- Ron Jensena écrit :
On Thursday 13 May 2010 20:43:06 小龙 陈 wrote:
Hi,
I use a Flightgear under windows, so How can I enable the stereo to
see the
red and cyan effect in Flightgear? Thanks!
You must set ENVIRONMENT VARIABLES for OSG. I can not tell you how to
do that
on windows
Hi,
it seems, not all the MP servers are connected to the tracker currently:
# sh /root/list_mpservers_connected.sh
mpserver02.flightgear.org
mpserver07.flightgear.org
mpserver09.flightgear.org
mpserver10.flightgear.org
mpserver12.flightgear.org
mpserver13.flightgear.org
Maybe some of them
Innis Cunningham wrote:
Hi
I have tried to help with FG for about 7 years but after installing
FG 2.0 I give up.
As I am not a computer programmer I am not able to help with
coding so I tried to help with model building and AI and scenery.
With FG2.0 it would appear that the AI is currently
On Fri, 14 May 2010, Innis Cunningham wrote:
Hi
I have tried to help with FG for about 7 years but after installing
FG 2.0 I give up.
As I am not a computer programmer I am not able to help with
coding so I tried to help with model building and AI and scenery.
With FG2.0 it would appear
- HB-GRAL a écrit :
There seems to be a (maybe only ATI related) bug in fragment shaders.
I
could not find any information about this in the list/forum/bug
tracker.
Can you please check this:
Following does not work in default.frag, terrain-default.frag and
mat-anim.frag for
Some time ago I ran across this thread:
http://simhq.com/forum/ubbthreads.php/topics/2967421/Free_sourse_flight_sim_flightg.html#Post2967421
I'd to be able to rationally explain to these folks that while FlightGear
might not be up to FSX in the eye-candy department, it essentially wipes
the
Frederic Bouvier schrieb:
- HB-GRAL a écrit :
There seems to be a (maybe only ATI related) bug in fragment shaders.
I
could not find any information about this in the list/forum/bug
tracker.
Can you please check this:
Following does not work in default.frag, terrain-default.frag
HB-GRAL wrote:
Can someone send me a screen with full working recent GIT/CVS shaders
(without this change) with time-setting dusk, shader quality-level 3,
all shaders engaged, captured from top, side and back of default cp172?
Thank you very much, Y.
mpserver02 still needs to exist for the mpmap02 though ?
mpmap01 has not been working for a while
pete
On Wed, May 12, 2010 at 11:26 PM, Sabin Densmore sa...@onegecko.com wrote:
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Makes sense to me. The box I'm using has the following IP address,
On Fri, May 14, 2010 at 9:02 PM, Peter Morgan p...@freeflightsim.org wrote:
mpserver02 still needs to exist for the mpmap02 though ?
mpmap02 should stay, with the default server adjusted.
mpmap01 has not been working for a while
From here it looks as if mpserver01 was down, mpmap01 is working
Hans Janssen schrieb:
http://www.janserv.com/fgfs-screens/fgfs_shader-screens.html
hans.
Thank you very much. Can you provide me some other screens? And can you
do this with default livery instead of KLM? Still dusk?
- One closer from the front, still seeing on the wings
- And again one
Gene Buckle wrote:
I'd like to build as comprehensive list as possible that shows all the
various professional educational uses users of FlightGear.
Good idea - it's just that I'm slightly uncertain if all those people
who are involved into professional use of FlightGear are permitted to
HB-GRAL wrote:
Hans Janssen schrieb:
http://www.janserv.com/fgfs-screens/fgfs_shader-screens.html
hans.
Thank you very much. Can you provide me some other screens? And can you
do this with default livery instead of KLM? Still dusk?
- One closer from the front, still seeing on the wings
Vivian Meazza schrieb:
Are you sure the shaders you see are working? ;-)
The one that I wrote - sure :-).
Vivian
Oh! Now I see it too! This was not reflection what I have seen before, I
apologize for that - I fear the b29 ;-)
So I can replace !gl_FrontFacing with n.z 0.1 and it
Having corresponded with Innis numerous times on some Australasian scenery/AI
stuff I can say that he isn't stomping away in a huff as you describe it. He
has been a contributor to fg as he says for around 7 years, but not from a
coding point of view, rather models and AI networks, which I have
On Thu, May 13, 2010 at 7:20 PM, Innis Cunningham inn...@hotmail.com wrote:
Hi
I have tried to help with FG for about 7 years but after installing
FG 2.0 I give up.
As I am not a computer programmer I am not able to help with
coding so I tried to help with model building and AI and scenery.
Hi Chris,
I mailed you about a month or so ago, but didn't get a response as yet
- perhaps I mailed an old address, perhaps you were / are busy, etc, etc :-)
I was basically just wondering if you're still planning to release
your awesome YBBN scenery? I'll re-create it myself if necessary,
On Sat, May 15, 2010 at 1:40 AM, Chris Wilkinson
blobster...@yahoo.com.au wrote:
Currently I'm trying to build up motivation to download all the libs (again)
and rebuild 2.0 so I can see the urban shader effect, but motivation is
lacking. It should be easier.
For ubuntu/debian systems we have
[Let me try sending that again]
Innis,
I personally have appreciated your contributions over the years.
Therefore, I hope (and recommend) that you will irregularly take
another look, for example after every major release, to see whether
the technology implementation has changed and become
Actually, I managed to get Terragear, Taxidraw, FGSD, et al compiled
and working on a Karmic box. I tarred up the result (modified source and
built / installed binaries) and made them available on my web server at
http://fgvas.mattts.net/fgsd.tar.bz2 in case anyone wants it :-)
Csaba
On Sat, May 15, 2010 at 5:40 AM, Martin Spott martin.sp...@mgras.net wrote:
Gene Buckle wrote:
I'd like to build as comprehensive list as possible that shows all the
various professional educational uses users of FlightGear.
Good idea - it's just that I'm slightly uncertain if all those
On Fri, 14 May 2010, Martin Spott wrote:
Gene Buckle wrote:
I'd like to build as comprehensive list as possible that shows all the
various professional educational uses users of FlightGear.
Good idea - it's just that I'm slightly uncertain if all those people
who are involved into
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