Re: [Flightgear-devel] New 737 textures

2006-03-27 Thread Julien Pierru
Yes i found the EasyJet one on Durk's AI page. My fault actually, you did the 737 model, not the texture, turns out I can't read. Sorry about that. Julien

[Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Aircraft/pa24-250/Models pa24-250.ac,1.6,1.7

2006-03-27 Thread Martin Spott
David Megginson wrote: Update of /var/cvs/FlightGear-0.9/data/Aircraft/pa24-250/Models In directory baron:/tmp/cvs-serv8910/pa24-250/Models Modified Files: pa24-250.ac Log Message: Updates from Dave Perry: I missed a few things in the last patch. 1. prop size did not match prop

[Flightgear-devel] Rendering question

2006-03-27 Thread BONNEVILLE David
Hi people, I got a little question about rendering in FlightGear. When there are mountains in the background, in the visibility range, but far away from me, the mountains are white and blended in the fog. Is it possible to disable this rendering effect ? I mean, is it possible to see the clipped

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Aircraft/pa24-250/Models pa24-250.ac,1.6,1.7

2006-03-27 Thread David Megginson
On 27/03/06, Martin Spott [EMAIL PROTECTED] wrote: My compliment to David P. for the fading prop disc - compared to everything I've seen before this is close to perfect. Even details like the tips of the prop blades look pretty much realistic, Ditto -- Dave's done a great job. I think it's

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Aircraft/pa24-250/Models pa24-250.ac,1.6,1.7

2006-03-27 Thread Dave Perry
Martin Spott wrote: I noticed a red knob left to the throttle. In the (real) aircraft I know the carb heating is usually located there, the levers are different but the location is always the same. As FlightGear doesn't model carb heating I'm curious that this knob is for. That is a working

[Flightgear-devel] New terrain textures by Rob Oates

2006-03-27 Thread Curtis L. Olson
I really like the new satallite based textures that Rob Oates put together. Unless there are any major objections, I would like to include them in the v0.9.10 release. The only potential issues I can think of are size. The high res texture set will significantly increase the base package

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Aircraft/pa24-250/Models pa24-250.ac,1.6,1.7

2006-03-27 Thread David Megginson
On 27/03/06, Martin Spott [EMAIL PROTECTED] wrote: I noticed a red knob left to the throttle. In the (real) aircraft I know the carb heating is usually located there, the levers are different but the location is always the same. As FlightGear doesn't model carb heating I'm curious that this

[Flightgear-devel] Re: New terrain textures by Rob Oates

2006-03-27 Thread Melchior FRANZ
* Curtis L. Olson -- Monday 27 March 2006 16:31: I really like the new satallite based textures that Rob Oates put together. Unless there are any major objections, I would like to include them in the v0.9.10 release. None from my side, not that this would impress anyone. ;-) I haven't

[Flightgear-devel] Re: new contribution

2006-03-27 Thread yavuz
Sorry I cannot properly quote as I have subscribed this group just this morning. David in response to Steve said: start quote The random hills are actually high buildings in the SRTM data -- the satellite sensed them as elevations without distinguishing ground from buildings. The steep

Re: [Flightgear-devel] Re: New terrain textures by Rob Oates

2006-03-27 Thread Martin Spott
Melchior FRANZ wrote: I haven't tested the textures, because I prefer to download them only once (monthly download quota). But if the resolution issue is solved and they are a big improvement then I'm all for including them now. Seconded. The only missing link in FlightGear which prevents

Re: [Flightgear-devel] airports list

2006-03-27 Thread Lee Elliott
On Sunday 26 March 2006 10:26, Paul Surgeon wrote: On Saturday 25 March 2006 19:48, David Megginson wrote: On 25/03/06, Melchior FRANZ [EMAIL PROTECTED] wrote: The airports list is barely usable: there are so many entries in it that you don't easily find anything. And the slider

Re: [Flightgear-devel] Re: new contribution

2006-03-27 Thread David Megginson
On 27/03/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: I am pretty sure this Great Lake as Ocean bug is also the reason behind that ugly floating airport on Toronto Island (CYTZ). That's exactly it. I fly to CYTZ frequently in real life, and I can attest that the runways are only a few feet

Re: [Flightgear-devel] Re: new contribution

2006-03-27 Thread James Turner
On 27 Mar 2006, at 17:48, David Megginson wrote:That's exactly it.  I fly to CYTZ frequently in real life, and I can attest that the runways are only a few feet above lake level (I actually flare over the water sometimes before touching down on runway 26, so that I can land short and make the

[Flightgear-devel] Re: New terrain textures by Rob Oates

2006-03-27 Thread Melchior FRANZ
* Melchior FRANZ -- Monday 27 March 2006 17:18: But if [...] they are a big improvement then I'm all for including them now. Yes, they look great! Except the town, which I think is a regression from the old texture. m. --- This SF.Net email

[Flightgear-devel] Re: New terrain textures by Rob Oates

2006-03-27 Thread Melchior FRANZ
* Melchior FRANZ -- Monday 27 March 2006 19:17: * Melchior FRANZ -- Monday 27 March 2006 17:18: But if [...] they are a big improvement then I'm all for including them now. Yes, they look great! Except the town, which I think is a regression from the old texture. Heh ... no wonder. They

[Flightgear-devel] Citation Autopilot Question (Syd Adams)

