Jon (Houston) ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread David Luff
On 11/13/03 at 8:13 AM John Barrett wrote: The only reason I'm not done with the fly together code is I'm packing to move from Kentucky to Texas this weekend -- there is a uhaul in front of my apartment stacked to the ceiling with stuff and we still got loading yet to do today :) I'm looking

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread John Barrett
- Original Message - From: Jon Berndt [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Thursday, November 13, 2003 8:33 AM Subject: RE: [Flightgear-devel] ACScript RFC (or FGScript ??) The only reason I'm not done with the fly together code is I'm

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread John Barrett
- Original Message - From: David Culp [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Wednesday, November 12, 2003 11:48 PM Subject: Re: [Flightgear-devel] ACScript RFC (or FGScript ??) I would like to request your ideas and wishes for an aircraft AI

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread Curtis L. Olson
John Barrett writes: on (climbrate 100) { elevators--; } on (climbrate 100) { elevators++; } Look out below (and above) which ever comes first! :-) Curt. -- Curtis Olson HumanFIRST Program FlightGear Project Twin

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread John Barrett
- Original Message - From: John Barrett [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Thursday, November 13, 2003 8:45 AM Subject: Re: [Flightgear-devel] ACScript RFC (or FGScript ??) on (speed = 140) { elevators = 20; // pull

Re: [Flightgear-devel] Multiplayer RFC -- wire protocol spec --preliminary

2003-11-13 Thread John Barrett
- Original Message - From: Gerhard Wesp [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Thursday, November 13, 2003 9:29 AM Subject: Re: [Flightgear-devel] Multiplayer RFC -- wire protocol spec --preliminary Unless there are objections, byte order is

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread David Luff
On 11/13/03 at 8:15 AM Curtis L. Olson wrote: John Barrett writes: on (climbrate 100) { elevators--; } on (climbrate 100) { elevators++; } Look out below (and above) which ever comes first! :-) I used to try flying the Navion like

Re: [Flightgear-devel] a FIXME in fg_props.cxx

2003-11-13 Thread Gene Buckle
* [EMAIL PROTECTED] (Gene Buckle) [2003.11.12 10:35]: code: static const char * getDateString () { static char buf[64]; // FIXME struct tm * t = globals-get_time_params()-getGmt(); sprintf(buf, %.4d-%.2d-%.2dT%.2d:%.2d:%.2d, t-tm_year

Re: [Flightgear-devel] Multiplayer RFC -- wire protocol spec -- preliminary

2003-11-13 Thread Gene Buckle
Unless there are objections, byte order is little endian, and floats are intel FPU standard (ok -- i'm making it easy on the PCs that will likely be used to run display clients :) Is there any specific reason not to use human readable messages (i.e., ASCII)? It's a waste of bandwidth.

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread John Barrett
- Original Message - From: David Culp [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Thursday, November 13, 2003 9:24 AM Subject: Re: [Flightgear-devel] ACScript RFC (or FGScript ??) Ok -- all you have done is state that takeoff is a procedure to be

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread Curtis L. Olson
John Barrett writes: Very different indeed -- I'm trying to model the pilots deciscion processes and interactions at a general level sufficient to write procedures to do ANYTHING that can be done with a plane. Directly controlling an aircraft via FDM just insures that the generic procedures

Re: [Flightgear-devel] Electrical system work..

2003-11-13 Thread Erik Hofman
Gene Buckle wrote: In part of my learning the ins and outs of how FG really works, I found another space I can contribute - the electrical system. The current system has no way of handling circuit breakers or measuring a load across a whole bus. The system now expresses a bus like this: bus

[Flightgear-devel] Terrain Following

2003-11-13 Thread Jonathan Polley
I have a need to develop a simulation of a terrain following system. The system is presented a flight corridor (start point, end point, and corridor width) and need to return the location, and elivation, of the highest point in that corridor. I remember seeing some discussion a while back

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread Andy Ross
John Barrett wrote: - Original Message - From: David Culp [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Thursday, November 13, 2003 9:24 AM Subject: Re: [Flightgear-devel] ACScript RFC (or FGScript ??) [Dave's message] --

Re: [Flightgear-devel] Electrical system work..

2003-11-13 Thread Gene Buckle
This would be the easy way to supply the data. However, I think it might be better if the power draw figure was part of the instrument definition itself. This would require 2 new tags added to the xml files that are used to define each instrument - I'm referring to the configurationd

[Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread Andy Ross
[Starting a new thread. John's reply was burried in the parent thread] John Barret wrote: I would like to request your ideas and wishes for an aircraft AI scripting language sufficiently generic in scope to handle piloting any aircraft running on FG. There is some support already in place

Re: [Flightgear-devel] Re: [Flightgear-users] My screen shot.

2003-11-13 Thread Andy Ross
Norman Vine wrote: Somethng like this is easy enough to implement with the current hitlist code but ... I don't understand why the compressability of the gear has any bearing on the point of contact. It is the AC that is changing not the Terrain Gear don't always compress perpendicular to

RE: [Flightgear-devel] Re: [Flightgear-users] My screen shot.

2003-11-13 Thread Norman Vine
Andy Ross writes: Norman Vine wrote: Somethng like this is easy enough to implement with the current hitlist code but ... I don't understand why the compressability of the gear has any bearing on the point of contact. It is the AC that is changing not the Terrain Gear don't always

RE: [Flightgear-devel] Terrain Following

2003-11-13 Thread Norman Vine
Jonathan Polley writes: I have a need to develop a simulation of a terrain following system. The system is presented a flight corridor (start point, end point, and corridor width) and need to return the location, and elivation, of the highest point in that corridor. Hi Jonathan I

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread Jim Wilson
David Culp [EMAIL PROTECTED] said: Ok -- all you have done is state that takeoff is a procedure to be followed without defining the procedure (i.e. its hard coded and there is no variation from that procedure) Actually, I don't see a need for the AI airplanes to have brakes, elevators,

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread John Barrett
- Original Message - From: Curtis L. Olson [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Thursday, November 13, 2003 10:15 AM Subject: Re: [Flightgear-devel] ACScript RFC (or FGScript ??) John Barrett writes: Very different indeed -- I'm trying to

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread John Barrett
- Original Message - From: Andy Ross [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Thursday, November 13, 2003 10:29 AM Subject: Re: [Flightgear-devel] ACScript RFC (or FGScript ??) John Barrett wrote: - Original Message - From: David Culp

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread John Barrett
- Original Message - From: Andy Ross [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Thursday, November 13, 2003 10:46 AM Subject: [Flightgear-devel] ACScript RFC (or FGScript ??) [Starting a new thread. John's reply was burried in the parent thread]

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread Curtis L. Olson
John Barrett writes: And I envision a client that handles multiple AI aircraft on behalf of a server thats plenty busy enuf handling message passing and other management functionality (this client really it could be considered part of the server, but so much of the code is the same compared to

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread Erik Hofman
Curtis L. Olson wrote: John Barrett writes: And I envision a client that handles multiple AI aircraft on behalf of a server thats plenty busy enuf handling message passing and other management functionality (this client really it could be considered part of the server, but so much of the code is

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread John Barrett
- Original Message - From: Curtis L. Olson [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Thursday, November 13, 2003 1:19 PM Subject: Re: [Flightgear-devel] ACScript RFC (or FGScript ??) John Barrett writes: And I envision a client that handles

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread David Culp
Without a scenario loaded, or a connection to a server, its just you all by your lonesome (which I had thought was the situation given my experience loading up FG and flying around with the default settings) The AI already in place is little used because it's tied to one airport and needs

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread John Barrett
- Original Message - From: David Culp [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Thursday, November 13, 2003 2:12 PM Subject: Re: [Flightgear-devel] ACScript RFC (or FGScript ??) Without a scenario loaded, or a connection to a server, its just

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread David Luff
On 11/13/03 at 1:48 PM John Barrett wrote: Why is an interactive session by default generating AI aircraft without a loaded scenario to control those aircraft ?? The server should be loading the scenario. Having an airport spawn aircraft just because someone is close by the airport should not be a

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread Andy Ross
John Barrett wrote: Why is an interactive session by default generating AI aircraft without a loaded scenario to control those aircraft ?? David Luff wrote: Um, my plan was actually to have the sim spawn appropriate random aircraft as the user gets near, and to have each airport populated

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread John Barrett
- Original Message - From: Curtis L. Olson [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Thursday, November 13, 2003 3:34 PM Subject: Re: [Flightgear-devel] ACScript RFC (or FGScript ??) John Barrett writes: Why is an interactive session by default

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread Curtis L. Olson
Andy Ross writes: So long as you two don't share code at the top level, and instead are simply using the same foundations, you won't care. By analogy: hand two kids a box of legos and they can both play happily. Hand them the same blocks in the form of a space cruiser and you have a fight.

