Re: [Flightgear-devel] shaders heads up

2010-09-01 Thread HB-GRAL
Am 28.08.10 12:34, schrieb HB-GRAL: Am 28.08.10 01:16, schrieb Tim Moore: There needs to be some coordinate for the fog. You could try using gl_FogFragCoord instead. Tim Thanks for your answer Tim. And what should happen when I change gl_BackColor.a from 0.0 to 1.0 in default.vert? I see

Re: [Flightgear-devel] FlightGear Newsletter - August 2010

2010-09-01 Thread Gijs de Rooy
Jon wrote: Nice! How does one begin writing for the next issue? Is there a particular format to follow? Order of stories? Nice to see you're interested Jon! I've written a little guide a while ago, which is available at the forum: http://www.flightgear.org/forums/viewtopic.php?f=28t=7794

[Flightgear-devel] Airport Textures

2010-09-01 Thread J. Holden
Hi All, Recently, I have been working on Switzerland scenery for FlightGear. Hopefully beta landcover will be released soon. At the moment, I've been making use of as many materials as I can find to accurately model the control tower at LSZB - Bern/Belp, and through some pictures I've noticed

[Flightgear-devel] Request to Compile Beta Scenery

2010-09-01 Thread J. Holden
Hi All, I have failed yet again to get TerraGear running on two computers. I recently tried a technique for the first time to determine land cover from satellite images. I am glad to say I succeeded, but there are still a number of problems with the scenery, from null values to cloud cover.

Re: [Flightgear-devel] JSBSim - how to model piston en gine exhaust thrust?

2010-09-01 Thread Ron Jensen
On Tuesday 31 August 2010 21:08:32 Jon S. Berndt wrote: Ron, Hal, Just a reminder that this feature (arbitrary functions in engine definitions) - I believe - works and is now in JSBSim CVS. Maybe it should be moved to FlightGear? Jon I tend to keep my FlightGear up-to-date with the latest