Re: [Flightgear-devel] Flash2a patch

2007-04-20 Thread Martin Spott
Melchior FRANZ wrote: * Stuart Buchanan -- Saturday 31 March 2007: http://www.nanjika.co.uk/flightgear/flash2a.tar.bz2 I tried to commit, but our CVS has the silly habit of only allowing the original committer access (Martin), until Curt manually changes the dir permissions or something.

Re: [Flightgear-devel] An-2 v0.2 ready!

2007-04-20 Thread Yurik V. Nikiforoff
Sorry, but Is anybody has tested model? splash-screen format is fixed... and I wait reports about another bugs - I don't believe, whey where are not :) Is anybody may commit it into CVS? -- Wbr, Yurik - This SF.net

Re: [Flightgear-devel] An-2 v0.2 ready!

2007-04-20 Thread Anders Gidenstam
On Fri, 20 Apr 2007, Yurik V. Nikiforoff wrote: Sorry, but Is anybody has tested model? Hi Yurik! I have made some short test flights and didn't notice anything strange. It is a nicely flying aircraft with a great looking cockpit! One improvement I'd like is to map the propeller pitch

Re: [Flightgear-devel] An-2 v0.2 ready!

2007-04-20 Thread Yurik V. Nikiforoff
В сообщении от 20 Апрель 2007 16:38 Tim Moore написал(a): Would it be possible to use controls.adjPropeller instead of an2.propeller_pitch_control? Then you wouldn't need a custom joystick xml file because controls.adjPropeller is already mapped in the existing joystick files. Please, no.

Re: [Flightgear-devel] An-2 v0.2 ready!

2007-04-20 Thread Anders Gidenstam
On Fri, 20 Apr 2007, Yurik V. Nikiforoff wrote: Please, no. controls.adjPropeller will change value of /controls/engines/engine/propeller-pitch, but it property has controlled by automatic pitch subsystem (see prop_handler() from an2.nas). I think you can (and are strongly encouraged to)

Re: [Flightgear-devel] An-2 v0.2 ready!

2007-04-20 Thread Yurik V. Nikiforoff
В сообщении от 20 Апрель 2007 17:29 Anders Gidenstam написал(a): I think you can (and are strongly encouraged to) override/redefine controls.adjPropeller to do the appropriate thing for your aircraft. ok. I'll try it this weekend. -- Wbr, Yurik

Re: [Flightgear-devel] An-2 v0.2 ready!

2007-04-20 Thread gh.robin
On Fri 20 April 2007 12:29, Anders Gidenstam wrote: On Fri, 20 Apr 2007, Yurik V. Nikiforoff wrote: Please, no. controls.adjPropeller will change value of /controls/engines/engine/propeller-pitch, but it property has controlled by automatic pitch subsystem (see prop_handler() from

Re: [Flightgear-devel] An-2 v0.2 ready!

2007-04-20 Thread Jon S. Berndt
Please, no. controls.adjPropeller will change value of /controls/engines/engine/propeller-pitch, but it property has controlled by automatic pitch subsystem (see prop_handler() from an2.nas). Interesting. What does the automatic pitch subsystem do? I wonder if it is similar to a capability

Re: [Flightgear-devel] An-2 v0.2 ready!

2007-04-20 Thread Yurik V. Nikiforoff
В сообщении от 20 Апрель 2007 18:01 gh.robin написал(a): Anyhow if one, who develop a model within JSBSim and want a manual pitch propeller, there is a trick just comment out the lines which contains minpitch /minpitch maxpitch /maxpitch into Propeller .xml file And you will be able

Re: [Flightgear-devel] An-2 v0.2 ready!

2007-04-20 Thread Yurik V. Nikiforoff
В сообщении от 20 Апрель 2007 18:06 Jon S. Berndt написал(a): Interesting. What does the automatic pitch subsystem do? I wonder if it is similar to a capability that is already in the JSBSim propeller model? I'd be concerned that the two approaches could result in an instability. I comment

[Flightgear-devel] Anisotropic Filtering for Runways

2007-04-20 Thread Olaf Flebbe
Hi, I had the chance to get a small lecture on OSG. I tried out anisotropic filtering for improving the look of the runways. IMHO the result is amazing. Compare yourself -- have a look the markings on the runway: http://www.oflebbe.de/oflebbe/FlightGear/withoutfilter.jpg

Re: [Flightgear-devel] Anisotropic Filtering for Runways

2007-04-20 Thread Heiko Schulz
Hi, Dann habe ich gestern wirklich was verpasst... Wonderfull - I think it must be same for objects and aircrafts? They got the same problems - the textures looks very often washed-out like the runway texture on the first picture. Possible? Greetings HHS --- Olaf Flebbe [EMAIL PROTECTED]

Re: [Flightgear-devel] Anisotropic Filtering for Runways

2007-04-20 Thread Curtis Olson
On 4/20/07, Curtis Olson wrote: Note that you can also activate anisotropic texture filtering external to FlightGear with no code changes if you have nvidia hardware. The nvidia control panel offers a number of global configuration options. Or you can do it via an environment variable in

Re: [Flightgear-devel] An-2 v0.2 ready!

2007-04-20 Thread Martin Spott
Yurik V. Nikiforoff wrote: Is anybody has tested model? [...] Is anybody may commit it into CVS? I tried to start it, but on the PeeCee I took to test the new AN-2 it crashed the whole FlightGear instance. This is why I didn't commit the new version in the meantime. Sorry, I didn't have the

Re: [Flightgear-devel] Anisotropic Filtering for Runways

2007-04-20 Thread Curtis Olson
Note that you can also activate anisotropic texture filtering external to FlightGear with no code changes if you have nvidia hardware. The nvidia control panel offers a number of global configuration options. Or you can do it via an environment variable in linux (read the nvidia driver readme)