Re: [Flightgear-devel] osg material animaton

2007-05-19 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Mathias Fröhlich wrote: Tim, On Tuesday 08 May 2007, Tim Moore wrote: There is also a second assumption in the animation system: The textures for the liveries are expected not to be in the osg::Drawables. That is not always true and is

Re: [Flightgear-devel] osg material animaton

2007-05-19 Thread Harald JOHNSEN
Tim Moore wrote: You can't set the render bin, but you can set any other attribute or mode in the StateSet. If that causes the StateSet to change its opacity, well, that's a problem. There is no reason to dynamicaly change the renderbin, if the object can be transparent then it will be in

Re: [Flightgear-devel] patch for osgViewer and statistics

2007-05-19 Thread gh.robin
Hello Tim, Mathias, This is a digest of tests i have done , (and a repeat of previous separated mails) I try to understand the big FPS differences i get when i build FG first with an old OSG library 10 april 2007, second with a recent OSG library 1.9.4 version FG was patched with Tim Moore

Re: [Flightgear-devel] Flash2a Patch

2007-05-19 Thread Maik Justus
Martin Spott schrieb am 18.05.2007 12:57: Hi Stuart, Stuart Buchanan wrote: The fix is plib-only, and removes some OSG-only features (pick animation). However, I'm happy for it to go into both branches to keep things consistent. Well, I'm uncertain if we really should kick a

[Flightgear-devel] --enable-ai-models and --multiplay

2007-05-19 Thread Maik Justus
Hi, if you look into the forum or read the IRC and even the mailing list, you get aware, that many new users are not able to start the multiplayer option, due to a missing --enable-ai-models option. And probably much more potential players fail at this point and don't ask and don't try to use

Re: [Flightgear-devel] --enable-ai-models and --multiplay

2007-05-19 Thread Harald JOHNSEN
Maik Justus wrote: Hi, if you look into the forum or read the IRC and even the mailing list, you get aware, that many new users are not able to start the multiplayer option, due to a missing --enable-ai-models option. And probably much more potential players fail at this point and don't ask

Re: [Flightgear-devel] --enable-ai-models and --multiplay

2007-05-19 Thread Vivian Meazza
Maik Justus wrote Sent: 19 May 2007 10:34 if you look into the forum or read the IRC and even the mailing list, you get aware, that many new users are not able to start the multiplayer option, due to a missing --enable-ai-models option. And probably much more potential players fail at

[Flightgear-devel] electrical system patch

2007-05-19 Thread Harald JOHNSEN
Hi, this patch will propagate zero volt to the output properties when...there is no current at all. Atm if you switch all inputs off (alt bat switches) you still have 24v at the outputs. Harald. Index: electrical.cxx === RCS

Re: [Flightgear-devel] --enable-ai-models and --multiplay

2007-05-19 Thread Reagan Thomas
Maik Justus wrote: Hi, [...] - predefining of all multiplayer options in the launchers, that you can enable the multiplayer option by one mouse click. I've wanted this one for a while. The only problem I see is which server to supply as a default. At least remembering the last server

[Flightgear-devel] manual pitch propeller in Yasim?

2007-05-19 Thread Detlef Faber
Hi everybody, I'm currently working on the Bf-109 propeller adjust mechanism, which is a bit different than the constant speed solution. It is basically an adjustable pitch propeller with an automatic pitch adjustment to match airspeed and a running-line of RPM/manifold pressure relation. I'd

[Flightgear-devel] FG to the rescue?

2007-05-19 Thread Nick Warne
Hi all, I think this has already been done? http://news.bbc.co.uk/1/low/uk/6670155.stm Nick ;-) - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of

[Flightgear-devel] F80C FDM patch for additional contact points and more correct 3d-model location

2007-05-19 Thread Anders Gidenstam
Hi all, I recently noticed that the F80C has a tendency to flip upside down on the runway and then keep rolling along upside down hanging from its wheels. This diff adds contact points at the wingtip fuel tanks and at the nose and tail. I also moved the visual reference point 185 back to

Re: [Flightgear-devel] Flash2a Patch

2007-05-19 Thread Stuart Buchanan
--- Maik Justus wrote: Martin Spott schrieb am 18.05.2007 12:57: Hi Stuart, Stuart Buchanan wrote: The fix is plib-only, and removes some OSG-only features (pick animation). However, I'm happy for it to go into both branches to keep things consistent. Well, I'm

Re: [Flightgear-devel] F80C FDM patch for additional contact points and more correct 3d-model location

2007-05-19 Thread gh.robin
On Sat 19 May 2007 17:34, Anders Gidenstam wrote: Hi all, I recently noticed that the F80C has a tendency to flip upside down on the runway and then keep rolling along upside down hanging from its wheels. This diff adds contact points at the wingtip fuel tanks and at the nose and tail. I

Re: [Flightgear-devel] An-2 v0.2 ready!

