* Stefan Seifert -- Tuesday 04 July 2006 23:32:
New version attached. I added some more info about the dead band
detection, as well as a wait for pressing enter before and after this
detection (to prevent the movements getting interpreted as the answer to
the first axis question).
Hi,
I think there is a bug in fg. I sometimes can not see the other planes
(with fg0.9.10, not tested on cvs version) when using the multiplayer
mode. It seems, that if there is one other player using a 3D model which
can not be found on my computer, my computer do not display the planes
of
On Wednesday 05 July 2006 18:14, Maik Justus wrote:
Furthermore I would prefer, that, if a 3d model is not found on my
computer, a default-model would be used instead. Maybe this would
additionally fix the bug.
This has been discussed quite a bit in the past and every time the conclusion
has
For those interested, there is now a Nasal-specific discussion list at:
http://plausible.org/cgi-bin/mailman/nasal
Every time I announce a release, a few people pop up who are
interested in Nasal for their own projects or just as a language worth
discussing. It seems that there are (or have
On Tuesday 04 July 2006 20:28, Josh Babcock wrote:
chris wrote:
The main shaft on the D model sees about 3 million inchlb of torque. I
do not have the number for the super stallion.
Is that at 0 deg pitch? I can extrapolate the torque for the e model by
multiplying that by 7/6 since they
Andy Ross wrote:
For those interested, there is now a Nasal-specific discussion list at:
http://plausible.org/cgi-bin/mailman/nasal
Sorry folks, Josh and Curt pointed out that I typo'ed the URL. It's really:
http://plausible.org/cgi-bin/mailman/listinfo/nasal
Or just follow the link at
Hi everybody,
Here is my todo list before I release the Sukhoi 26 as early production
- Flight manual
- Custom sound
- wind hiss according to openings and airspeed
- Stall noise
- Flight model tweaking (propeller)
- Functional radio panel
- Tear off canopy when opening at speed
-
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