Re: [Flightgear-devel] OT: First Flight

2003-04-04 Thread David Luff
On 4/3/03 at 5:01 PM David Megginson wrote: Matthew Law writes: I'll make just one more post after lesson 2... Post as often as you'd like -- we'll all be interested in hearing as it goes. Ditto, I've thoroughly enjoyed the posted desciptions of both David's and now your flying training.

re: [Flightgear-devel] possible bug in model code or plib

2003-04-04 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Jim Wilson writes: The model code is returning a not found error (can't find a named object) if the object is a simple triangle or rectangle surface. Yes, we've discussed this problem before on the list. Plib optimizes out parent branches with

[Flightgear-devel] (no subject)

2003-04-04 Thread Dan D
hi I'm a new user (or wannabe user so far :)). I am attempting to compile FlightGear through MSVC++. I have managed to compile plib,zlib, Metakit and SimGear but have run into the following errors compiling FlightGear itself. The readme said to post to this group. Any help greatly appreciated

Re: [Flightgear-devel] (no subject)

2003-04-04 Thread Frederic BOUVIER
Dan D wrote : hi I'm a new user (or wannabe user so far :)). I am attempting to compile FlightGear through MSVC++. I have managed to compile plib,zlib, Metakit and SimGear but have run into the following errors compiling FlightGear itself. The readme said to post to this group. Any help

re: [Flightgear-devel] possible bug in model code or plib

2003-04-04 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Jim Wilson writes: Well, I guess I can live with that. Does this happen during loading the model data or further down the pipe? It happens in the optimization steps just after loading. Can we bypass this by doing our own ac loader in

re: [Flightgear-devel] possible bug in model code or plib

2003-04-04 Thread David Megginson
Jim Wilson writes: Can we bypass this by doing our own ac loader in simgear? I guess I need to understand better what the optimization gives us. Essentially nothing. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/

re: [Flightgear-devel] possible bug in model code or plib

2003-04-04 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Jim Wilson writes: Can we bypass this by doing our own ac loader in simgear? I guess I need to understand better what the optimization gives us. Essentially nothing. Looks like the normals generation is being done there though. Best, Jim

re: [Flightgear-devel] possible bug in model code or plib

2003-04-04 Thread Curtis L. Olson
Jim Wilson writes: David Megginson [EMAIL PROTECTED] said: Jim Wilson writes: Can we bypass this by doing our own ac loader in simgear? I guess I need to understand better what the optimization gives us. Essentially nothing. Looks like the normals generation is being

re: [Flightgear-devel] possible bug in model code or plib

2003-04-04 Thread Jim Wilson
Curtis L. Olson [EMAIL PROTECTED] said: The normal generation for ac3d models can be really poor and cause ugly distracting artifacts. I see this on many aircraft and also the buildings. :-( That's partly because it isn't being done right. And I suspect part of the reason for that is the

[Flightgear-devel] Fwd: [Flightgear-cvslogs] Base CVS update:FlightGear/FlightGear/Aircraft

2003-04-04 Thread Jim Wilson
Hi Lee, Try just sorting your objects differently. Put the fuselage (the object right behind the glass) first, then the wings, and then the tail. Of course the glass does need to be rendered first so put that down the bottom (the rendering order is inversed). This will undoubtedly cause

[Flightgear-devel] yf23 model canopy

2003-04-04 Thread Jim Wilson
NOTE: sorry for the duplicate, I should've entered a subject. Also forgot to mention how NICE this model looks! Hi Lee, Try just sorting your objects differently. Put the fuselage (the object right behind the glass) first, then the wings, and then the tail. Of course the glass does need to be

[Flightgear-devel] yf23 model canopy

2003-04-04 Thread Jim Wilson
NOTE: sorry for the duplicate, I should've entered a subject. Also forgot to mention how NICE this model looks! Hi Lee, Try just sorting your objects differently. Put the fuselage (the object right behind the glass) first, then the wings, and then the tail. Of course the glass does need to be

[Flightgear-devel] Microsoft Joystick * the plain one with 8 buttons and throttle

2003-04-04 Thread WillyB
Hello.. I thought you all might want to add this to the /Input/Joysticks/Microsoft directory. It's for Microsoft Joystick, the plain one with 8 buttons and a throttle only. It's what I use and I made the new xml file for it from editing another file already there. Also will need to add this

[Flightgear-devel] Random Fun

2003-04-04 Thread David Megginson
I've added a new command, property-randomize. It sets a random value within a range specified by the user, like this: binding commandproperty-randomize/command property/environment/pressure-sea-level-inhg/property min27.92/min max31.92/max /binding Just for fun, I've added

[Flightgear-devel] It's not a bug: tumbling AI in the C172

2003-04-04 Thread David Megginson
Just to head off any bug reports, THERE IS NOT A BUG IN THE ATTITUDE INDICATOR FOR THE 172. The Cessna 172 is not an aerobatic plane and (except possibly for the very newest models) does not have an attitude indicator that's tolerant of extreme attitudes. If you start doing 60 degree banks,