Re: [Flightgear-devel] patch for osgViewer and statistics

2007-05-18 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Curtis Olson wrote: Hi Tim, I took a peek at the diffs and had a couple questions. Originally the idea of the fg_os files was to have a single interface within the flightgear code so that the details could be hidden in fg_os.[ch]xx, but I see

Re: [Flightgear-devel] patch for osgViewer and statistics

2007-05-18 Thread Melchior FRANZ
* Tim Moore -- 5/18/2007 9:20 AM: renderer.cxx already contains a lot of OSG specific code; in fact it would be fair to say that is all OSG specific code. I agree. Main/fg_os*.cxx are there to handle the operating system dependent interfaces for window management/keyboard/mouse: glut and later

Re: [Flightgear-devel] FlightGear-0.9.11-pre1-------Carriers are Flying

2007-05-18 Thread Richard Bytheway
Martin Spott wrote: gh.robin wrote: With FlightGear-0.9.11-pre1 it is something strange we have Flying Carriers. The carrier is correct - sea level is wrong :-)) Wait for the tide to come in. Jon I presume this is to do with the fact that the sea is modelled as a

Re: [Flightgear-devel] Flash2a Patch

2007-05-18 Thread Stuart Buchanan
--- Martin Spott wrote: Stuart Buchanan wrote: I have a patch available for the flash2a, so it works on the plib branch. Available here: http://www.nanjika.co.uk/flightgear/flash2a.diff.bz2 Is the patch meant for PLIB only or for OSG as well ? The fix is plib-only, and removes

Re: [Flightgear-devel] FlightGear-0.9.11-pre1-------Carriers areFlying

2007-05-18 Thread gh.robin
On Thu 17 May 2007 18:19, Vivian Meazza wrote: It's not a bug it's a feature! The carrier operates in the same frame of reference as aircraft - it has to otherwise you couldn't catch wires correctly. Unfortunately, the sea surface does not - elsewhere on the sea surface you will see the

Re: [Flightgear-devel] Flash2a Patch

2007-05-18 Thread Martin Spott
Hi Stuart, Stuart Buchanan wrote: --- Martin Spott wrote: Stuart Buchanan wrote: I have a patch available for the flash2a, so it works on the plib branch. Available here: http://www.nanjika.co.uk/flightgear/flash2a.diff.bz2 Is the patch meant for PLIB only or for OSG as

Re: [Flightgear-devel] patch for osgViewer and statistics

2007-05-18 Thread gh.robin
On Thu 17 May 2007 22:28, Tim Moore wrote: SNIP It's hard to assign a meaning to these times in isolation, except to note that 16 milliseconds total is the magic number that gives you a frame rate of 60hz. The large cull time indicates poor scene graph layout; possibly there's a problem with

Re: [Flightgear-devel] patch for osgViewer and statistics

2007-05-18 Thread gh.robin
On Thu 17 May 2007 22:28, Tim Moore wrote: SNIP The Cull is basically very high compared to the other values but when i fly over the sea (without tiles as i said in an other topic). What is exactly the meaning of the Cull value ? It's hard to assign a meaning to these times in isolation,

Re: [Flightgear-devel] FlightGear-0.9.11-pre1-------Carriers are Flying

2007-05-18 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Richard Bytheway wrote: Martin Spott wrote: gh.robin wrote: With FlightGear-0.9.11-pre1 it is something strange we have Flying Carriers. The carrier is correct - sea level is wrong :-)) Wait for the tide to come in. Jon I

Re: [Flightgear-devel] RFD: New Airports;

2007-05-18 Thread Jon Stockill
Martin Spott wrote: Curtis Olson wrote: Double check there isn't any x-plane 8.50 bezier stuff in the version we use since we really aren't setup to use the new file format features yet. Done, no v8.50 style runway definitions in the new file. Well, Robin currently does not have a v8.50

Re: [Flightgear-devel] RFD: New Airports;

2007-05-18 Thread Martin Spott
Hi Jon, Jon Stockill wrote: Any plans to update nav.dat too? If so I'll update the navaid models in the scenery database. Please see the respective changelog notice. I've been updating all four files that FlightGear picks from Robin's package. These include Airports/apt.dat.gz as well as

[Flightgear-devel] 737-300 FDM patch for gear location and contact points

2007-05-18 Thread Reagan Thomas
I noticed the 737's wheels were floating above the ground and decided to tweak it. In the process, I discovered that the gear, engines, CG, etc were all defined to be about 9 meters behind the 3D model. The linked patch adds a 9.04 meter offset on X in Models/737-300.xml and adds contact

