Am 28.08.10 12:34, schrieb HB-GRAL:
Am 28.08.10 01:16, schrieb Tim Moore:
There needs to be some coordinate for the fog. You could try using
gl_FogFragCoord instead.
Tim
Thanks for your answer Tim. And what should happen when I change
gl_BackColor.a from 0.0 to 1.0 in default.vert? I see
Jon wrote:
Nice! How does one begin writing for the next issue? Is there a particular
format to follow? Order of stories?
Nice to see you're interested Jon!
I've written a little guide a while ago, which is available at the forum:
http://www.flightgear.org/forums/viewtopic.php?f=28t=7794
Hi All,
Recently, I have been working on Switzerland scenery for FlightGear. Hopefully
beta landcover will be released soon.
At the moment, I've been making use of as many materials as I can find to
accurately model the control tower at LSZB - Bern/Belp, and through some
pictures I've noticed
Hi All,
I have failed yet again to get TerraGear running on two computers.
I recently tried a technique for the first time to determine land cover from
satellite images. I am glad to say I succeeded, but there are still a number of
problems with the scenery, from null values to cloud cover.
On Tuesday 31 August 2010 21:08:32 Jon S. Berndt wrote:
Ron, Hal,
Just a reminder that this feature (arbitrary functions in engine
definitions) - I believe - works and is now in JSBSim CVS. Maybe it should
be moved to FlightGear?
Jon
I tend to keep my FlightGear up-to-date with the latest
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