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread Curtis L. Olson
John Barrett writes: Why is an interactive session by default generating AI aircraft without a loaded scenario to control those aircraft ?? The server should be loading the scenario. Having an airport spawn aircraft just because someone is close by the airport should not be a default behavior

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread David Luff
On 11/13/03 at 12:50 PM Andy Ross wrote: John Barrett wrote: Why is an interactive session by default generating AI aircraft without a loaded scenario to control those aircraft ?? David Luff wrote: Um, my plan was actually to have the sim spawn appropriate random aircraft as the user gets

Re: [Flightgear-devel] Geo formulae

2003-11-13 Thread Paul Surgeon
On Thursday, 13 November 2003 00:36, Norman Vine wrote: One way todo this is to always use the same size texture so as to be able to use glTexSubImage2D() to control the level of detail and mipmaping ourselves. Easiest todo this if the scenery is laid out so when you go to a lower level

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread Curtis L. Olson
David Luff writes: Younger (still destructive) kid went to bed early the other night, so I got to play Lego (Duplo - the next size up bricks) with slightly older kid only. My wife seemed somewhat surprised to find a tower stretching from floor to ceiling when she got in, held in place at the

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread David Luff
On 11/13/03 at 2:53 PM Curtis L. Olson wrote: My little brothers would always destroy my lego creations the instant I turned my back in order to build their own. Grrr ... :-) Younger (still destructive) kid went to bed early the other night, so I got to play Lego (Duplo - the next size up

[Flightgear-devel] Scenery engine features.

2003-11-13 Thread Paul Surgeon
I'm sure this subject has been brought up plenty of times but I think it would be great to compile a list of all the features that we need the FG terrain rendering system to support. I want to keep this to features only - lets forget about the implementation for the moment so we can at least

Re: [Flightgear-devel] Scenery engine features.

2003-11-13 Thread Curtis L. Olson
Paul Surgeon writes: I'm sure this subject has been brought up plenty of times but I think it would be great to compile a list of all the features that we need the FG terrain rendering system to support. I want to keep this to features only - lets forget about the implementation for the

RE: [Flightgear-devel] Geo formulae

2003-11-13 Thread Norman Vine
Paul Surgeon writes: On Thursday, 13 November 2003 00:36, Norman Vine wrote: One way todo this is to always use the same size texture so as to be able to use glTexSubImage2D() to control the level of detail and mipmaping ourselves. Easiest todo this if the scenery is laid out so when

RE: [Flightgear-devel] Scenery engine features.

2003-11-13 Thread Norman Vine
Curtis L. Olson writes: Paul Surgeon writes: I'm sure this subject has been brought up plenty of times but I think it would be great to compile a list of all the features that we need the FG terrain rendering system to support. I'll add in a few things: me too - Ability to cut

[Flightgear-devel] Re: [BUGS] Navaids/default.nav.gz, Airports/{basic, runways}.dat.gz, ...

2003-11-13 Thread Melchior FRANZ
* Melchior FRANZ -- Monday 03 November 2003 08:36: The first bug is quite old and was already reported a few times, the second is a cosmetic problem, while the third is more than a cosmetic problem: [...] Could somebody please fix this? m. ___

Re: [Flightgear-devel] Scenery engine features.

2003-11-13 Thread David Luff
On 11/14/03 at 12:17 AM Paul Surgeon wrote: I'm sure this subject has been brought up plenty of times but I think it would be great to compile a list of all the features that we need the FG terrain rendering system to support. I want to keep this to features only - lets forget about the

Re: [Flightgear-devel] Re: [Flightgear-users] My screen shot.

2003-11-13 Thread Tony Peden
On Thu, 2003-11-13 at 07:55, Andy Ross wrote: Norman Vine wrote: Somethng like this is easy enough to implement with the current hitlist code but ... I don't understand why the compressability of the gear has any bearing on the point of contact. It is the AC that is changing not the

RE: [Flightgear-devel] Scenery engine features.

2003-11-13 Thread Curtis L. Olson
Paul Surgeon writes: I'm sure this subject has been brought up plenty of times but I think it would be great to compile a list of all the features that we need the FG terrain rendering system to support. Norman Vine writes: - Ability to cut in polygon models of airports. Any cut in

[Flightgear-devel] Who is John Ridouts?

2003-11-13 Thread Lee Elliott
Hello list, Basically more for info and speculation than anything else. I've just received an e-mail from a 'John Ridouts' that consists of nothing but an attachment titled '~WRD0564.scr' The reason I mention it here is that it was also addressed to a number of people I recognise from this