[Flightgear-devel] 3d file formats and crease angles

2007-11-04 Thread Roberto Inzerillo
Hi, I've been modeling for fgfs a few objects around the world. I'm used to output everything as .AC files since it looks to me it's the most used format in FGFS but that has a few limitations that I'd like not having. The one I'm concerned now is the crease angle limitation. AC3D makes me set

Re: [Flightgear-devel] 3d file formats and crease angles

2007-11-04 Thread Vivian Meazza
Roberto Sent: 04 November 2007 09:55 Hi, I've been modeling for fgfs a few objects around the world. I'm used to output everything as .AC files since it looks to me it's the most used format in FGFS but that has a few limitations that I'd like not having. The one I'm concerned

Re: [Flightgear-devel] 3d file formats and crease angles

2007-11-04 Thread Roberto Inzerillo
Vivian Meazza ha scritto: You are quite right AC3D has crease angle set on a per-object basis, and AFAIK, there is no way round this. I have not found it a limitation - it is a transition value between crease and smooth. Like you, if there isn't a convenient value I break the object. There's

Re: [Flightgear-devel] 3d file formats and crease angles

2007-11-04 Thread Heiko Schulz
Hi, I still have problems what you mean with crease angles - do you mean how smooth you can get a object? I noticed that .ac need more vertices to get a object smooth and roundly. I did some experiments with .osg. Interesting: it is rendered like you see it in Blender. I think .osg is a good

Re: [Flightgear-devel] 3d file formats and crease angles

2007-11-04 Thread Harald JOHNSEN
Vivian Meazza wrote: Roberto Sent: 04 November 2007 09:55 Hi, I've been modeling for fgfs a few objects around the world. I'm used to output everything as .AC files since it looks to me it's the most used format in FGFS but that has a few limitations that I'd like not having. The one

Re: [Flightgear-devel] Syd's Robinson R22

2007-11-04 Thread Georg Vollnhals
SydSandy schrieb: Thank for the encouraging reviews ... According to the documentation I read , it is very sensitive to control inputs ... but Im afraid I haven't found airfoil numbers , so I'm relying on Maik (again) to fix it :) (Sorry Maik , it's your fault I'm a helicopter nut now ! )

Re: [Flightgear-devel] Syd's Robinson R22

2007-11-04 Thread gerard robin
On dim 4 novembre 2007, Georg Vollnhals wrote: SydSandy schrieb: Thank for the encouraging reviews ... According to the documentation I read , it is very sensitive to control inputs ... but Im afraid I haven't found airfoil numbers , so I'm relying on Maik (again) to fix it :) (Sorry Maik

Re: [Flightgear-devel] 3d file formats and crease angles

2007-11-04 Thread Roberto Inzerillo
Heiko Schulz ha scritto: I still have problems what you mean with crease angles - do you mean how smooth you can get a object? I noticed that .ac need more vertices to get a object smooth and roundly. Sort of ... smoothness is achieved using more vertices where angle crease limits cannot

Re: [Flightgear-devel] 3d file formats and crease angles

2007-11-04 Thread Heiko Schulz
Hi, it is not much I know about. First I have to give you an url: www.openscenegraph.org You can download there OSG. It will also run on windows and shows nice demos of abilities of OSG. In the datas you will find a lot of examples and some .osg files like the cessna and so on. OSG is a ASCII

Re: [Flightgear-devel] 3d file formats and crease angles

2007-11-04 Thread Roberto Inzerillo
Harald JOHNSEN ha scritto: The one I'm concerned now is the crease angle limitation. AC3D makes me set a crease angle for an entire object and does not let me choose to set different crease angles to each surface inside the same object. This does not make sense. A crease angle is

[Flightgear-devel] Thank You to - Csaba Hal?sz for fixing Concorde

2007-11-04 Thread Forums Virgin Net
Just a Big Thank you to Csaba Hal?sz for fixing the VS vertical Speed issue in Concorde it is working perfectly now :) Aerotro Online FlightGear Simulator Tracker Page. http://mpserver04.flightgear.org

[Flightgear-devel] [Fwd: Re: [Flightgear-cvslogs] CVS: data/Aircraft/R22/Models R22.xml, 1.3, 1.4 paint1.rgb, 1.1, 1.2 r22.ac, 1.3, 1.4]

2007-11-04 Thread Georg Vollnhals
Original-Nachricht Betreff:Re: [Flightgear-cvslogs] CVS: data/Aircraft/R22/Models R22.xml, 1.3, 1.4 paint1.rgb, 1.1, 1.2 r22.ac, 1.3, 1.4 Datum: Mon, 05 Nov 2007 03:18:06 +0100 Von:Georg Vollnhals [EMAIL PROTECTED] An: Syd Adams [EMAIL PROTECTED] Referenzen:

Re: [Flightgear-devel] [Fwd: Re: [Flightgear-cvslogs] CVS: data/Aircraft/R22/Models R22.xml, 1.3, 1.4 paint1.rgb, 1.1, 1.2 r22.ac, 1.3, 1.4]

2007-11-04 Thread SydSandy
On Mon, 05 Nov 2007 04:08:23 +0100 Georg Vollnhals [EMAIL PROTECTED] wrote: Original-Nachricht Betreff: Re: [Flightgear-cvslogs] CVS: data/Aircraft/R22/Models R22.xml, 1.3, 1.4 paint1.rgb, 1.1, 1.2 r22.ac, 1.3, 1.4 Datum:Mon, 05 Nov 2007 03:18:06 +0100 Von: