On Sat, 2011-01-29 at 01:36 +0100, Bertrand Coconnier wrote:
Hi all,
I think I have a final bug fix for JSBSim reset issues (bug #204 and
#222). I have investigated James Turner's fix and tried to understand
why it fixes the issue in every case but for gliders.
This fix has been committed
2011/1/29 Ron Jensen w...@jentronics.com:
+ double fuelDensity = Propulsion-GetTank(i)-GetDensity();
( ... )
+ Propulsion-GetTank(i)-GetContents() / fuelDensity);
Should we guard against GetDensity() returning 0?
Correct.
Please find an updated version of the patch that uses the
Hi Tom,
I was going to test 2.2.0 release candidate on Windows, so proceeded to
download the following:
http://flightgear.simpits.org:8080/job/Win32-installer/lastSuccessfulBuild/artifact/fgfs_win32_nightly_2.2.0.exe
The program installed is not a 2.2.0 but a 2.0.0.
Did I download the
Hi,
On 28 Jan 2011, at 09:02, James Turner wrote:
Looks good to me, from a visual inspection. I'll apply over the
weekend, and poke some people to test. Depending on when 2.2.0 happens
this might even be worth back-porting, but we should wait for some
positive testing feedback before
Hello, all.
Please find attached patch for fix animation in existing Fokker-50 AI
model (fgdata/AI/Aircraft/Fokker-50/*xml).
PS: I found that some AI models does take-of from opposite runways at
near one time (most of 737's taking of from RW 20, all other from RW 2)
during testing of my changes
Hi all,
Please find attached a patch that fixes bugs #47 and #184. It restores
functionality of command line arguments --vc, --roll-deg, --pitch-deg,
etc. Note also that this patch has also a positive side effect : it
restores functionality of the 'airspeed (kt)' cell of the 'Position
Aircraft in
On 30.01.2011 14:55, Bertrand Coconnier wrote:
Please find attached a patch that fixes bugs #47 and #184. It restores
functionality of command line arguments --vc, --roll-deg, --pitch-deg,
etc. Note also that this patch has also a positive side effect : it
restores functionality of the
On Sun, Jan 30, 2011 at 1:58 PM, Frederic Bouvier fredfgf...@free.fr wrote:
I noticed three things under Windows :
1. the state of menu entry Help Joystick information is not modified
when I remove or add a joystick after start
Confirmed, but unrelated to the patch. The joystick
On 30 Jan 2011, at 14:07, ThorstenB wrote:
Great, would be awesome to have this part of FDM integration fixed! I'll
do a few tests and then push to next.
Everyone else please test and report new issues (JSBSim and YASim).
If nothing new is reported, we should also patch the 2.2.0 branch.
On 30 Jan 2011, at 14:24, Csaba Halász wrote:
2. if I do Reload input with the joystick already recognized, axes
goes wrong and I have to do a Reset to initialize them.
3. if I remove the joystick while the joystick information dialog is
displayed and reload input, fgfs segfault.
2. if I do Reload input with the joystick already recognized, axes
goes wrong and I have to do a Reset to initialize them.
3. if I remove the joystick while the joystick information dialog is
displayed and reload input, fgfs segfault.
Don't see these problems under debian linux
- Csaba Halász a écrit :
On Sun, Jan 30, 2011 at 1:58 PM, Frederic Bouvier
wrote:
I noticed three things under Windows :
1. the state of menu entry Help Joystick information is not modified
when I remove or add a joystick after start
Confirmed, but unrelated to the patch.
On Sun, 30 Jan 2011, Frederic Bouvier wrote:
Maybe DirectInput would do a better job here, but we still use the
legacy api inherited from the early days of Windows.
DirectInput support would be a huge win for the Windows build.
g.
--
Proud owner of F-15C 80-0007
http://www.f15sim.com -
On Sun, Jan 30, 2011 at 8:51 PM, Frederic Bouvier fredfgf...@free.fr wrote:
But if you start without a joystick, you won't be able to open that dialog
That is true. Easily fixed by reevaluating the menu state after the
reload. Should probably be refactored a little to avoid code
duplication (I
I just put in another p51d-jsbsim merge request.
This merge mostly affect the exterior 3D model.
It now has much improve textures with seams, rivets and access panels.
Some changes were made to the nose area of the 3D model to make the line
smoother.
This also includes some minor
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