Thanx for the reply AnMaster!
Since I am using only osg for my development, there could of course be
some incompatabilities for the plib libraries. I experienced also
changes in appearance when updating osg one week ago but I will
investigate further.
This rather raw model however is just a
Thanx for the reply!
The sound system is on the todo list for the next patch, didn't have
time to review it yet. I have to dig in sounds much deeper since they
are a key component to realism.
Fly on,
Markus
Maik Justus wrote:
Hi Markus,
thanks for the new aircraft.
I found a small problem
Am Mittwoch, den 11.07.2007, 09:17 +0200 schrieb Markus Zojer:
Thanx for the reply AnMaster!
Since I am using only osg for my development, there could of course be
some incompatabilities for the plib libraries.
This is the object sorting bug in plib. The transparent objects need to
be
On 07/10/2007 01:40 PM, Csaba Halász wrote:
Maybe try the sed hack with a shorter prefix, such as replacing
_ZNSt6vector with _ZNSt6vectorX. Note that it is a pretty brutal thing
to do for the whole binary, and might break it in a million ways.
1) It's more likely to work if the replacement
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512
Maik Justus wrote:
Hi,
just for clarification:
The leading slash has no influence, if a property if transferred over
the MP-protocol (that is a hard-coded list).
But if you use an absolute path instead of a relative, then the
animation
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512
gh.robin wrote:
On Wed 11 July 2007 10:18, Maik Justus wrote:
Hi,
just for clarification:
The leading slash has no influence, if a property if transferred over
the MP-protocol (that is a hard-coded list).
But if you use an absolute path
On Wed 11 July 2007 10:18, Maik Justus wrote:
Hi,
just for clarification:
The leading slash has no influence, if a property if transferred over
the MP-protocol (that is a hard-coded list).
But if you use an absolute path instead of a relative, then the
animation depends only on the absolute
On Wed 11 July 2007 13:30, AnMaster wrote:
gh.robin wrote:
That is exactly what i wonder, with the increase of aircraft animations,
there is , and will be, more and more, accurate animations,
= for instance highly detailed gears with compression animation,
struts, actuators,
On Wednesday 11 July 2007 12:59, gh.robin wrote:
Compression animation is costly and not very useful to be seen in an MP
environment, so it could be only seen on the user/pilot side.
Is that really true though? Consider especially how many MP aircraft are
visible at any one time; even at a
Hi Gérad,
gh.robin schrieb am 11.07.2007 13:59:
Compression animation is costly and not very useful to be seen in an MP
environment, so it could be only seen on the user/pilot side.
Now all animations are done on all MP aircrafts every frame. If the
property is not transferred over the MP
On 7/11/07, John Denker [EMAIL PROTECTED] wrote:
On 07/10/2007 01:40 PM, Csaba Halász wrote:
Maybe try the sed hack with a shorter prefix, such as replacing
_ZNSt6vector with _ZNSt6vectorX. Note that it is a pretty brutal thing
to do for the whole binary, and might break it in a million
On 07/11/2007 07:26 AM, gh.robin wrote:
Could it be possible , to limit the MP animation only to property surface
position property/, the model creators will take care of i.
When making the animations, he could decide if one specification is valuable
for the pilot only or valuable for both
Hi Maik,
Am Mittwoch, den 11.07.2007, 14:42 +0200 schrieb Maik Justus:
Hi Gérad,
gh.robin schrieb am 11.07.2007 13:59:
Compression animation is costly and not very useful to be seen in an MP
environment, so it could be only seen on the user/pilot side.
Now all animations are done
Try downloading it, installing it, go out to the Datcom directory (folder on
your desktop), find the Examples directory, double-clickon Citation.dcm,
then when that process finishes, double click on Citation.ac and
citation.lfi. 5 minutes tops. It is SO easy now on Windows. Now, building
your own
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