[Flightgear-devel] Difference between AIBallistic and Ballistic-Submodels?

2009-02-18 Thread Heiko Schulz
Hi, Trying to make a pickupable load for the S-64E Skycrane I digged in into AI- Ballistic models. It seems to be buggy, then the AI-Model dissapear when force-stabilized enabled, which is pretty bad for me. Regarding the Hunter and the Seahawk I noticed that it uses the AI-Ballistic and the

[Flightgear-devel] create AI

2009-02-18 Thread el allaoui zakaria
hi, I'm still a beginner in FG and I want to add AI aircraft in my scenario and handling: create, update and remove the AI. someone could help me. thank you. topaz -- Open Source Business Conference (OSBC), March 24-25,

Re: [Flightgear-devel] [PATCH] to enhance translate animation

2009-02-18 Thread Torsten Dreyer
I'd be happy if someone considers commiting this. ... Index: animation.cxx === RCS file: /var/cvs/SimGear-0.3/source/simgear/scene/model/animation.cxx,v Hmmm - nobody?

Re: [Flightgear-devel] Difference between AIBallistic andBallistic-Submodels?

2009-02-18 Thread Vivian Meazza
Heiko Schulz wrote Trying to make a pickupable load for the S-64E Skycrane I digged in into AI- Ballistic models. It seems to be buggy, then the AI-Model dissapear when force-stabilized enabled, which is pretty bad for me. Regarding the Hunter and the Seahawk I noticed that it uses the AI-