hello list,
if done some code cleanup included in the attached patch.
it includes:
- signeness corrections
- constructor initializer order fixes
- remove of some extras ';'
- initialization of uninitialized values
- remove of some unused variables
- complietion of some switch blocks over enums
* Markus Barenhoff -- Sunday 13 August 2006 14:52:
if done some code cleanup included in the attached patch.
Eew ... not a unified context diff.
I'd be fine with most of this, except this:
RCS file: /var/cvs/FlightGear-0.9/source/src/GUI/dialog.cxx,v
retrieving revision 1.87
diff -r1.87
Hi,
Melchior has produced a nice addition to the Seahawk: the managed view.
This adjusts the pilot's view to where he might look during manoeuvres. I
have adjusted the g-effects (black/red-out and head shake) to suit.
We think it makes a worthwhile enhancement to the realism of flying the
HI Matthias,
Mathias Fröhlich wrote:
Maik,
On Monday 31 July 2006 23:49, Maik Justus wrote:
And there is another bug. If someone left the game, the plane is
displayed on my computer for ever. Maybe it's possible to use a time
flag, when the last position update for a plane was received.
Hi Maik,
On Sunday 13 August 2006 21:15, Maik Justus wrote:
I still have this problem. Can you tell me, where in the source the 10
seconds timeout are tested? Then I can try, to find more detailed
information.
That would be great!
That happens around line 420 in
Hi Durk,
On Saturday 12 August 2006 00:32, Durk Talsma wrote:
Btw, where did you experience these problems (which airport), and how did
they manifest themselves? Program crashes? I've been running recent
versions of FlightGear using the EHAM groundnetwork, and hadn't seen any
problem yet.
Hi all,
it occurred to me that a relatively simple solution to the abrupt
wind and visibility changes we get when using real weather fetch
would be to write the 'fetched' data to an 'incoming' weather
branch in the property tree and then use nasal listeners on each
leaf to interpolate the
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