Hi,
I've been modeling for fgfs a few objects around the world. I'm used to
output everything as .AC files since it looks to me it's the most used
format in FGFS but that has a few limitations that I'd like not having.
The one I'm concerned now is the crease angle limitation.
AC3D makes me set
Roberto
Sent: 04 November 2007 09:55
Hi,
I've been modeling for fgfs a few objects around the world.
I'm used to
output everything as .AC files since it looks to me it's the
most used
format in FGFS but that has a few limitations that I'd like
not having.
The one I'm concerned
Vivian Meazza ha scritto:
You are quite right AC3D has crease angle set on a per-object basis, and
AFAIK, there is no way round this. I have not found it a limitation - it is
a transition value between crease and smooth. Like you, if there isn't a
convenient value I break the object. There's
Hi,
I still have problems what you mean with crease
angles - do you mean how smooth you can get a object?
I noticed that .ac need more vertices to get a object
smooth and roundly.
I did some experiments with .osg. Interesting: it is
rendered like you see it in Blender.
I think .osg is a good
Vivian Meazza wrote:
Roberto
Sent: 04 November 2007 09:55
Hi,
I've been modeling for fgfs a few objects around the world.
I'm used to
output everything as .AC files since it looks to me it's the
most used
format in FGFS but that has a few limitations that I'd like
not having.
The one
SydSandy schrieb:
Thank for the encouraging reviews ...
According to the documentation I read , it is very sensitive to control
inputs ... but Im afraid I haven't found airfoil numbers , so I'm relying on
Maik (again) to fix it :) (Sorry Maik , it's your fault I'm a helicopter nut
now ! )
On dim 4 novembre 2007, Georg Vollnhals wrote:
SydSandy schrieb:
Thank for the encouraging reviews ...
According to the documentation I read , it is very sensitive to control
inputs ... but Im afraid I haven't found airfoil numbers , so I'm relying
on Maik (again) to fix it :) (Sorry Maik
Heiko Schulz ha scritto:
I still have problems what you mean with crease
angles - do you mean how smooth you can get a object?
I noticed that .ac need more vertices to get a object
smooth and roundly.
Sort of ... smoothness is achieved using more vertices where angle
crease limits cannot
Hi,
it is not much I know about.
First I have to give you an url:
www.openscenegraph.org
You can download there OSG. It will also run on
windows and shows nice demos of abilities of OSG. In
the datas you will find a lot of examples and some
.osg files like the cessna and so on.
OSG is a ASCII
Harald JOHNSEN ha scritto:
The one I'm concerned now is the crease angle limitation.
AC3D makes me set a crease angle for an entire object and
does not let
me choose to set different crease angles to each surface
inside the same
object.
This does not make sense. A crease angle is
Just a Big Thank you to Csaba Hal?sz for fixing the VS vertical Speed issue in
Concorde it is working perfectly now :)
Aerotro
Online FlightGear Simulator Tracker Page.
http://mpserver04.flightgear.org
Original-Nachricht
Betreff:Re: [Flightgear-cvslogs] CVS: data/Aircraft/R22/Models
R22.xml, 1.3, 1.4 paint1.rgb, 1.1, 1.2 r22.ac, 1.3, 1.4
Datum: Mon, 05 Nov 2007 03:18:06 +0100
Von:Georg Vollnhals [EMAIL PROTECTED]
An: Syd Adams [EMAIL PROTECTED]
Referenzen:
On Mon, 05 Nov 2007 04:08:23 +0100
Georg Vollnhals [EMAIL PROTECTED] wrote:
Original-Nachricht
Betreff: Re: [Flightgear-cvslogs] CVS: data/Aircraft/R22/Models
R22.xml, 1.3, 1.4 paint1.rgb, 1.1, 1.2 r22.ac, 1.3, 1.4
Datum:Mon, 05 Nov 2007 03:18:06 +0100
Von:
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