2006-03-27 Thread Stephen Miller
Syd: I see extensive files relating to this feature, but no autopilot controls show up on the panel. Running Linux FC4, FG version 0.9.9. Is there anything straightforward I can do with the .xml files to make this happen? Any suggestions appreciated, Thanks, Steve Miller

[Flightgear-devel] Re: new contribution

2006-03-27 Thread Steve Havlir
Is the Meigs airfield made into a park now? in real life: yes, this happened about 2 years ago. Google maps apparently has no recent update though, as it still shows it being an airfield. Is that the reason FG airport data does not have it? probably What is that airport in Steve's last

Re: [Flightgear-devel] Re: new contribution

2006-03-27 Thread Paul Surgeon
On Monday 27 March 2006 17:48, [EMAIL PROTECTED] wrote: I have a few questions about Chicago scenery: Is the Meigs airfield made into a park now? Is that the reason FG airport data does not have it? Meigs is a sad story. AOPA's battle to save Meigs began in 1994 when Chicago Mayor Richard M.

Re: [Flightgear-devel] New 737 textures

2006-03-27 Thread Ralf Gerlich
Hi, Stefan Seifert schrieb: Paul Surgeon wrote: That EasyJet repaint looks much better than the UA one. Would be nice to replace the one in CVS. I'd say, that depends on how much EasyJet.com is willing to pay for the advertising ;) Mind you: EasyJet.com might want us to pay for using

Re: [Flightgear-devel] New 737 textures

2006-03-27 Thread Justin Smithies
MS FS seem to get away with it no problem. I've heard of no user getting sued for making their own Easy Jet models Its free harmless advertising for them. Justin Smithies On Monday 27 March 2006 19:55, Ralf Gerlich wrote: Hi, Stefan Seifert schrieb: Paul Surgeon wrote: That EasyJet

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Aircraft/pa24-250/Models pa24-250.ac,1.6,1.7

2006-03-27 Thread Martin Spott
David Megginson wrote: Ditto -- Dave's done a great job. I think it's fair to say that the pa24-250 Comanche is now our best-looking and most accurate interior 3D model of a general-aviation piston plane, single or twin. I came along one nit: Instead of pressing 'Ctrl-p' I accidentially hit

Re: [Flightgear-devel] Re: New terrain textures by Rob Oates

2006-03-27 Thread Rob Oates
Yes, they look great! Except the town, which I think is a regression from the old texture. Thanks for the feedback on the textures, I'll focus on improving the town and city textures soon. -Rob

Re: [Flightgear-devel] New 737 textures

2006-03-27 Thread Julien Pierru
Durk no problem, you can use the textures as you wish, so yeah you can add them to the AI models. All my textures and objects are GPL. The more it's used the merrier. Regards, Julien

Re: [Flightgear-devel] New 737 textures

2006-03-27 Thread Julien Pierru
Roberto yeah i like the TNT one, I'll add it to the set. Julien.

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Aircraft/pa24-250/Models pa24-250.ac,1.6,1.7

2006-03-27 Thread Dave Perry
Martin Spott wrote: I came along one nit: Instead of pressing 'Ctrl-p' I accidentially hit 'Shift-p' - and the 2D-panel popped up. The old panel must be referenced somewhere, I assume this is not intended - is it ? This is not from anything in the pa24 xml files. If you look in the

Re: [Flightgear-devel] Re: Rendering question

2006-03-27 Thread Ampere K. Hardraade
On Monday 27 March 2006 08:14, Curtis L. Olson wrote: This has always been a subtle issue and has grown worse after some changes to the sky dome.  The mountains are fine, but it's the sky dome that should be hiding the transition to blue sky.  I was thinking about putting in some sort of

[Flightgear-devel] Re: New terrain textures by Rob Oates

2006-03-27 Thread Melchior FRANZ
* Rob Oates -- Tuesday 28 March 2006 01:04: I'll focus on improving the town and city textures soon. OK. :-) The textures are currently not in a releasable state. Especially in the light of this: * Curtis L. Olson -- Monday 27 March 2006 16:31: The high res texture set will significantly

[Flightgear-devel] Re: New terrain textures by Rob Oates

2006-03-27 Thread Melchior FRANZ
* Melchior FRANZ -- Tuesday 28 March 2006 07:19: And city[123].rgb are IMHO too fine grained. One probably has to turn on some heavy filtering to make them acceptable. Looks like they are scaled down too much. Same for Town[123].rgb, actually. The white *dots*(!) are supposed to be houses,

[Flightgear-devel] Re: New terrain textures by Rob Oates

2006-03-27 Thread Melchior FRANZ
* Melchior FRANZ -- Tuesday 28 March 2006 07:19: And city[123].rgb are IMHO too fine grained. One probably has to turn on some heavy filtering to make them acceptable. Looks like they are scaled down too much. Actually, most of the textures seem to be scaled down too much. If you spot one of

Re: [Flightgear-devel] Re: Citation autopilot...

2006-03-27 Thread James Turner
On 28 Mar 2006, at 04:05, syd sandy wrote:Hi Steve , the Citation -II or Bravo ? Im just about ready to send another Bravo update , with a bunch of FlightDirector / Autopilot fixes. I havent done anything with the Citation II in quite a while , but I should be able to incorporate the Bravo