Hi all,
I adapted the 2D-panel of a 707 from George Carty for FlightGear and
merged it with the 3D-Model of Innis Cunningham.
Here are the results:
http://wunderhg.homepage.t-online.de/707-KSFO.jpg
http://wunderhg.homepage.t-online.de/707_27092005.tar.gz
Next days I will create some docs,
[EMAIL PROTECTED] wrote:
well, I hacked the code not to show those dialogs any more... could supply a
patch if someone wants it :-)
Please?
Erik
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Ampere K. Hardraade wrote:
As you can see, there is a problem with the main landing gears on the 747.
The bug appears again after I restarted FlightGear. I have never seen this
happening until I updated my CVS version of SimGear and FlightGear yesterday.
I haven't touched anything in the
Hans-Georg Wunder wrote:
Hi all,
I adapted the 2D-panel of a 707 from George Carty for FlightGear and
merged it with the 3D-Model of Innis Cunningham.
Here are the results:
http://wunderhg.homepage.t-online.de/707-KSFO.jpg
Ow, nice! Is it ready to be included in the base package?
Erik
På 28.09.2005 10:05 CEST skrev Erik Hofman
Hans-Georg Wunder wrote:
Hi all,
I adapted the 2D-panel of a 707 from George Carty for FlightGear and
merged it with the 3D-Model of Innis Cunningham.
Here are the results:
http://wunderhg.homepage.t-online.de/707-KSFO.jpg
Ow, nice! Is it
Ampere K. Hardraade wrote:
As a side note, I made it safely back to the airport, braked, and taxied to
the tarmac. Those who have had trouble braking on large jets may want to
hold Shift+B on touch down. Provided that Caps-Lock is off, holding Shift+B
will toggle the brake between on and
Hi all,
irc.flightgear.org is currently down (the machine is there but the irc
service isn't) so I have set up a channel #flightgear on freenode.net to
use untill the offical server comes back up.
George Patterson
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Hans-Georg Wunder wrote:
In the package there is a GPL-license.
If this is enough, then everything is OK regarding the panel.
Unfortunately, due to clear evidence of (minor, admittedly) copyright
violation, this is not enough. The issue isn't license compatibility,
it is copyright ownership.
On Wednesday 28 September 2005 21:03, Hans-Georg Wunder wrote:
The original problem is, when there is an input change from 0 to
u_max/kp, the output value is zero. This is wrong. It has to be u_max.
The fix from Erik was also my first approach. But it does not solve the
problem. Under some
From: Andy Ross
Hans-Georg Wunder wrote:
In the package there is a GPL-license.
If this is enough, then everything is OK regarding the panel.
Unfortunately, due to clear evidence of (minor, admittedly) copyright
violation, this is not enough. The issue isn't license compatibility,
it
From: Mike Kopack
Hey gang,
snip
Second, while investigating some stuff for another project, I ran across a
reference where somebody used a MS Flight Sim aircraft model for a Predator
UAV and used it on Flight Gear. Unfortunately, it didn't explain how they
did it. How would I go
See below...
On 9/28/05, Roy Vegard Ovesen [EMAIL PROTECTED] wrote:
On Wednesday 28 September 2005 21:03, Hans-Georg Wunder wrote:
The original problem is, when there is an input change from 0 to
u_max/kp, the output value is zero. This is wrong. It has to be u_max.
The fix from Erik was
Roy Vegard Ovesen wrote:
On Wednesday 28 September 2005 21:03, Hans-Georg Wunder wrote:
The original problem is, when there is an input change from 0 to
u_max/kp, the output value is zero. This is wrong. It has to be u_max.
The fix from Erik was also my first approach. But it does not solve
I hope, this description is not to long, but I think it is very
important to have a working controller code
First the test results, at the end you will find the test decription for
the test controller and a little nasal script for logging.
o Behaviour with delta_u_n = 0 and an input jump
From: Arthur Wiebe
There are some other mac fgfs guys on this list. I figured I'd let everyone
know exactly what the MacOSX port of FGFS is up to.
http://artooro.blogspot.com/2005/09/mac-flightgear-project-report.html
(NOTE:)
The Flight starter (fgrun equiv) is referred to as
On September 28, 2005 04:02 am, Erik Hofman wrote:
Looking at a patch commit to simgear/scene/model at Sept. 25th I see
there was a patch to set the factor to 0.0 by default which doesn't seem
such a great idea after all.
I've backed out that patch again, could you test it for me?
Erik
I
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