Heiko Schulz wrote:
I began with making new cloud textures and shaping via xml. Creating clouds
is
easier than I thought though it is a lot of work- like building an aircraft!
;-)
Here is a video featuring the 3d-clouds with new textures. I need still work
on
shaping and creating
Tat,
Tatsuhiro Nishioka wrote:
Clicking FlightGear-cvs-bin-20081116.dmg at the middle of the webpage for
getting the dmg file.
Is this one supposed to work on 10.4 ?
Cheers,
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends
Hi,
On Nov 16, 2008, at 6:53 PM, Martin Spott wrote:
Clicking FlightGear-cvs-bin-20081116.dmg at the middle of the webpage for
getting the dmg file.
Is this one supposed to work on 10.4 ?
Good point.
I hope so but haven't tested yet. might work only on 10.5
Feedbacks from Tiger users
Hello,
About Carrier capabilities with JSBSim , we have had a talk about it.
Was said that we could not get the same features than we have with YASim.
Since JSBSim with the external_reactions / forces offer a real flexibility (
magnitude, azimuth, direction, timing, BODY, LOCAL, WIND), it was a
On Sunday 16 November 2008 00:02:13 Durk Talsma wrote:
I believe that the code has now matured enough to give it a wider audience.
Therefore, I intend to commit this code tomorrow. I will also commit a
small sample of the EHAM demo that we are working on.
Done. I have also included a small
On dimanche 05 octobre 2008, Durk Talsma wrote:
While I'm at it. :-)
With each release we include a selection of representative aircraft that
highlight FlightGear's capabilities. Inclusion criteria include:
Completeness, variability across categories, realism, suitability for demo
flights
mkdir ~/.fgfs
That's it.
On Nov 16, 2008, at 8:58 PM, Tatsuhiro Nishioka wrote:
Hi,
On Nov 16, 2008, at 6:53 PM, Martin Spott wrote:
Clicking FlightGear-cvs-bin-20081116.dmg at the middle of the webpage for
getting the dmg file.
Is this one supposed to work on 10.4 ?
Good point.
I hope
As thoughts are turning towards a release, I wanted to bring up a couple of
things. This time we are depending on libraries -- OpenSceneGraph -- that are
not usually built statically. They are built for dynamic linking, and libraries
that implement data file loading are loaded and linked on
Tim Moore a écrit :
I'm happy to punt Windows and Mac issues to people who are knowledgeable
about
that. For Linux, should we try to build a binary release to an LSB standard?
http://ldn.linuxfoundation.org/lsb
For Windows users, I already provide builds that includes the complete
On dimanche 16 novembre 2008, Tim Moore wrote:
As thoughts are turning towards a release, I wanted to bring up a couple of
things. This time we are depending on libraries -- OpenSceneGraph -- that
are not usually built statically. They are built for dynamic linking, and
libraries that
gerard robin wrote:
On dimanche 16 novembre 2008, Tim Moore wrote:
As thoughts are turning towards a release, I wanted to bring up a couple of
things. This time we are depending on libraries -- OpenSceneGraph -- that
are not usually built statically. They are built for dynamic linking, and
...
Hi there,
I'm not really using FlightGear and so am not too keen to spend a lot of
time following this up, but as per request below I'm forwarding this to the
devel mailing list in the hopes that that it's helpful to someone.
Best,
Thomas
-- Forwarded message --
From:
Hi,
I always pack everything inside FlightGear.app folder.
The OSG in Mac binary package includes frameworks (same as DLL or so) and
plugins.
The GUI launcher calls a script (fgfs.sh) that sets DYLD_LIBRARY_PATH (same as
LD_LIBRARY_PATH in linux) to specify plugin folders
before invoking fgfs.
Hello,
Done. I have also included a small sample of the new xml
based airline data
(schedules for KLM and KLM cityhopper, which should give a
fairly good
impression of the system's capabilities). This is part
of the EHAM demo that
we are currently working on. I will commit the rest
Just to approach the perspective of a new release from a slightly different
angle. I would indeed like to start piecing it all together. As I mentioned
previously, my last three months have been rather hectic. Starting a new job,
moving, and being without an internet connection for nearly two
Hi Gerard,
On Sunday 16 November 2008 15:22:50 gerard robin wrote:
could you include the Caudron C684
http://wiki.flightgear.org/images/f/fa/C684-1.png
Great Aircraft, Model, FDM, Cockpit ...
It should be able to pretend.
Cheers
Thanks for pointing out this little gem. I took it up
On Sunday 16 November 2008 20:34:48 Heiko Schulz wrote:
Small? I think people with lower computer perfomance will have problems-
but there is always --proportion=1.0
Ah yes, the one file I committed does contain the singlemost largest operator
at EHAM. The sample is small in the sense that I
On dimanche 16 novembre 2008, Tim Moore wrote:
gerard robin wrote:
SNIP
That's works for me, or at least the cmake equivalent does, but we're
talking about a binary release where we don't ask end users to build
packages.
SNIP
I hope i misunderstand , and what you say is not an other
On Sun, 16 Nov 2008 08:38:18 + (GMT), Stuart wrote in message
[EMAIL PROTECTED]:
Heiko Schulz wrote:
I began with making new cloud textures and shaping via xml.
Creating clouds is easier than I thought though it is a lot of
work- like building an aircraft! ;-)
Here is a video
..aye, just one li'l thing, shouldn't the other 2
planes vanish in the
denser clouds? I've seen wings 'n engines
disappear in cloudy hide 'n
seek, can happen several times a second.
Yep- and so much as I know it is on the To-Do-List of Stuart
But when you look into other sims liek
Hi Durk,
Glad to hear that you can be heading onto the release process.
On Nov 17, 2008, at 5:59 AM, Durk Talsma wrote:
- Compile a comprehensive change log
- Finish the final selection of aircraft for inclusion in the release
- Check any issues that may come up with regard to Scenery
-
Works basically well for me in all the CVS versions on OS X 10.5.5
Model Name: iMac
Model Identifier: iMac8,1
Processor Name: Intel Core 2 Duo
Processor Speed: 3.06 GHz
Number Of Processors: 1
Total Number Of Cores:2
L2 Cache: 6 MB
Memory: 2 GB
Hi Richard,
Thanks for the report. I really appreciate it.
I'm also glad that it works on GeForce 8800!!
On Nov 17, 2008, at 8:26 AM, Richard Hornby wrote:
One odd issue is that in video playback of the BO105 the blades are not
turning and the aircraft carries its own shadow with it!
This
On Sun, 16 Nov 2008 22:58:36 + (GMT), Heiko wrote in message
[EMAIL PROTECTED]:
..aye, just one li'l thing, shouldn't the other 2
planes vanish in the
denser clouds? I've seen wings 'n engines
disappear in cloudy hide 'n
seek, can happen several times a second.
Yep- and
2008/11/17 Tatsuhiro Nishioka [EMAIL PROTECTED]:
Thanks for the report. I really appreciate it.
I'm also glad that it works on GeForce 8800!!
Tatsuhiro,
I've tried FlightGear-cvs-bin-20081116.dmg on my 24 iMac but it
crashes. Here are the relevant parameters:
- CPU is an Intel Core 2 Duo
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