Re: [Flightgear-devel] HUD: raw gl-commands vs. plib/osg wrappers

2006-07-28 Thread Vassilii Khachaturov
FWIW, the current precipitation rendering code is raw-gl-based as well, not even done with proper branching via ssg; we just have a special call to its rendering from within the renderer. I am currently working on texturing-based precipitation which needs multitexturing, and naturally it can't be

Re: [Flightgear-devel] 3d models

2006-07-28 Thread Robin van Steenbergen
Jason Cox schreef: Hi all, just wondering on weather some one has looked into tapping into the 3d models that are available for downlaod from google earth? i think we maybeable to use these if we convert them as they are created by users of the sketchup program. any thoughts? Jason

Re: [Flightgear-devel] FlightGear MP authentication

2006-07-28 Thread Buchanan, Stuart
--- Martin Spott wrote: I know, this discussion is barely coupled to ongoing development, but because I like to participate in creating admirable plans, I don't want to miss it :-)) Yup, there's nothing like designing something there is little chance you will implement yourself ;).

Re: [Flightgear-devel] YF-23/yasim: how to climb to 163000 ft

2006-07-28 Thread Jeff McBride
Actually, sometimes if you get it right (well, I did it once), you can go a lot faster than that. I managed to get the speed to diverge rapidly up to 5 or 6 digits once and then FG crashed. I wasn't able to do it consistently though. -Jeff On 7/28/06, Melchior FRANZ [EMAIL PROTECTED] wrote:

Re: [Flightgear-devel] YF-23/yasim: how to climb to 163000 ft

2006-07-28 Thread Torsten Dreyer
$ fgfs --aircraft=YF-23 --airport=knuq --disable-real-weather-fetch - full throttle - climb to 8000 ft - 90 degree bank - pull stick fully back amazingly: you don't bleed off speed, but *accelerate* - at ~1630 kt (after that the speed decreases) 0 degree bank and 90 degree pitch up -

Re: [Flightgear-devel] YF-23/yasim: how to climb to 163000 ft

2006-07-28 Thread Melchior FRANZ
* Jeff McBride -- Friday 28 July 2006 15:46: Actually, sometimes if you get it right (well, I did it once), you can go a lot faster than that. Yes, you are right. I suggested 8000 ft only as sufficiently high to not rush into the ground immediately, at that high speed. But trying at 1000 ft

Re: [Flightgear-devel] HUD: raw gl-commands vs. plib/osg wrappers

2006-07-28 Thread Frederic Bouvier
Selon Mathias Fröhlich : Hi, On Wednesday 26 July 2006 19:20, Melchior FRANZ wrote: We had talked about abstracting out the raw gl-commands into just one file, and then to use plib wrappers to plug the HUD into the scene graph. The plib wrappers could eventually get replaced by osg

Re: [Flightgear-devel] HUD: raw gl-commands vs. plib/osg wrappers

2006-07-28 Thread Melchior FRANZ
* Frederic Bouvier -- Thursday 27 July 2006 08:30: I agree with Mathias : doing raw ogl call outside the scenegraph requires lots of costly state save and restore And as I said: the HUD doesn't do many state changes. if you don't want to see your screen screwed. OSG is extensible and

Re: [Flightgear-devel] 3d models

2006-07-28 Thread Martin Doege
On 7/27/06, Jon Stockill [EMAIL PROTECTED] wrote: So forget converting anything from their 3d warehouse - if you want to use a model you'll need to get it direct from the author. There is one thing FG could learn from Google Earth's 3D Warehouse:The GE Warehouse is linked to directly and

Re: [Flightgear-devel] 3d models

2006-07-28 Thread Ampere K. Hardraade
On Friday 28 July 2006 06:21, Robin van Steenbergen wrote: I know that, since all the airports in the Netherlands are made that way. But there's one pretty important thing that's not generated on the ground chart: The buildings are all missing! Most ground charts do have the buildings on them

[Flightgear-devel] Energy worm in hud

2006-07-28 Thread Lee Elliott
Probably one for Melchior... I saw that the test for ilcanclaw was re-introduced in hud_ladr.cxx and it seems to stop the energy worm from working. It works again if I remove the test. LeeE - Take Surveys. Earn Cash.

Re: [Flightgear-devel] Energy worm in hud

2006-07-28 Thread Melchior FRANZ
* Lee Elliott -- Saturday 29 July 2006 01:03: I saw that the test for ilcanclaw was re-introduced in hud_ladr.cxx and it seems to stop the energy worm from working No. It hasn't ever been changed there (Cockpit/hud_ladr.cxx). I only commented it out in the new HUD code in