Re: [Flightgear-devel] More 3D cloud changes

2008-12-15 Thread Tim Moore
Yon Uriarte wrote: Hi, On Sun, Dec 14, 2008 at 6:12 PM, Heiko Schulz aeitsch...@yahoo.de mailto:aeitsch...@yahoo.de wrote: My last cloudset has fewer but larger sprites. I did this because I noticed that it saves a lot of fps. On the forum Gijs noticed the same with my

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-12-15 Thread Stuart Buchanan
Martin Spott wrote: Not meaning to complain or trying to urge anyone, I just wanted to report back that setting: --prop:/environment/weather-scenario=METAR either on the command line or in the ~/-fgfsrc file still does neither set the Weather source to METAR in the Weather Scenario

[Flightgear-devel] Bouquet for you guys but one ?

2008-12-15 Thread Craig Benbow
Hi to all the developers, Just want to let you know how much I appreciate your good work. FG has come a long way and the latest CVS I am now running is a superb piece of work. Thank you all for your diligence and hard work we appreciate it greatly. Now I just have one little glitch that seems to

Re: [Flightgear-devel] Translations

2008-12-15 Thread Laurent Vromman
I have sent the wrong file last time. Sorry for this new mistake. Please send me some returns about this file. Let me know if there is something I must change in order to put it in the repository. Laurent Le 9 décembre 2008 14:43, Laurent Vromman laur...@vromman.org a écrit : Sorry, the

Re: [Flightgear-devel] More 3D cloud changes

2008-12-15 Thread Yon Uriarte
Hi, On Mon, Dec 15, 2008 at 10:20 AM, Tim Moore timo...@redhat.com wrote: Yon Uriarte wrote: Hi, On Sun, Dec 14, 2008 at 6:12 PM, Heiko Schulz aeitsch...@yahoo.de mailto:aeitsch...@yahoo.de wrote: My last cloudset has fewer but larger sprites. I did this because I

Re: [Flightgear-devel] More 3D cloud changes

2008-12-15 Thread gerard robin
On lundi 15 décembre 2008, Yon Uriarte wrote: Hi, On Mon, Dec 15, 2008 at 10:20 AM, Tim Moore timo...@redhat.com wrote: Yon Uriarte wrote: SNIP Yeah, at least not here (3870, 10x overkill for FG). I maximize the window from default (800x600?) to aprox 1600x1200 and the frame rate

Re: [Flightgear-devel] More 3D cloud changes

2008-12-15 Thread Heiko Schulz
No, the cost of blending is proportional to the area blended on the screen, so a few large sprites vs. many small sprites should cost about the same. It is true that it takes longer to sort a large number of sprites, but I'm not worried about the sorting cost at this point. Theory

Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: data/Aircraft/747-400/Models/Liveries KLM.xml, 1.1, 1.2

2008-12-15 Thread Durk Talsma
On Monday 15 December 2008 19:43:25 Melchior Franz wrote: Update of /var/cvs/FlightGear-0.9/data/Aircraft/747-400/Models/Liveries In directory baron.flightgear.org:/tmp/cvs-serv29180/Models/Liveries Modified Files: KLM.xml Log Message: fix broken xml syntax Ah, thanks for catching

Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: data/Aircraft/747-400/Models/Liveries KLM.xml, 1.1, 1.2

2008-12-15 Thread Melchior FRANZ
* Durk Talsma -- Monday 15 December 2008: Ah, thanks for catching these. ./scripts/tools/fg-check did this for me. (It also found other problems.) m. :-) -- SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las

Re: [Flightgear-devel] More 3D cloud changes

2008-12-15 Thread Yon Uriarte
Hi, On Mon, Dec 15, 2008 at 6:00 PM, Heiko Schulz aeitsch...@yahoo.de wrote: Theory vs praxis ;-) I just tested it- no, more sprites = less fps Are you testing with drawing off? Where do I change the number of sprites? heh, so many .xmls What is your CPU? If you feel so inclined, try

Re: [Flightgear-devel] More 3D cloud changes

2008-12-15 Thread Heiko Schulz
Theory vs praxis ;-) I just tested it- no, more sprites = less fps Are you testing with drawing off? Where do I change the number of sprites? heh, so many .xmls What is your CPU? cloudlayers.xml -clouds - num-sprites10/num-sprites I use a Dualcore 2,6 Ghz If you feel so inclined,

[Flightgear-devel] tree rendering. was: More 3D cloud changes

2008-12-15 Thread Yon Uriarte
Hi, or one could even more trivially do: Index: F:/c/flightgear-svn-performance/SimGear/simgear/scene/tgdb/ShaderGeometry.hxx === --- F:/c/flightgear-svn-performance/SimGear/simgear/scene/tgdb/ShaderGeometry.hxx (revision 96) +++

Re: [Flightgear-devel] tree rendering. was: More 3D cloud changes

2008-12-15 Thread Yon Uriarte
Hi, decided to test it - more weirdness, it's not the attributes, with this patch (still using attributes) it runs at 150+fps. Index: F:/c/flightgear-svn-performance/SimGear/simgear/scene/tgdb/ShaderGeometry.hxx === ---

Re: [Flightgear-devel] tree rendering. was: More 3D cloud changes

2008-12-15 Thread Yon Uriarte
Hi, ok, last tree-rendering patch spam. Using attached patch (with no attributes) and coverage /= 10.0 in obj.cxx: Result: ufo, v=0, 160fps: http://img266.imageshack.us/my.php?image=treessimpledlpatchbt7.jpg click on the image to zoom it. RAM usage seems to be under control. Go overheat your

Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: data/Aircraft/A6M2 a6m2-sound.xml, 1.1, 1.2

2008-12-15 Thread Frederic Bouvier
Hi Tat, - Tatsuhiro Nishioka a écrit : Update of /var/cvs/FlightGear-0.9/data/Aircraft/A6M2 In directory baron.flightgear.org:/tmp/cvs-serv3209 Modified Files: a6m2-sound.xml Log Message: Modified: to use p51d sounds in /Sounds for file sharing. Do you plan to add p51d sound

Re: [Flightgear-devel] Flightgear-devel Digest, Vol 32, Issue 24

2008-12-15 Thread Tom Betka
I have taken a bit of time to test the CVS Cessna 172P, and have made a few observations. The observations were made flying v1.0.0 on Windows XP, but with last week's CVS aircraft. I do not have FG compiled on Windows, and my Linux machine doesn't have nearly the performance as my Windows

Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: data/Aircraft/A6M2 a6m2-sound.xml, 1.1, 1.2

2008-12-15 Thread Tatsuhiro Nishioka
Hi, On Dec 16, 2008, at 6:05 AM, Frederic Bouvier fredfgf...@free.fr wrote: Hi Tat, - Tatsuhiro Nishioka a écrit : Update of /var/cvs/FlightGear-0.9/data/Aircraft/A6M2 In directory baron.flightgear.org:/tmp/cvs-serv3209 Modified Files: a6m2-sound.xml Log Message: Modified: to

Re: [Flightgear-devel] Flightgear-devel Digest, Vol 32, Issue 24

2008-12-15 Thread Jon S. Berndt
3) I find that either the torque or P-factor (or both) modeling for this emulation is unrealistic. When climbing at 75 knots with the Turn Coordinator (TC) ball centered, the aircraft must be banked to the right in order to maintain heading. This is unrealistic, and I recall that I had

[Flightgear-devel] o-320 issues

2008-12-15 Thread John Denker
On 12/15/2008 04:31 PM, Tom Betka wrote a long note making a number of good points. Thanks! Let me join the discussion here: HP = [(2pi)*(Torque)*(RPM)] / 33000 [1] Right. That's the formula I've been using when quoting shaft horsepower numbers. ...one can easily see that the only

Re: [Flightgear-devel] FlightGear-1.99.5-RC2

2008-12-15 Thread John Denker
On 12/12/2008 09:36 AM, Durk Talsma wrote: If all goes well, I would like to prepare the final release version next Friday. Wow. Until that time please hold back on committing anything risky, and give these prereleases a decent workout. Let's try to make this the best FlightGear

Re: [Flightgear-devel] o-320 issues

2008-12-15 Thread John Denker
On 12/15/2008 11:43 PM, Ron Jensen wrote: As mentioned above, the MAP readings are not a bug Well, then we need to find another word for it. Perhaps we can call it a counterintuitive, unrealistic, and undocumented feature. In effect it is a highly nonlinear governor feature. The real O-320,