Hi All,
After a period of having been extremely busy at work, following a switch of
jobs and moving to a different country, I'm slowly coming back to life.
December is already well on it's way, and it would be great if we could manage
another major release this year. Behind the scenes, James
Hi Durk and all,
Durk wrote:
After a period of having been extremely busy at work, following a switch of
jobs and moving to a different country,
I'm slowly coming back to life. December is already well on it's way, and it
would be great if we could manage
another major release this
Gijs de Rooy wrote:
Great news Durk! One thing that came up in my mind: would it be good to write
a post at the forum, to stimulate
people to put their planes into Git as soon as possible? We have quite some
nice (GPL) stuff hanging around, that's
not been commited yet [...]
Actually I'm
On Sat, 2010-12-11 at 11:08 +0100, Gijs de Rooy wrote:
Hi Durk and all,
Durk wrote:
After a period of having been extremely busy at work, following a
switch of jobs and moving to a different country,
I'm slowly coming back to life. December is already well on it's
way, and it would
2010/12/11 Martin Spott martin.sp...@mgras.net
If people
are serious about their stuff, then they'll have to learn to commit
their stuff early _without_ being faced with some release deadline.
If they don't, their problem - next time, after the release passed
without their contribution
Martin Spott wrote:
The traditional scheme that a few people have to work fulltime for a
couple of days during the release process just because others have
simply been lazy over the past year doesn't have to be this way.
This sentence was written in hurry and therefore came out a little bit
On 11.12.2010 09:16, Durk Talsma wrote:
Firstly, what is the next version number going to be. My initial
thought would be 2.1.0, but it also makes sense to call if 2.2.0
(thanks for the suggestion, James), so that we can reserve 2.1.0. for
bugfixes on the current version, or at least move toward
On 11 Dec 2010, at 11:08, Gijs de Rooy wrote:
Great news Durk! One thing that came up in my mind: would it be good to write
a post at the forum, to stimulate
people to put their planes into Git as soon as possible? We have quite some
nice (GPL) stuff hanging around, that's
not been
Hi,
Nice to hear to have a new release soon.
But:
Gijs de Rooy wrote:
Great news Durk! One thing that came up in my mind:
would it be good to write a post at the forum, to stimulate
people to put their planes into Git as soon as
possible? We have quite some nice (GPL) stuff hanging
Heiko Schulz wrote:
But I agree to Gijs that it would be more than nice to add a reminder
and a information about the started release procedure- we need the
help of the users to find out bugs and other problems.
That people don't let it commit to GIT is due to the fact, that many
people
Seconly, do we want to maintain our current aircraft selection, or do we
want to include a (partially) updated selection from our git repository, or
-alternatively- do we want to strip the entire selection down to just single
aircraft, and make the others downloadable from our main website.
Hi,
Christmas is coming closer and closer, and days are getting busier for me- not
much time left for developing.
Independant of the closer coming official release I want to have define my
roadmap of development next year and let commit my already done work.
I request merge with fgdata for
Seconly, do we want to maintain our current aircraft selection, or do we want
to include a (partially) updated selection from our git repository, or
-alternatively- do we want to strip the entire selection down to just single
aircraft, and make the others downloadable from our main
Hi all, I'm experimenting with various model file formats and the
effects system and have some questions/comments.
First I found that if you have a file 'model.ac', but also have a file
'model.osg', flightgear always loads the .osg version despite me
explicitly requesting the '.ac' in the models
Hello to everyone,
Today i had an idea about how to get more people with knowledge about
sound effects.
So far as i can see this, the thing flightgear lacks most at the moment
is a wide variety of sound effects and sound files.
FlightGear has many developers that work on the source code, 3d
On Sat, Dec 11, 2010 at 7:01 PM, Jacob Burbach jmburb...@gmail.com wrote:
Hi all, I'm experimenting with various model file formats and the
effects system and have some questions/comments.
First I found that if you have a file 'model.ac', but also have a file
'model.osg', flightgear always
Dear John and everybody,
Thank you for answer. No I think the JSBSim is not enought for my project. I
need simulate all aircraft systems, for example full engines, hydraulice,
deicing and navigation (ADF,VOR,ILS ...). I thing JSBSim is only one part of
this, but all of this I can simulate in
Sent from my Samsung Epicâ„¢ 4G
Erik Hofman e...@ehofman.com wrote:
On Wed, 2010-12-08 at 17:13 -0800, Hal V. Engel wrote:
I used 120Hz (this is the same as the freq. of the FDM) and it almost works.
But the problem is that on each run there is enough variation in the
behavior
of the
On Sat, 11 Dec 2010, Hal V. Engel wrote:
With this in mind I have used the Stuart's rating system and coded the status
line of the p51d-jsbsim-set.xml file with the following:
statusFDM: 5, Systems: 4, Model: 3, Cockpit: 3/status
Hi,
If we go down this route (I'm not convinced this need to
This is considered a feature, by some anyway :) I added this with the idea
that one could optimize ac model and substitute the optimized version. It's
never been used much and has led to complaints about getting the wrong cows.
I still think the idea is a reasonable one, but perhaps it needs
Hal V. Engel wrote:
In general I agree that just taking all of the aircraft on GIT and making
them
available for download without some kind of rating system is a bad idea.
Actually we don't, in contrast, we already _do_ have sort of a (simple)
rating schema. When you look at the Aircraft
On Saturday 11 December 2010 13:38:44 Hal V. Engel wrote:
Also I don't know if Ron is planning on updating his engine/oil cooling
code anytime soon but there is the possibility that there may be some
changes to JSBSIm still in the pipe line and these should go in as soon as
possible so that
Sorry to jump in here quickly, don't have time to formulate a full reply now as
have to pop out but I shall later.
It has always, since I joined the FG community, been my goal to overhaul the FG
sound engine.
My commercial background is as a professional Flight Simulator Sound Developer.
In
23 matches
Mail list logo