Re: [Flightgear-devel] 737-300 FDM patch for gear location and contactpoints

2007-05-18 Thread Berndt, Jon S
That should not be necessary. The aircraft configuration file only needs to be consistent within itself. The structural frame is used for the location of engines, landing gear, empty-weight CG, etc. There is also a point called the visial reference point (typically the nose of the aircraft) that

Re: [Flightgear-devel] RFD: New Airports;

2007-05-18 Thread Jon Stockill
Martin Spott wrote: Hi Jon, Jon Stockill wrote: Any plans to update nav.dat too? If so I'll update the navaid models in the scenery database. Please see the respective changelog notice. I've been updating all four files that FlightGear picks from Robin's package. These include

Re: [Flightgear-devel] 737-300 FDM patch for gear location and contactpoints

2007-05-18 Thread Reagan Thomas
Berndt, Jon S wrote: That should not be necessary. The aircraft configuration file only needs to be consistent within itself. The structural frame is used for the location of engines, landing gear, empty-weight CG, etc. There is also a point called the visial reference point (typically the

Re: [Flightgear-devel] 737-300 FDM patch for gear locationand contactpoints

2007-05-18 Thread Jon S. Berndt
I'm not in a position at this time to check whether Z pos'n in the FDM/configuration file was wrong or the Z offset in the Model file was wrong; Unless the one that's in the FlightGear distribution is different from the one that's been in JSBSim CVS for years, it isn't the FDM that's wrong.

Re: [Flightgear-devel] 737-300 FDM patch for gearlocationand contactpoints

2007-05-18 Thread Jon S. Berndt
I'm not in a position at this time to check whether Z pos'n in the FDM/configuration file was wrong or the Z offset in the Model file was wrong; Unless the one that's in the FlightGear distribution is different from the one that's been in JSBSim CVS for years, it isn't the FDM that's

Re: [Flightgear-devel] patch for osgViewer and statistics

2007-05-18 Thread Mathias Fröhlich
On Tuesday 15 May 2007, Tim Moore wrote: Howdy, This patch implements the option of using OpenSceneGraph's osgViewer instead of SDL or glut. The major user visible difference is the availability of OSG statistics, as seen in http://www.bricoworks.com/moore/osgstats.png, which show the time

Re: [Flightgear-devel] Missing-Generic tile over the sea

2007-05-18 Thread Mathias Fröhlich
On Tuesday 15 May 2007, gh.robin wrote: Hello, The generic tiles over the sea is/are missing. Tested with last cvs SG/FG built with last svn OSG and with last cvs SG/FG built with older svn OSG (10-April 2007) here snapshot http://perso.orange.fr/GRTux/FG_OSG_Generic-Tile.jpg Hmm,

Re: [Flightgear-devel] 737-300 FDM patch for gearlocat ionand contactpoints

2007-05-18 Thread Ampere K. Hardraade
On Friday 18 May 2007 23:47, Jon S. Berndt wrote: 737 drawing: http://hawker.smugmug.com/gallery/92076/1/3226720#3226720-O-LB JB http://boeing.com/commercial/airports/3_view.html More accurate. :) Also: http://boeing.com/commercial/airports/737.htm Ampere

Re: [Flightgear-devel] patch for osgViewer and statistics

2007-05-18 Thread Mathias Fröhlich
Hi, On Friday 18 May 2007, Tim Moore wrote: renderer.cxx already contains a lot of OSG specific code; in fact it would be fair to say that is all OSG specific code. I did add some osgViewer specific code to renderer.cxx because the details of accessing the scene root, controlling the camera,

Re: [Flightgear-devel] osg material animaton

2007-05-18 Thread Mathias Fröhlich
Hi Harald, On Tuesday 08 May 2007, Harald JOHNSEN wrote: To recap we have (or should have in the future) : - one drawable per model / part of model Not sure what this means, the Drawable's are the leaf nodes in osg. They can have StateSet's attached to it. With one Drawable there is one

Re: [Flightgear-devel] osg material animaton

2007-05-18 Thread Mathias Fröhlich
On Tuesday 08 May 2007, Harald JOHNSEN wrote: Yes by states I was thinking of statesets. Anyway I looked again the geode and drawable definitions and now I'm confused, I thought the states were tied to the geodes but they are tied to the drawable. I really don't understand how we can have one

Re: [Flightgear-devel] osg material animaton

2007-05-18 Thread Mathias Fröhlich
Tim, On Tuesday 08 May 2007, Tim Moore wrote: There is also a second assumption in the animation system: The textures for the liveries are expected not to be in the osg::Drawables. That is not always true and is especially no longer true with the ac loader update in osg svn since a few