[Flightgear-devel] CVS Pre OSG PLIB

2008-08-07 Thread gerard robin
Hello, I know my question could be funny. Is There any update of the Pre OSG PLIB CVS branch forecast ? or is it definitively frozen. As long we don't have nice shadows and 3D Clouds, when we demonstrate FG the 1.00 version is now, only available. :( -- Gérard

Re: [Flightgear-devel] HEADS UP: Scenery regeneration

2008-08-07 Thread Ralf Gerlich
Hi! Ralf Gerlich wrote: While it seems to me that the workaround should work, due to previous experience with TerraGear and its subtleties I would not want to bet on it. ...and I see that I was right not to bet: The workaround doesn't work. TerraGear failed on the first try building the

Re: [Flightgear-devel] HEADS UP: Scenery regeneration

2008-08-07 Thread Curtis Olson
On Thu, Aug 7, 2008 at 7:08 AM, Ralf Gerlich wrote: I have just checked once more and found that triangles for the extremely small triangle parts simply do not exist. They are not generated by TriangleJRS. Hi Ralf, As far as I know, terragear doesn't do extra edge splitting before handing

Re: [Flightgear-devel] CVS Pre OSG PLIB

2008-08-07 Thread Melchior FRANZ
* gerard robin -- Thursday 07 August 2008: Is There any update of the Pre OSG PLIB CVS branch forecast ? or is it definitively frozen. It's not formally frozen. There were a few bugfixes committed after the 1.0 release for the case that we'd have to make an urgent bugfix release. This didn't

Re: [Flightgear-devel] HEADS UP: Scenery regeneration

2008-08-07 Thread Frederic Bouvier
- Curtis Olson a écrit : On Thu, Aug 7, 2008 at 7:08 AM, Ralf Gerlich wrote: I have just checked once more and found that triangles for the extremely small triangle parts simply do not exist. They are not generated by TriangleJRS. Hi Ralf, As far as I know, terragear doesn't

Re: [Flightgear-devel] HEADS UP: Scenery regeneration

2008-08-07 Thread Curtis Olson
On Thu, Aug 7, 2008 at 9:55 AM, Ralf Gerlich wrote: Sorry to correct you, but in Triangle::build() the segment lists are built using TGTriSegments::unique_divide_and_add(), which does segment splitting if TerraGear thinks that one of the end-nodes lies on an already known edge. These checks

Re: [Flightgear-devel] HEADS UP: Scenery regeneration

2008-08-07 Thread Ralf Gerlich
Hi! I have uploaded a picture showing the situation in the example of VHHH to http://www.custom-scenery.org/fileadmin/people/rgerlich/vhhh.png This is an export from QGIS, using shapefiles I generate from test printouts of TerraGear. I forgot to color this properly, but actually the textures and