I've just added the first, small support for animating 3D models. The spinning propeller for the C172 had been hard-coded into the C++, but now, it's defined in a property file; the propellers on the DC-3 also spin.
The only type of animation supported right now is "spin" tied to an rpm property, but I'll be adding rotations, shifts, etc. soon so that we can move control surfaces and even retract gear. I'm interested in suggestions for blinking lights. I'm surprised that this is much easier than I had thought. All the best, David -- David Megginson [EMAIL PROTECTED] _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel