[Flightgear-devel] New feature: METAR for multiple airports

2011-01-07 Thread Torsten Dreyer
Hi, I just pushed a patch that provides functionality for more than one METAR in the property tree. This patch also provides the magnetic variation for the reporting station exposed to a property. For backwards compatibility, the METAR for the nearest airport still live under

Re: [Flightgear-devel] An introduction and what happened

2011-01-07 Thread Martin Spott
In article 13d7d9d025e1422693ae173329a5d...@circustar2 you wrote: center. They were cleaning out and I inherited an IBM x455 cluster. Its 4 chassis each equipped with 4 1.5Ghz Itanium 2's and 16GB ram for a system total of 16 Itanium 2's and 64GB ram. The topic has been pretty silent for a

Re: [Flightgear-devel] git for dummies

2011-01-07 Thread Curtis Olson
On Tue, Jan 4, 2011 at 2:44 PM, Curtis Olson wrote: Ok, thanks for all the advice. git diff --cached did show me my actual change that git diff had lost. I doubt I'll remember that next time I need it. So I'll look at making changes to a branch in the future. At the moment I'm just trying

[Flightgear-devel] mouse acceleration

2011-01-07 Thread syd adams
Hi guys. Is there any interest in mouse acceleration properties, besides myself ? I,ve added it locally , and have mouse drag pedestal controls in the Aerostar . The calculation is already done in the code, FGMouseInput.cxx , so I've simply written each to a property: At line 317: if (x !=

Re: [Flightgear-devel] mouse acceleration

2011-01-07 Thread Heiko Schulz
Hi, Can you explain it a bit more detailed? Is this the same as the manual which you move with the mouse in the B1900d-cockpit? Cheers Heiko Hi guys. Is there any interest in mouse acceleration properties, besides myself ? I,ve added it locally , and have mouse drag pedestal controls in

Re: [Flightgear-devel] git for dummies

2011-01-07 Thread Curtis Olson
Another git question ... I created a mychanges branch with git branch mychanges. I run git branch and I see a * beside mychanges in the list of branches. I make a small test edit to a file (src/GUI/MapWidget.cxx). I run git checkout next to return to the pristine unchanged branch that tracks

Re: [Flightgear-devel] mouse acceleration

2011-01-07 Thread syd adams
Yes, the two lines of code I added just write the mouse xy movement to properties.With nasal I have to calculate the movement,which is done in the mouse code already.I've set up the Aerostar so I can click and slide the throttle,mixture and propeller levers in pairs, or Shift-drag to move each

Re: [Flightgear-devel] mouse acceleration

2011-01-07 Thread Gijs de Rooy
Is there any interest in mouse acceleration properties, besides myself ? Defenitely yes! Much, much nicer/realistic for levers! Gijs -- Gaining the trust of online customers is

Re: [Flightgear-devel] mouse acceleration

2011-01-07 Thread Peter Brown
On Jan 7, 2011, at 1:13 PM, syd adams wrote: Yes, the two lines of code I added just write the mouse xy movement to properties.With nasal I have to calculate the movement,which is done in the mouse code already.I've set up the Aerostar so I can click and slide the throttle,mixture and

Re: [Flightgear-devel] git for dummies

2011-01-07 Thread ThorstenB
On Fri, Jan 7, 2011 at 6:58 PM, Curtis Olson wrote: I make a small test edit to a file (src/GUI/MapWidget.cxx). I run git checkout next to return to the pristine unchanged branch that tracks the head on gitorious --- but here is the output: $ git checkout next M src/GUI/MapWidget.cxx

Re: [Flightgear-devel] git for dummies

2011-01-07 Thread Curtis Olson
On Fri, Jan 7, 2011 at 6:58 PM, Curtis Olson wrote: I make a small test edit to a file (src/GUI/MapWidget.cxx). I run git checkout next to return to the pristine unchanged branch that tracks the head on gitorious --- but here is the output: $ git checkout next M src/GUI/MapWidget.cxx

Re: [Flightgear-devel] git for dummies

2011-01-07 Thread ThorstenB
On Fri, Jan 7, 2011 at 7:48 PM, Curtis Olson wrote: So what happens if I'm messing around with my WildCrazyIdea-I-WantToTry branch over lunch, and suddenly I get a phone call and have to jump back to doing something serious with FlightGear and need to quickly switch back to my RealWork branch.

Re: [Flightgear-devel] git for dummies

2011-01-07 Thread Curtis Olson
Hi Thorsten, Thanks for explaining this in detail. So here is my next question related to dealing with local branches. Let's say I make a local branch, make some changes, and I'm finally happy with those changes, so I commit them. (Or maybe I've committed several revisions of my changes over

Re: [Flightgear-devel] git for dummies

2011-01-07 Thread stefan riemens
Hi Curt, git merge is your friend! Perhaps a complete example workflow will help you get along: suppose you are on branch next tracking the gitorious branch next. git branch wip -- wip is now an exact copy of the next branch git checkout wip Edit files to add some really cool feature git

Re: [Flightgear-devel] git for dummies

2011-01-07 Thread Martin Spott
Curtis Olson wrote: - What is the best way to clean up my next branch of all the changes I had previously made before I created my own branch? I'd like to return it to it's pristine untouched state now that I have a local branch for my local changes. If anything else fails, if next in your

Re: [Flightgear-devel] git for dummies

2011-01-07 Thread Curtis Olson
Hi Stefan, Thanks for the reply. You are exactly right to notice that I am struggling a bit to understand the proper git workflow when dealing with branches. I have a couple more questions inserted below ... On Fri, Jan 7, 2011 at 1:39 PM, stefan riemens wrote: Hi Curt, git merge is your

Re: [Flightgear-devel] mouse acceleration

2011-01-07 Thread Torsten Dreyer
Is there any interest in mouse acceleration properties, besides myself ? Defenitely yes! Much, much nicer/realistic for levers! Gijs Good idea, and cheap to implement. I just pushed the patch with some tiny modifications. I added some code cleanup, too, to make it look more worthy

Re: [Flightgear-devel] mouse acceleration

2011-01-07 Thread Heiko Schulz
Hi, Good idea, and cheap to implement. I just pushed the patch with some tiny modifications. I added some code cleanup, too, to make it look more worthy than a 2-line-patch ;-) Torsten And now we need just a good documentation in how to use this feature.

Re: [Flightgear-devel] git for dummies

2011-01-07 Thread stefan riemens
Hi Curt, 2011/1/7 Curtis Olson curtol...@gmail.com: Hi Stefan, Thanks for the reply.  You are exactly right to notice that I am struggling a bit to understand the proper git workflow when dealing with branches.  I have a couple more questions inserted below ... On Fri, Jan 7, 2011 at 1:39

Re: [Flightgear-devel] World Scenery Reissue?

2011-01-07 Thread Curtis Olson
Locally I've been doing a complete svn update of the complete world scenery every few days and calling v2.0.0 - svn-rev-num Perhaps when 2.2.0 is released we could take the svn version of the day, call it v2.2.0 - svn-rev-num-of-that-day and push it out to the server. This is a less than optimal

Re: [Flightgear-devel] mouse acceleration

2011-01-07 Thread syd adams
Thanks,now I can undo my nasal versions.I didn't want to get too far in case the idea didnt fly;) On Friday, January 7, 2011, Heiko Schulz aeitsch...@yahoo.de wrote: Hi, Good idea, and cheap to implement. I just pushed the patch with some tiny modifications. I added some code cleanup, too,

Re: [Flightgear-devel] mouse acceleration

2011-01-07 Thread syd adams
Hi Torsten , i have one little request , could you invert the y acceleration before updating the property ? I had it inverted originally , otherwise you get negative values pushing the mouse forward , positive pulling back. It could be inverted with nasal for use , but it feels more natural with

Re: [Flightgear-devel] mouse acceleration

2011-01-07 Thread Gary Neely
Brilliant, a huge leap over click-click-click. Thank you Syd! -Gary aka Buckaroo On Fri, Jan 7, 2011 at 12:45 PM, syd adams adams@gmail.com wrote: Hi guys. Is there any interest in mouse acceleration properties, besides myself ?  I,ve added it locally , and have mouse drag pedestal