Hi,
I also believe that we should move away from CVS.
svn would have the benefit that it is very easy to use if you know cvs.
Distributes systems have their huge benefits. If that DVCS is git or hg is more
or less a matter of taste IMO.
The downside is that distributes systems are more
Subject says it all, I think - what do people think about doing a
1.9.2 release just before FSWeekend (i.e first week of November)?
There's been enough improvements across the board (JSBSim updates,
many divions by zero / NaN fixes, improved random objects; just for
starters - I'm sure
Is it possible to find detailed information for each method of Node object
which is in $FG_ROOT/Nasal/props.nas file.
Actually my problem as follows: I'm taking input from an input box and i
assign it to a property. I want it to be a numeric value (double for
example) but it's always a string.
Hi,
Not only the problem with multiplayer...
But as I heard rumble Tim will come up with some further nice changings for
graphic in a couple of week, so it might be better to wait.
I can live with a release around christmas like the last year- but only if we
have a better Beta-test!
Cheers
HHS
Hi Syd!
It seems that you forgot to add file itself to fg-data,
Aircraft/dhc6/Models/registration.xml
-- Переслане повідомлення --
From: Syd Adams sydad...@baron.flightgear.org
To: flightgear-cvsl...@lists.sourceforge.net
Date: Sun, 30 Aug 2009 03:00:23 -0500
Subject:
As I mentioned before , I've been looking for the missing player in the
pilot list and model view.
If I comment out the 2 lines below foreach , in multiplayer.nas at line
374 ...
foreach (var n; props.globals.getNode(ai/models,
1).getChildren(multiplayer)) {
#if
If I may make one humble suggestion as (essentially) an observer here -- I
would suggest at the very least that the issue with missing players in
Multiplayer mode be ironed out first. I don't know what level of priority
most developers give the Multiplayer system (I suspect not very high) --
On 09/05/09 13:22, Torsten Dreyer wrote:
Looks like this is a chicken-egg problem:
The chicken:
The model class in multiplayer.nas listens on the
property /ai/models/model-added and checks for all models the
property valid to be true.
The egg:
When AIManager attaches a model, it
Think this page on creating a super project and having submodules is
a good read.
http://git.or.cz/gitwiki/GitSubmoduleTutorial
;-)
Mathias Fröhlich wrote:
Hi,
I also believe that we should move away from CVS.
svn would have the benefit that it is very easy to use if you know cvs.
Thanks for looking into it.Torsten , just got home from a soggy camping trip
, so I can
dry out and test your changes :)
cheers
On Sat, Sep 5, 2009 at 1:22 PM, Torsten Dreyer tors...@t3r.de wrote:
As I mentioned before , I've been looking for the missing player in the
pilot list and model
Hi Anders
Finally I found the time for a benchmark, and it turns out that a complete
clone of 'data', using a 1.5Mb/s link, takes more than 3 hours.
I think that if we switch to git, and if we expect the size of 'data' to
keep growing at a brisk pace (addition of great new aircrafts, fancy new
Hello.
Unless Im doing something wrong , I'm now getting these errors trying to
compile FG...
navradio.cxx: In member function ‘virtual void FGNavRadio::update(double)’:
navradio.cxx:362: error: ‘struct SGVec3d’ has no member named ‘sg’
navradio.cxx:362: error: ‘struct SGVec3d’ has no member
After the first test I'm getting ...
Nasal runtime error: nil used in numeric context
at /home/syd/FGFS/data/Nasal/multiplayer.nas, line 275
which of coarse causes the pilot list to not appear. Will
continue testing .
Changing line 275 in multiplayer.nas to
distance-to-km: distance / 1000.0 or 0,
appears to get things running again.
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