Melchior FRANZ wrote:
* Stuart Buchanan -- Saturday 31 March 2007:
http://www.nanjika.co.uk/flightgear/flash2a.tar.bz2
I tried to commit, but our CVS has the silly habit of only
allowing the original committer access (Martin), until Curt
manually changes the dir permissions or something.
Sorry, but
Is anybody has tested model?
splash-screen format is fixed...
and I wait reports about another bugs - I don't believe, whey where are not :)
Is anybody may commit it into CVS?
--
Wbr, Yurik
-
This SF.net
On Fri, 20 Apr 2007, Yurik V. Nikiforoff wrote:
Sorry, but
Is anybody has tested model?
Hi Yurik!
I have made some short test flights and didn't notice anything strange.
It is a nicely flying aircraft with a great looking cockpit!
One improvement I'd like is to map the propeller pitch
В сообщении от 20 Апрель 2007 16:38 Tim Moore написал(a):
Would it be possible to use controls.adjPropeller instead of
an2.propeller_pitch_control? Then you wouldn't need a custom joystick
xml file because controls.adjPropeller is already mapped in the existing
joystick files.
Please, no.
On Fri, 20 Apr 2007, Yurik V. Nikiforoff wrote:
Please, no.
controls.adjPropeller will change value
of /controls/engines/engine/propeller-pitch, but it property has
controlled
by automatic pitch subsystem (see prop_handler() from an2.nas).
I think you can (and are strongly encouraged to)
В сообщении от 20 Апрель 2007 17:29 Anders Gidenstam написал(a):
I think you can (and are strongly encouraged to) override/redefine
controls.adjPropeller to do the appropriate thing for your aircraft.
ok. I'll try it this weekend.
--
Wbr, Yurik
On Fri 20 April 2007 12:29, Anders Gidenstam wrote:
On Fri, 20 Apr 2007, Yurik V. Nikiforoff wrote:
Please, no.
controls.adjPropeller will change value
of /controls/engines/engine/propeller-pitch, but it property has
controlled
by automatic pitch subsystem (see prop_handler() from
Please, no.
controls.adjPropeller will change value
of /controls/engines/engine/propeller-pitch, but it property has
controlled
by automatic pitch subsystem (see prop_handler() from an2.nas).
Interesting. What does the automatic pitch subsystem do? I wonder if it is
similar to a capability
В сообщении от 20 Апрель 2007 18:01 gh.robin написал(a):
Anyhow if one, who develop a model within JSBSim and want a manual pitch
propeller, there is a trick
just comment out the lines which contains
minpitch /minpitch
maxpitch /maxpitch
into Propeller .xml file
And you will be able
В сообщении от 20 Апрель 2007 18:06 Jon S. Berndt написал(a):
Interesting. What does the automatic pitch subsystem do? I wonder if it
is similar to a capability that is already in the JSBSim propeller model?
I'd be concerned that the two approaches could result in an instability.
I comment
Hi,
I had the chance to get a small lecture on OSG. I tried out anisotropic
filtering for improving the look of the runways. IMHO the result is amazing.
Compare yourself -- have a look the markings on the runway:
http://www.oflebbe.de/oflebbe/FlightGear/withoutfilter.jpg
Hi,
Dann habe ich gestern wirklich was verpasst...
Wonderfull - I think it must be same for objects and
aircrafts? They got the same problems - the textures
looks very often washed-out like the runway texture on
the first picture.
Possible?
Greetings
HHS
--- Olaf Flebbe [EMAIL PROTECTED]
On 4/20/07, Curtis Olson wrote:
Note that you can also activate anisotropic texture filtering external to
FlightGear with no code changes if you have nvidia hardware. The nvidia
control panel offers a number of global configuration options. Or you can
do it via an environment variable in
Yurik V. Nikiforoff wrote:
Is anybody has tested model?
[...]
Is anybody may commit it into CVS?
I tried to start it, but on the PeeCee I took to test the new AN-2 it
crashed the whole FlightGear instance. This is why I didn't commit the
new version in the meantime. Sorry, I didn't have the
Note that you can also activate anisotropic texture filtering external to
FlightGear with no code changes if you have nvidia hardware. The nvidia
control panel offers a number of global configuration options. Or you can
do it via an environment variable in linux (read the nvidia driver readme)
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