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Mathias Fröhlich wrote:
Tim,
On Tuesday 08 May 2007, Tim Moore wrote:
There is also a second assumption in the animation system: The textures
for the liveries are expected not to be in the osg::Drawables. That is
not always true and is
Tim Moore wrote:
You can't set the render bin, but you can set any other attribute or
mode in the StateSet. If that causes the StateSet to change its opacity,
well, that's a problem.
There is no reason to dynamicaly change the renderbin, if the object can
be transparent then it will be in
Hello Tim, Mathias,
This is a digest of tests i have done , (and a repeat of previous separated
mails)
I try to understand the big FPS differences i get when i build FG
first with an old OSG library 10 april 2007,
second with a recent OSG library 1.9.4 version
FG was patched with Tim Moore
Martin Spott schrieb am 18.05.2007 12:57:
Hi Stuart,
Stuart Buchanan wrote:
The fix is plib-only, and removes some OSG-only features (pick animation).
However, I'm happy for it to go into both branches to keep things
consistent.
Well, I'm uncertain if we really should kick a
Hi,
if you look into the forum or read the IRC and even the mailing list,
you get aware, that many new users are not able to start the multiplayer
option, due to a missing --enable-ai-models option. And probably much
more potential players fail at this point and don't ask and don't try to
use
Maik Justus wrote:
Hi,
if you look into the forum or read the IRC and even the mailing list,
you get aware, that many new users are not able to start the multiplayer
option, due to a missing --enable-ai-models option. And probably much
more potential players fail at this point and don't ask
Maik Justus wrote
Sent: 19 May 2007 10:34
if you look into the forum or read the IRC and even the mailing list,
you get aware, that many new users are not able to start the
multiplayer
option, due to a missing --enable-ai-models option. And probably much
more potential players fail at
Hi,
this patch will propagate zero volt to the output properties
when...there is no current at all.
Atm if you switch all inputs off (alt bat switches) you still have 24v
at the outputs.
Harald.
Index: electrical.cxx
===
RCS
Maik Justus wrote:
Hi,
[...]
- predefining of all multiplayer options in the launchers, that you can
enable the multiplayer option by one mouse click.
I've wanted this one for a while. The only problem I see is which server
to supply as a default. At least remembering the last server
Hi everybody,
I'm currently working on the Bf-109 propeller adjust mechanism, which is
a bit different than the constant speed solution. It is basically an
adjustable pitch propeller with an automatic pitch adjustment to match
airspeed and a running-line of RPM/manifold pressure relation.
I'd
Hi all,
I think this has already been done?
http://news.bbc.co.uk/1/low/uk/6670155.stm
Nick ;-)
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Hi all,
I recently noticed that the F80C has a tendency to flip upside down on the
runway and then keep rolling along upside down hanging from its wheels.
This diff adds contact points at the wingtip fuel tanks and at the nose
and tail. I also moved the visual reference point 185 back to
--- Maik Justus wrote:
Martin Spott schrieb am 18.05.2007 12:57:
Hi Stuart,
Stuart Buchanan wrote:
The fix is plib-only, and removes some OSG-only features (pick
animation).
However, I'm happy for it to go into both branches to keep things
consistent.
Well, I'm
On Sat 19 May 2007 17:34, Anders Gidenstam wrote:
Hi all,
I recently noticed that the F80C has a tendency to flip upside down on the
runway and then keep rolling along upside down hanging from its wheels.
This diff adds contact points at the wingtip fuel tanks and at the nose
and tail. I
On Thursday 17 May 2007 18:19, Martin Spott wrote:
Or even better, follow in the footsteps of the Lightning and A-10 and
make use of the superb improved tutorial system ;-)
I thought about that one, too, but I guess it's quite a huge task to
add such an animated tutorial
Actually it's
On Sat, 19 May 2007, gh.robin wrote:
Are sure F80C needs that update, the existing one gives the right position,
when we fly it push and pull the joystick , from the external view we can see
it rotating on an axis correctly situated (somewhere on the CG).
100% sure, no. But I do see that
Hi all,
I recently noticed that the F80C has a tendency to flip upside
down on the
runway and then keep rolling along upside down hanging from its wheels.
This diff adds contact points at the wingtip fuel tanks and at the nose
and tail. I also moved the visual reference point 185 back to
Hi All,
I have a pair of patches for the c182 and c182rg.
It fixes in PLIB a transparency issue where the semi-transparent prop-disk
allows you see through the fuselage when viewing from the front.
It also modifies the aileron roll response and elevator pitch response so
the aircraft feels a
On Sat, 19 May 2007, Jon S. Berndt wrote:
Also, the problem with the aircraft flipping is probably due to landing gear
specification. It has nothing to do with the visual reference point, of
course. I thought I had checked this model out once in JSBSim by itself, and
it seemed fine. Maybe I
Hi All,
I have a pair of patches for the c182 and c182rg.
It fixes in PLIB a transparency issue where the semi-transparent prop-disk
allows you see through the fuselage when viewing from the front.
It also modifies the aileron roll response and elevator pitch response so
the aircraft
On Sat 19 May 2007 18:40, Jon S. Berndt wrote:
Hi all,
I recently noticed that the F80C has a tendency to flip upside
down on the
runway and then keep rolling along upside down hanging from its wheels.
This diff adds contact points at the wingtip fuel tanks and at the nose
and
Stuart Buchanan wrote:
I have a pair of patches for the c182 and c182rg.
Done for CVS HEAD (OSG),
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
--
Hi,
Does the pick animation hurt the plib version in any way, is it just out
of function? If it doesn't hurt, we could just disable the unknown pick
animation warning and everything would be fine.
You are correct in general, but in this particular case I had created some
3-D hotspots
On Sat, 19 May 2007, Anders Gidenstam wrote:
The VRP issue was something I noticed when adding the contact points. The
aircraft is from FlightGear CVS. I've verified the relation between
FDM gear positions and the 3d-model for the updated version by falling of
the carrier forwards and
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2007-05-13_06:52:45 (mfranz)
/var/cvs/SimGear-0.3/source/simgear/scene/material/mat.cxx
/var/cvs/SimGear-0.3/source/simgear/scene/material/mat.hxx
s/resistence/resistance/
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