I've just added the first, small support for animating 3D models.  The
spinning propeller for the C172 had been hard-coded into the C++, but
now, it's defined in a property file; the propellers on the DC-3 also
spin.

The only type of animation supported right now is "spin" tied to an
rpm property, but I'll be adding rotations, shifts, etc. soon so that
we can move control surfaces and even retract gear.  I'm interested in
suggestions for blinking lights.

I'm surprised that this is much easier than I had thought.


All the best,


David

-- 
David Megginson
[EMAIL PROTECTED]


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