2007-05-19 Thread AJ MacLeod
On Thursday 17 May 2007 18:19, Martin Spott wrote: Or even better, follow in the footsteps of the Lightning and A-10 and make use of the superb improved tutorial system ;-) I thought about that one, too, but I guess it's quite a huge task to add such an animated tutorial Actually it's

Re: [Flightgear-devel] F80C FDM patch for additional contact points and more correct 3d-model location

2007-05-19 Thread Anders Gidenstam
On Sat, 19 May 2007, gh.robin wrote: Are sure F80C needs that update, the existing one gives the right position, when we fly it push and pull the joystick , from the external view we can see it rotating on an axis correctly situated (somewhere on the CG). 100% sure, no. But I do see that

Re: [Flightgear-devel] F80C FDM patch for additional contact points and more correct 3d-model location

2007-05-19 Thread Jon S. Berndt
Hi all, I recently noticed that the F80C has a tendency to flip upside down on the runway and then keep rolling along upside down hanging from its wheels. This diff adds contact points at the wingtip fuel tanks and at the nose and tail. I also moved the visual reference point 185 back to

[Flightgear-devel] Model and handling patch to c182, c182rg

2007-05-19 Thread Stuart Buchanan
Hi All, I have a pair of patches for the c182 and c182rg. It fixes in PLIB a transparency issue where the semi-transparent prop-disk allows you see through the fuselage when viewing from the front. It also modifies the aileron roll response and elevator pitch response so the aircraft feels a

Re: [Flightgear-devel] F80C FDM patch for additional contact points and more correct 3d-model location

2007-05-19 Thread Anders Gidenstam
On Sat, 19 May 2007, Jon S. Berndt wrote: Also, the problem with the aircraft flipping is probably due to landing gear specification. It has nothing to do with the visual reference point, of course. I thought I had checked this model out once in JSBSim by itself, and it seemed fine. Maybe I

Re: [Flightgear-devel] Model and handling patch to c182, c182rg

2007-05-19 Thread Jon S. Berndt
Hi All, I have a pair of patches for the c182 and c182rg. It fixes in PLIB a transparency issue where the semi-transparent prop-disk allows you see through the fuselage when viewing from the front. It also modifies the aileron roll response and elevator pitch response so the aircraft

Re: [Flightgear-devel] F80C FDM patch for additional contact points and more correct 3d-model location

2007-05-19 Thread gh.robin
On Sat 19 May 2007 18:40, Jon S. Berndt wrote: Hi all, I recently noticed that the F80C has a tendency to flip upside down on the runway and then keep rolling along upside down hanging from its wheels. This diff adds contact points at the wingtip fuel tanks and at the nose and

Re: [Flightgear-devel] Model and handling patch to c182, c182rg

2007-05-19 Thread Martin Spott
Stuart Buchanan wrote: I have a pair of patches for the c182 and c182rg. Done for CVS HEAD (OSG), Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! --

Re: [Flightgear-devel] Flash2a Patch

2007-05-19 Thread Olaf Flebbe
Hi, Does the pick animation hurt the plib version in any way, is it just out of function? If it doesn't hurt, we could just disable the unknown pick animation warning and everything would be fine. You are correct in general, but in this particular case I had created some 3-D hotspots

Re: [Flightgear-devel] F80C FDM patch for additional contact points and more correct 3d-model location

2007-05-19 Thread Anders Gidenstam
On Sat, 19 May 2007, Anders Gidenstam wrote: The VRP issue was something I noticed when adding the contact points. The aircraft is from FlightGear CVS. I've verified the relation between FDM gear positions and the 3d-model for the updated version by falling of the carrier forwards and

[Flightgear-devel] Weekly CVS Changelog Summary: SimGear

2007-05-19 Thread Curtis L. Olson
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-05-13_06:52:45 (mfranz) /var/cvs/SimGear-0.3/source/simgear/scene/material/mat.cxx /var/cvs/SimGear-0.3/source/simgear/scene/material/mat.hxx s/resistence/resistance/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=