Re: [Flightgear-devel] ..pulseaudio fix in ubuntu,

2011-02-13 Thread Erik Hofman
On Sat, 2011-02-12 at 22:01 +, Martin Spott wrote: Yup, I'm using this in Linux school-server setups with diskless terminals, works perfectly even with two dozend (or more) clients streaming audio at the same time. I know that PA is subject to well-founded criticism because it puts a

[Flightgear-devel] complex landing gear animation without any computation

2011-02-13 Thread Citronnier - Alexis Bory
Hi all, I just hover above a bunch of discussions about how to complete a not so complex L/G animation. Well, I have done some nice landing gear, see A-10, A-6E, f14b. I didn't use any maths for that. No nasal, no perl, no python... No maths function from the FDM either. The XML interpolation

Re: [Flightgear-devel] ..pulseaudio fix in ubuntu,

2011-02-13 Thread Harry Campigli
So from an FG perspective, While leaving the default effects on the system chip, and setting up a stream with PA so it does the work. How difficult would it me be to point the nav audio for example, at the PA stream going to another motherboard sound chip? Back to changes in OpenAl and

Re: [Flightgear-devel] ..pulseaudio fix in ubuntu,

2011-02-13 Thread Erik Hofman
On Sun, 2011-02-13 at 17:38 +0700, Harry Campigli wrote: So from an FG perspective, While leaving the default effects on the system chip, and setting up a stream with PA so it does the work. How difficult would it me be to point the nav audio for example, at the PA stream going to

Re: [Flightgear-devel] ..pulseaudio fix in ubuntu,

2011-02-13 Thread Harry Campigli
Thanks Eric, With out yet looking in depth at how the sound is done in SG and FG, I guess this means its a similar task using PA or putting in another couple of sound cards as far as what I need to modify. More cards would avoid the PA overhead on the processor already mentioned. Harry On

Re: [Flightgear-devel] ..pulseaudio fix in ubuntu,

2011-02-13 Thread Martin Spott
Erik Hofman wrote: On Sat, 2011-02-12 at 22:01 +, Martin Spott wrote: I know that PA is subject to well-founded criticism because it puts a lot more load onto the 'server' machine than a clever system design would allow - but, hey, it works quite nicely with nowadays speedy CPU's ;-)

[Flightgear-devel] Scenery: airport tower positions

2011-02-13 Thread ThorstenB
Hi, there are two fixes concerning the tower positions at EDLL and EGLL in the bug tracker (see attached files EDDL.twr.xml and EGLL.twr.xml). Can someone update the scenery / TerraSync database with these files please - and take care of these issues:

Re: [Flightgear-devel] Scenery: airport tower positions

2011-02-13 Thread Csaba Halász
On Sun, Feb 13, 2011 at 2:36 PM, ThorstenB bre...@gmail.com wrote: there are two fixes concerning the tower positions at EDLL and EGLL in the bug tracker (see attached files EDDL.twr.xml and EGLL.twr.xml). Just to have a written record of it somewhere, let me tell you another crazy idea of

Re: [Flightgear-devel] Scenery: airport tower positions

2011-02-13 Thread Martin Spott
Hi Thorsten, ThorstenB wrote: there are two fixes concerning the tower positions at EDLL and EGLL in the bug tracker (see attached files EDDL.twr.xml and EGLL.twr.xml). Can someone update the scenery / TerraSync database with these files please - and take care of these issues: Will check.

Re: [Flightgear-devel] ..pulseaudio fix in ubuntu,

2011-02-13 Thread Erik Hofman
On Sun, 2011-02-13 at 12:09 +, Martin Spott wrote: Maybe PulseAudio is doing nothing else than just picking up mainstream attitudes - intentionally. Let's give an example; My implementation of AAX/OpenAL can mix audio multiple times faster than OpenAL-Soft does. In fact if i add a

Re: [Flightgear-devel] Scenery: airport tower positions

2011-02-13 Thread ThorstenB
On 13.02.2011 14:59, Martin Spott wrote: Will check. Last time I looked at the proposed change for EDDL it seemed to me that the requested 'fix' was inappropriate because the tower positions was correct. Therefore I'm a bit cautions when people submit Scenery-related bug-reports and declare

[Flightgear-devel] c172p updates (minimize action-sim)

2011-02-13 Thread dave perry
Hi Guys, I have a clean local c172p ready to push that includes: - working nose gear link animation in terms of compression-norm using xml interpolation - working main gear animation in terms of compression-norm using xml interpolation - moved NAV0 and NAV1 needle deflection filters to

Re: [Flightgear-devel] c172p updates (minimize action-sim)

2011-02-13 Thread Stuart Buchanan
On 13 Feb 2011, at 19:26, dave perry wrote: Hi Guys, I have a clean local c172p ready to push that includes: - working nose gear link animation in terms of compression-norm using xml interpolation - working main gear animation in terms of compression-norm using xml interpolation -

Re: [Flightgear-devel] c172p updates (minimize action-sim)

2011-02-13 Thread dave perry
On 02/13/2011 12:43 PM, Stuart Buchanan wrote: On 13 Feb 2011, at 19:26, dave perry wrote: Hi Guys, I have a clean local c172p ready to push that includes: - working nose gear link animation in terms of compression-norm using xml interpolation - working main gear animation in terms of

Re: [Flightgear-devel] Carrier Altitude

2011-02-13 Thread henri orange
Hi, Peter I have done from an old code by Gérard a process which answer to the request. It adjust the altitude of the Carrier, when cruising, according to the visual surface of the water. But mistake, it does answer to any condition, including the Tsumani effect when two tiles are not the same

Re: [Flightgear-devel] Carrier Altitude

2011-02-13 Thread jean
Le 13/02/2011 23:32, henri orange a écrit : Hi, Peter I have done from an old code by Gérard a process which answer to the request. It adjust the altitude of the Carrier, when cruising, according to the visual surface of the water. But mistake, it does answer to any condition, including

Re: [Flightgear-devel] c172p scissors interpolations and main rotation interpolations

2011-02-13 Thread dave perry
On 02/12/2011 12:59 PM, Torsten Dreyer wrote: By the way. The filtering that will remain in the c172p action-sim.nas for the nav radio could be moved to navradio.cxx. Here again, the needle damping and the needle behavior when tuned to an out-of-range frequency or when the gs is out of range

[Flightgear-devel] AH-1 Merge Request

2011-02-13 Thread Jack Mermod
Hi, It appears my last merge request was ignored, but that no longer matters as I have a new update. This update includes some impressive additions thanks to a graphic designer that wished to contribute to our aircraft. See these screenshots:

[Flightgear-devel] Use of included xml files from Instruments-3d/* from an aircraft located outside of $FG_ROOT

2011-02-13 Thread Hal V. Engel
I starting working on making the SCR-522C radio functional and ran into a problem. Looking at other devices in Aircraft/Instruments3d to see how I could initialize the device I found that the kma20 does this by using a initialization xml file that is included from the aircraft-set.xml file.

Re: [Flightgear-devel] Use of included xml files from Instruments-3d/* from an aircraft located outside of $FG_ROOT

2011-02-13 Thread ThorstenB
On 14.02.2011 07:58, Hal V. Engel wrote: When working on this from an aircraft that is not located in $FG_ROOT (IE. my clone of fg-data using fg-aircraft=my fgdata clone/my aircraft) I was getting file not found errors. At first I though that perhaps I had a typo or something similar in my