Re: [Flightgear-devel] The use of models from other formats

2009-02-05 Thread Tim Moore
FGD ML wrote: Hi All, Just got directed to your list today. Hope I'm posting this right as that is a first for me too. Sorry if I goofed too. Welcome! I'm one of a bunch of content makers, I recently had a conversation with Stuart, and felt it worth exploring this a bit further with

Re: [Flightgear-devel] The use of models from other formats

2009-02-05 Thread Jon Stockill
Tim Moore wrote: I don't know what to say about AC3D, but Blender has such a large community that I doubt you need to be suffering in isolation this way. Surely this is a known problem with a workaround? Before people spend too much time on that if you have a small sample model that

Re: [Flightgear-devel] YASim sliding helicopters bug

2009-02-05 Thread Martin Spott
Jon S. Berndt jonsber...@comcast.net wrote: Well, just very few years ago 'we' (TM) had a patch in our budget that would have allowed JSBSim to do excellent simulation of a tire's contact area. Some of us have seen with their own eyes that the guy (the submitter of the respective patch)

Re: [Flightgear-devel] The use of models from other formats

2009-02-05 Thread FGD ML
2009/2/5 Jon Stockill li...@stockill.net Tim Moore wrote: I don't know what to say about AC3D, but Blender has such a large community that I doubt you need to be suffering in isolation this way. Surely this is a known problem with a workaround? Before people spend too much time on

Re: [Flightgear-devel] The use of models from other formats

2009-02-05 Thread FGD ML
2009/2/5 Tim Moore timo...@redhat.com FGD ML wrote: Hi All, Just got directed to your list today. Hope I'm posting this right as that is a first for me too. Sorry if I goofed too. Welcome! Thanks, that feels a whole lot better now! (seriously!) I'm going to work through this a part

Re: [Flightgear-devel] YASim sliding helicopters bug

2009-02-05 Thread Jon S. Berndt
To put it a bit provoking (no personal offense intended!) for the sake of getting the status right, this looks to me that we're never going to have this feature of proper tire/ground reaction simulation in FlightGear simply because the involved folks prefer to play around with smaller,

Re: [Flightgear-devel] terrasync - location change improvements

2009-02-05 Thread Alex Perry
Thank you, those are both useful bug reports with the approach I took. Let me come up with clean fixes for both of them and then get back to you. On Wed, Feb 4, 2009 at 11:57 PM, Frederic Bouvier fredfgf...@free.fr wrote: Hi Alex, your version compiles under windows, but needs a continuous

Re: [Flightgear-devel] The use of models from other formats

2009-02-05 Thread LeeE
On Wednesday 04 February 2009, FGD ML wrote: Hi All, Just got directed to your list today. Hope I'm posting this right as that is a first for me too. Sorry if I goofed too. I'm one of a bunch of content makers [snip...] Re the choice of model format; have you got a .3ds exporter for LW?

Re: [Flightgear-devel] YASim sliding helicopters bug

2009-02-05 Thread Diogo Kastrup
Em Qui, 2009-02-05 às 11:34 +, Martin Spott escreveu: To put it a bit provoking (no personal offense intended!) for the sake of getting the status right, this looks to me that we're never going to have this feature of proper tire/ground reaction simulation in FlightGear simply because the

Re: [Flightgear-devel] YASim sliding helicopters bug

2009-02-05 Thread Melchior FRANZ
* Diogo Kastrup -- Thursday 05 February 2009: The bigger problem with this approach is the Carrier, but I don't see why it shouldn't work. Although I haven't got it working so far. I hope this can be solved soon, so I can send the patch as a proof of concept. IMHO it is working pretty well on

[Flightgear-devel] fuel gauges ...

2009-02-05 Thread syd adams
Hello -- Create and Deploy Rich Internet Apps outside the browser with Adobe(R)AIR(TM) software. With Adobe AIR, Ajax developers can use existing skills and code to build responsive, highly engaging applications that

[Flightgear-devel] fuel gauges ...

2009-02-05 Thread syd adams
Hello , I would like to know if the jsbsim 'consumables/fuel/tank[?]/level-lb' property name could be changed to level-lbs for compatability sake ... Currently I have to chech the condition of that property to properly animate a fuel gauge and to me , level-lb just doesnt read right ...

Re: [Flightgear-devel] fuel gauges ...

2009-02-05 Thread Anders Gidenstam
On Thu, 5 Feb 2009, syd adams wrote: Hello , I would like to know if the jsbsim 'consumables/fuel/tank[?]/level-lb' property name could be changed to level-lbs for compatability sake ... Currently I have to chech the condition of that property to properly animate a fuel gauge and to me

[Flightgear-devel] Q: OpenGL version requirement for FlightGear 1.9.1

2009-02-05 Thread David L. Page
What are the OpenGL version requirements for FlightGear 1.9.1? I haven't found a reference in FG documentation, yet. I have only seen specifications for the latest nVidia or ATI cards. Best regards, --Dave -- David L. Page Knoxville, Tennessee davidp...@ieee.org 865.607.8192

Re: [Flightgear-devel] The use of models from other formats

2009-02-05 Thread FGD ML
2009/2/5 Tim Moore timo...@redhat.com It would be most useful to inquire in the Lightwave community what people do for export to games. Well this would always depend on the game in question as that is what generally calls the shots in the main. OSG supports DirectX .x files, Flight

Re: [Flightgear-devel] fuel gauges ...

2009-02-05 Thread syd adams
And since I brought it up , yes, I'll track down and make the required animations changes . (If the other aircraft modellers have no objection). On Thu, Feb 5, 2009 at 4:09 PM, Jon S. Berndt jonsber...@comcast.netwrote: Sounds like a good idea to me to change it to lbs. Jon -Original

Re: [Flightgear-devel] fuel gauges ...

2009-02-05 Thread syd adams
If we get started with that we could also change all JSBSim aircraft using /engines/engine[x]/mp-osi for sound or animations to use mp-inhg as both those properties are actually in inHg (I'd like to remove the misnamed mp-osi property from JSBSim.cxx). Cheers, Anders Ah yes , I always

Re: [Flightgear-devel] fuel gauges ...

2009-02-05 Thread syd adams
On Thu, Feb 5, 2009 at 4:09 PM, Jon S. Berndt jonsber...@comcast.netwrote: Sounds like a good idea to me to change it to lbs. Jon Oh good . Thanks Jon . I'll send a patch after I test it better to make sure I don't break anything , and find all other uses of it , unless Anders has beat me

Re: [Flightgear-devel] fuel gauges ...

2009-02-05 Thread syd adams
Hello , Ok, I have everything in the data folder converted to /level-lbs. (The Concorde was a bit of a nightmare) ... :) If someone could commit the patch , I'm ready to commit the data ... Thanks . -- Create and

Re: [Flightgear-devel] YASim sliding helicopters bug

2009-02-05 Thread Jon S. Berndt
To put it a bit provoking (no personal offense intended!) for the sake of getting the status right, this looks to me that we're never going to have this feature of proper tire/ground reaction simulation in FlightGear simply because the involved folks prefer to play around with smaller,

Re: [Flightgear-devel] The use of models from other formats

2009-02-05 Thread Arnt Karlsen
On Thu, 5 Feb 2009 11:07:45 +, FGD wrote in message 9dfda0650902050307n513838b7x6f06bca893b2b...@mail.gmail.com: 2009/2/5 Jon Stockill li...@stockill.net Tim Moore wrote: I don't know what to say about AC3D, but Blender has such a large community that I doubt you need to be