Yes i found the EasyJet one on Durk's AI page. My fault actually, you
did the 737 model, not the texture, turns out I can't read.
Sorry about that.
Julien
David Megginson wrote:
Update of /var/cvs/FlightGear-0.9/data/Aircraft/pa24-250/Models
In directory baron:/tmp/cvs-serv8910/pa24-250/Models
Modified Files:
pa24-250.ac
Log Message:
Updates from Dave Perry:
I missed a few things in the last patch.
1. prop size did not match prop
Hi people,
I got a little question about rendering in FlightGear.
When there are mountains in the background, in the visibility range, but
far away from me, the mountains are white and blended in the fog. Is it
possible to disable this rendering effect ? I mean, is it possible to
see the clipped
On 27/03/06, Martin Spott [EMAIL PROTECTED] wrote:
My compliment to David P. for the fading prop disc - compared to
everything I've seen before this is close to perfect. Even details like
the tips of the prop blades look pretty much realistic,
Ditto -- Dave's done a great job. I think it's
Martin Spott wrote:
I noticed a red knob left to the throttle. In the (real) aircraft I
know the carb heating is usually located there, the levers are
different but the location is always the same. As FlightGear doesn't
model carb heating I'm curious that this knob is for.
That is a working
I really like the new satallite based textures that Rob Oates put
together. Unless there are any major objections, I would like to
include them in the v0.9.10 release.
The only potential issues I can think of are size. The high res texture
set will significantly increase the base package
On 27/03/06, Martin Spott [EMAIL PROTECTED] wrote:
I noticed a red knob left to the throttle. In the (real) aircraft I
know the carb heating is usually located there, the levers are
different but the location is always the same. As FlightGear doesn't
model carb heating I'm curious that this
* Curtis L. Olson -- Monday 27 March 2006 16:31:
I really like the new satallite based textures that Rob Oates put
together. Unless there are any major objections, I would like to
include them in the v0.9.10 release.
None from my side, not that this would impress anyone. ;-)
I haven't
Sorry I cannot properly quote as I have subscribed this group just this morning.
David in response to Steve said:
start quote
The random hills are actually high buildings in the SRTM data -- the
satellite sensed them as elevations without distinguishing ground from
buildings.
The steep
Melchior FRANZ wrote:
I haven't tested the textures, because I prefer to download
them only once (monthly download quota). But if the resolution
issue is solved and they are a big improvement then I'm all
for including them now.
Seconded. The only missing link in FlightGear which prevents
On Sunday 26 March 2006 10:26, Paul Surgeon wrote:
On Saturday 25 March 2006 19:48, David Megginson wrote:
On 25/03/06, Melchior FRANZ [EMAIL PROTECTED] wrote:
The airports list is barely usable: there are so many
entries in it that you don't easily find anything. And the
slider
On 27/03/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
I am pretty sure this Great Lake as Ocean bug is also the reason behind
that ugly floating airport on Toronto Island (CYTZ).
That's exactly it. I fly to CYTZ frequently in real life, and I can
attest that the runways are only a few feet
On 27 Mar 2006, at 17:48, David Megginson wrote:That's exactly it. I fly to CYTZ frequently in real life, and I can attest that the runways are only a few feet above lake level (I actually flare over the water sometimes before touching down on runway 26, so that I can land short and make the
* Melchior FRANZ -- Monday 27 March 2006 17:18:
But if [...] they are a big improvement then I'm all for including them now.
Yes, they look great! Except the town, which I think is a regression from
the old texture.
m.
---
This SF.Net email
* Melchior FRANZ -- Monday 27 March 2006 19:17:
* Melchior FRANZ -- Monday 27 March 2006 17:18:
But if [...] they are a big improvement then I'm all for including them now.
Yes, they look great! Except the town, which I think is a regression from
the old texture.
Heh ... no wonder. They
Syd: I see extensive files relating to this feature, but no autopilot
controls show up on the panel. Running Linux FC4, FG version 0.9.9. Is
there anything straightforward I can do with the .xml files to make this
happen?
Any suggestions appreciated,
Thanks,
Steve Miller
Is the Meigs airfield made into a park now?
in real life: yes, this happened about 2 years ago. Google
maps apparently has no recent update though, as it still shows
it being an airfield.
Is that the reason FG airport data does not have it?
probably
What is that airport in Steve's last
On Monday 27 March 2006 17:48, [EMAIL PROTECTED] wrote:
I have a few questions about Chicago scenery: Is the Meigs airfield made
into a park now? Is that the reason FG airport data does not have it?
Meigs is a sad story.
AOPA's battle to save Meigs began in 1994 when Chicago Mayor Richard M.
Hi,
Stefan Seifert schrieb:
Paul Surgeon wrote:
That EasyJet repaint looks much better than the UA one.
Would be nice to replace the one in CVS.
I'd say, that depends on how much EasyJet.com is willing to pay for the
advertising ;)
Mind you: EasyJet.com might want us to pay for using
MS FS seem to get away with it no problem.
I've heard of no user getting sued for making their own Easy Jet models
Its free harmless advertising for them.
Justin Smithies
On Monday 27 March 2006 19:55, Ralf Gerlich wrote:
Hi,
Stefan Seifert schrieb:
Paul Surgeon wrote:
That EasyJet
David Megginson wrote:
Ditto -- Dave's done a great job. I think it's fair to say that the
pa24-250 Comanche is now our best-looking and most accurate interior
3D model of a general-aviation piston plane, single or twin.
I came along one nit: Instead of pressing 'Ctrl-p' I accidentially hit
Yes, they look great! Except the town, which I think is a regression from
the old texture.
Thanks for the feedback on the textures, I'll focus on improving the town and city textures soon.
-Rob
Durk no problem, you can use the textures as you wish, so yeah you can
add them to the AI models. All my textures and objects are GPL. The
more it's used the merrier.
Regards,
Julien
Roberto yeah i like the TNT one, I'll add it to the set.
Julien.
Martin Spott wrote:
I came along one nit: Instead of pressing 'Ctrl-p' I accidentially hit
'Shift-p' - and the 2D-panel popped up. The old panel must be
referenced somewhere, I assume this is not intended - is it ?
This is not from anything in the pa24 xml files. If you look in the
On Monday 27 March 2006 08:14, Curtis L. Olson wrote:
This has always been a subtle issue and has grown worse after some
changes to the sky dome. The mountains are fine, but it's the sky dome
that should be hiding the transition to blue sky. I was thinking about
putting in some sort of
* Rob Oates -- Tuesday 28 March 2006 01:04:
I'll focus on improving the town and city textures soon.
OK. :-)
The textures are currently not in a releasable state. Especially
in the light of this:
* Curtis L. Olson -- Monday 27 March 2006 16:31:
The high res texture set will significantly
* Melchior FRANZ -- Tuesday 28 March 2006 07:19:
And city[123].rgb are IMHO too fine grained. One probably has to
turn on some heavy filtering to make them acceptable. Looks like
they are scaled down too much.
Same for Town[123].rgb, actually. The white *dots*(!) are supposed
to be houses,
* Melchior FRANZ -- Tuesday 28 March 2006 07:19:
And city[123].rgb are IMHO too fine grained. One probably has to
turn on some heavy filtering to make them acceptable. Looks like
they are scaled down too much.
Actually, most of the textures seem to be scaled down too much.
If you spot one of
On 28 Mar 2006, at 04:05, syd sandy wrote:Hi Steve , the Citation -II or Bravo ? Im just about ready to send another Bravo update , with a bunch of FlightDirector / Autopilot fixes. I havent done anything with the Citation II in quite a while , but I should be able to incorporate the Bravo
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