Oliver wrote:
But what about nasal script code in a xml file that is written from
scratch but makes use of flightgear's nasal implementation?
That should rise no problems, just as PHP and java scripts don't inherit
the interpreters license.
Erik
--
http://www.ehtw.info (Dutch)Future
Melchior FRANZ wrote:
I've now converted all font-using parts in fgfs to use the
font-cache. And while I was at it, I also made some fonts
configurable:
Nice! Good work.
Erik
--
http://www.ehtw.info (Dutch)Future of Enschede Airport Twente
http://www.ehofman.com/fgfs FlightGear
Mathias Fröhlich wrote:
From my point of view that is the same with gcc. The compiler is GPL, but the
programs compiled with gcc do not need to be gpl. The runtime libraries used
by gcc compiled codes is a little less than LGPL.
I think that you can do properitary aircraft with flightgear.
Oliver wrote:
Maybe we could integrate code from the submarine simulation Danger of
the Deep. They have allready very nice eye candy water effects.
[...]
If we think about this a little further perhaps they might be interested
in a merge of both projects. Because even a submarine simulation
On Wed, 07 Jun 2006 01:26:22 -0400, Josh wrote in message
[EMAIL PROTECTED]:
Lee Elliott wrote:
lowest I dared stall? Like he had a choice?
..or no chute? Or, not wanting to risk an unique plane?
Could be fun modelling it to see how close we get to it.
(Back to
Arnt,
Arnt Karlsen wrote:
(Back to http://80.239.32.252/terrorgear.configure.fails)
Do you really think you're making new friends by hijacking every thread
that comes by and posting your non-functional URL to each of them ?
I heavily doubt,
Martin.
--
Unix _IS_ user friendly - it's
On Wed, 7 Jun 2006 12:59:29 + (UTC), Martin wrote in message
[EMAIL PROTECTED]:
Arnt,
Arnt Karlsen wrote:
(Back to http://80.239.32.252/terrorgear.configure.fails)
..fixed, thanks. Wifi link out was down 1300 thru 1500 UTC today.
TerraGear build-terror remains unsolved, diagnosis
Quoting Arnt Karlsen:
(Back to http://80.239.32.252/terrorgear.configure.fails)
..fixed, thanks. Wifi link out was down 1300 thru 1500 UTC today.
TerraGear build-terror remains unsolved, diagnosis help needed.
My isp's smtp box is down too, but that's no big deal, pop3 and webmail
works
HUD colors are now configurable in preferences.xml. Aircraft can set
different colors for /sim/hud/colors/color[*]/{red,green,blue}, or add
more color groups (only considered at startup, runtime addition or
removal are ignored). Colors can be changed at runtime, too, but this
only takes effect if
* Melchior FRANZ -- Wednesday 07 June 2006 20:09:
Especially fighters with real HUD may want to adjust the day color.
The default green is IMHO too saturated, and should be more white-ish.
Just tried the f16-3d with these values:
brightness=1.0
red=0.5
green=1.0
blue=0.7
... which
Melchior FRANZ wrote:
Just tried the f16-3d with these values:
brightness=1.0
red=0.5
green=1.0
blue=0.7
... which looked quite nice. Brighter, and slightly blue-ish. But then
again, I've never seen a real HUD in action. My experience is only from
other sims, and my memory
* Erik Hofman -- Wednesday 07 June 2006 23:06:
Melchior FRANZ wrote:
Just tried the f16-3d with these values [...] which looked quite nice.
If you wish to commit it, please go ahead. I can always tune it afterwards.
OK, I did, but tuning that will indeed be recommendable. I've no idea
how a
On Wednesday 07 June 2006 13:35, Arnt Karlsen wrote:
On Wed, 07 Jun 2006 01:26:22 -0400, Josh wrote in message
[EMAIL PROTECTED]:
Lee Elliott wrote:
lowest I dared stall? Like he had a choice?
..or no chute? Or, not wanting to risk an unique plane?
Could be fun modelling it to see how
David Megginson wrote:
Update of /var/cvs/FlightGear-0.9/data/Navaids
In directory baron:/tmp/cvs-serv15639
Modified Files:
nav.dat.gz
Log Message:
Added missing Quebec localizers (no glidescope).
Don't these navaids get supplied by Robin's database like the airports
do ? I'm just
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