Frederic Bouvier
Innis Cunningham wrote:
Thanks Fred
Full credits should go to Erik for the Fokker family !
Sorry.In that case thank you Erik
I am only responsible for the Airbus A320.
Nice aircraft also the 100 to.Noticed that it (f50) seemed a little
touchey on pitch but nothing bad.
Innis Cunningham wrote:
Frederic Bouvier
Innis Cunningham wrote:
Thanks Fred
Full credits should go to Erik for the Fokker family !
Sorry.In that case thank you Erik
Thanks. I've been heads down too long while working on these aircraft.
Thanks everyone who mentioned the dusk/down colors. It
Erik Hofman writes:
David, congratulations on your IFR approval! Now, be careful out
there (that's what the exam is all about anyhow) but I hate to
loose you as a developer.
Thanks.
Fortunately, since I did my whole flight test in hard-core IMC, the
examiner was actually able to see how
David Megginson wrote:
When we broke out at 4000 ft on
our initial climb out from Ottawa, and the windows were suddenly
filled with sunlight and glorious white cloudtops, everyone in the
plane gasped -- it kind-of makes all the work for the rating
worthwhile.
Not to mention ones own feeling of
Thanks Fred
Nice aircraft also the 100 to.Noticed that it (f50) seemed a little touchey
on pitch but nothing bad.
Also on a different subject.The maintance hangar at KSFO does not seem to be
in the stg file yet.If not what are its co ordinates.Is it the United
airlines hangar.If so which one.
Innis Cunningham wrote:
Thanks Fred
Full credits should go to Erik for the Fokker family !
I am only responsible for the Airbus A320.
Nice aircraft also the 100 to.Noticed that it (f50) seemed a little
touchey on pitch but nothing bad.
Also on a different subject.The maintance hangar at KSFO
On Mon, 28 Jul 2003, Frederic Bouvier wrote:
Blender is a very productive tool. Worth the time it takes to learn the
basics.
Agreed - Initial attempts at using it left me wondering what sort of
substances the people who designed the UI were abusing, but once you get
the hang of it it's rather
Jon Stockill writes:
On Mon, 28 Jul 2003, Frederic Bouvier wrote:
Blender is a very productive tool. Worth the time it takes to learn the
basics.
Agreed - Initial attempts at using it left me wondering what sort of
substances the people who designed the UI were abusing, but once you get
I'm no 3d modeling expert, but I have yet to see any 3d modeler with a
comprehensible gui. 3d modeling is a very complex process and so the
gui's are also necessarily complex. But with most of them, you can be
very productive once you learn the various tricks and keyboard
accelerators, and
On Monday 28 July 2003 06:25, Jon Stockill wrote:
On Mon, 28 Jul 2003, Frederic Bouvier wrote:
Blender is a very productive tool. Worth the time it takes to learn the
basics.
Agreed - Initial attempts at using it left me wondering what sort of
substances the people who designed the UI were
Agreed - Initial attempts at using it left me wondering what sort of
substances the people who designed the UI were abusing, but once you get
the hang of it it's rather productive.
I'm just trying to get my head around the UV editor now.
Can you guys recommend any tutorial resources for the
Besides the urls I posted earlier in this thread, there's this page:
http://www.blender3d.org/Education/
and this whole site here is very good as well. probably better actually ;)
http://www.elysiun.com/
I've gotten pretty good at the basics.. but there's still a lot more I don't
know than I do
Hi,
I've added the first stab at a Fokker 50 turboprop commuter into the
base package CVS.
At this time the JSBSim configuration file is completely generated by
David's latest aeromatic scrip and is the first FlightGear aircraft to
combine a propeller and a turbine engine (latest CVS
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