FGD ML wrote:
Hi All,
Just got directed to your list today. Hope I'm posting this right as
that is a first for me too. Sorry if I goofed too.
Welcome!
I'm one of a bunch of content makers, I recently had a conversation with
Stuart, and felt it worth exploring this a bit further with
Tim Moore wrote:
I don't know what to say about AC3D, but Blender has such a large community
that
I doubt you need to be suffering in isolation this way. Surely this is a
known
problem with a workaround?
Before people spend too much time on that if you have a small sample
model that
Jon S. Berndt jonsber...@comcast.net wrote:
Well, just very few years ago 'we' (TM) had a patch in our budget that
would have allowed JSBSim to do excellent simulation of a tire's
contact area. Some of us have seen with their own eyes that the guy
(the submitter of the respective patch)
2009/2/5 Jon Stockill li...@stockill.net
Tim Moore wrote:
I don't know what to say about AC3D, but Blender has such a large
community that
I doubt you need to be suffering in isolation this way. Surely this is a
known
problem with a workaround?
Before people spend too much time on
2009/2/5 Tim Moore timo...@redhat.com
FGD ML wrote:
Hi All,
Just got directed to your list today. Hope I'm posting this right as
that is a first for me too. Sorry if I goofed too.
Welcome!
Thanks, that feels a whole lot better now! (seriously!)
I'm going to work through this a part
To put it a bit provoking (no personal offense intended!) for the sake
of getting the status right, this looks to me that we're never going to
have this feature of proper tire/ground reaction simulation in
FlightGear simply because the involved folks prefer to play around with
smaller,
Thank you, those are both useful bug reports with the approach I took.
Let me come up with clean fixes for both of them and then get back to
you.
On Wed, Feb 4, 2009 at 11:57 PM, Frederic Bouvier fredfgf...@free.fr wrote:
Hi Alex,
your version compiles under windows, but needs a continuous
On Wednesday 04 February 2009, FGD ML wrote:
Hi All,
Just got directed to your list today. Hope I'm posting this
right as that is a first for me too. Sorry if I goofed too.
I'm one of a bunch of content makers
[snip...]
Re the choice of model format; have you got a .3ds exporter for LW?
Em Qui, 2009-02-05 às 11:34 +, Martin Spott escreveu:
To put it a bit provoking (no personal offense intended!) for the sake
of getting the status right, this looks to me that we're never going
to
have this feature of proper tire/ground reaction simulation in
FlightGear simply because the
* Diogo Kastrup -- Thursday 05 February 2009:
The bigger problem with this approach is the Carrier, but I
don't see why it shouldn't work. Although I haven't got it
working so far. I hope this can be solved soon, so I can
send the patch as a proof of concept. IMHO it is working
pretty well on
Hello
--
Create and Deploy Rich Internet Apps outside the browser with Adobe(R)AIR(TM)
software. With Adobe AIR, Ajax developers can use existing skills and code to
build responsive, highly engaging applications that
Hello ,
I would like to know if the jsbsim 'consumables/fuel/tank[?]/level-lb'
property name could be changed to level-lbs for compatability sake ...
Currently I have to chech the condition of that property to properly animate
a fuel gauge and to me , level-lb just doesnt read right ...
On Thu, 5 Feb 2009, syd adams wrote:
Hello ,
I would like to know if the jsbsim 'consumables/fuel/tank[?]/level-lb'
property name could be changed to level-lbs for compatability sake ...
Currently I have to chech the condition of that property to properly animate
a fuel gauge and to me
What are the OpenGL version requirements for FlightGear 1.9.1?
I haven't found a reference in FG documentation, yet. I have only seen
specifications for the latest nVidia or ATI cards.
Best regards,
--Dave
--
David L. Page
Knoxville, Tennessee
davidp...@ieee.org
865.607.8192
2009/2/5 Tim Moore timo...@redhat.com
It would be most useful to inquire in the Lightwave community what people
do for
export to games.
Well this would always depend on the game in question as that is what
generally calls the shots in the main.
OSG supports DirectX .x files, Flight
And since I brought it up , yes, I'll track down and make the required
animations changes . (If the other aircraft modellers have no objection).
On Thu, Feb 5, 2009 at 4:09 PM, Jon S. Berndt jonsber...@comcast.netwrote:
Sounds like a good idea to me to change it to lbs.
Jon
-Original
If we get started with that we could also change all JSBSim
aircraft using /engines/engine[x]/mp-osi for sound or animations to use
mp-inhg as both those properties are actually in inHg (I'd like to
remove the misnamed mp-osi property from JSBSim.cxx).
Cheers,
Anders
Ah yes , I always
On Thu, Feb 5, 2009 at 4:09 PM, Jon S. Berndt jonsber...@comcast.netwrote:
Sounds like a good idea to me to change it to lbs.
Jon
Oh good . Thanks Jon . I'll send a patch after I test it better to make
sure I don't break anything , and find all other uses of it , unless Anders
has beat me
Hello ,
Ok, I have everything in the data folder converted to /level-lbs.
(The Concorde was a bit of a nightmare) ... :)
If someone could commit the patch , I'm ready to commit the data ...
Thanks .
--
Create and
To put it a bit provoking (no personal offense intended!) for the sake
of getting the status right, this looks to me that we're never going to
have this feature of proper tire/ground reaction simulation in
FlightGear simply because the involved folks prefer to play around with
smaller,
On Thu, 5 Feb 2009 11:07:45 +, FGD wrote in message
9dfda0650902050307n513838b7x6f06bca893b2b...@mail.gmail.com:
2009/2/5 Jon Stockill li...@stockill.net
Tim Moore wrote:
I don't know what to say about AC3D, but Blender has such a large
community that
I doubt you need to be
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