Re: [Flightgear-devel] METAR loading rules

2011-03-03 Thread thorsten . i . renk
The metar realwx controller checks every 60 seconds for a station reporting metar and loads that data if the station id has changed since the last check. It also rechecks the metar every 15 minutes for the unchanged station. Okay, so every 60 seconds, the controller * determines what the

Re: [Flightgear-devel] Real-time shipping traffic

2011-03-03 Thread Harry Campigli
Hello Stuart, Have you gone any further with your AIS scripting? I have 2 receivers, one AIS for marine and the other ADS-B for aircraft, I am planning on driving AI aircraft and ships with both Probably need some kind of proxy or relay server on them as well. Also there some processing steps

Re: [Flightgear-devel] Texture efficiency

2011-03-03 Thread thorsten . i . renk
I would have guessed that loading these images would be an infrequent hit making file size a relatively small factor, but if the system is continually swapping them out and reloading them for some reason, that might not be so. *shrugs* It's reasonable to set things up in such a way that a

Re: [Flightgear-devel] Logos and licensing

2011-03-03 Thread Vivian Meazza
Chris wrote: ...snip... In my personal opinion, knowingly allowing the use of trademarks in aircraft liveries without the permission of the trademark holder *damages* this Project's integrity. However, if the consensus of the core development team is that this kind of hair splitting is

Re: [Flightgear-devel] Logos and licensing

2011-03-03 Thread Heiko Schulz
Hi Vivian, I'm currently short in time, but some things here are wrong. I photograph in my free time, and I'm beeing a webmaster, so I do know a bit about laws, copyrights etc. regarding photos. I will come with the corrections up today later. But the law in germany is not much different than

Re: [Flightgear-devel] Logos and licensing

2011-03-03 Thread Jon S. Berndt
I'm going to set you all a simple multiple choice test - pay attention because I'm only going to say this once: 7. Do I have to ask permission of the motor manufacturer, the professional photographer, or you to make or to publish my work on the internet? A. No B. Yes 8. I got there

Re: [Flightgear-devel] Logos and licensing

2011-03-03 Thread Heiko Schulz
Hi, To make it clear again: trademarks are copyrighted mostly arround the word. At least in USA and good old europe. Inproper use of trademarks is not allowed. How this inproper use is defined is different in many countries. USA has the Fair Use thing, but this isn't accepted in other

Re: [Flightgear-devel] Logos and licensing

2011-03-03 Thread Heiko Schulz
I have to add something about arial photos (german law): Aerial photos doesn't need permission to be published unless it hurts the privatsphere of anyone. -- Free Software Download: Index, Search Analyze Logs and

Re: [Flightgear-devel] list of aircraft that don't load in fgdata

2011-03-03 Thread Peter Brown
On Jan 27, 2011, at 3:21 AM, Erik Hofman wrote: The Bronco has been updated last week and should work properly (I tested it), granted .. not in fgrun. The Fokker50-Denim file seems to be outdated and superseded by the livery selection system. Will update that soon. Erik Erik, I

Re: [Flightgear-devel] Logos and licensing

2011-03-03 Thread Vivian Meazza
Jon I'm going to set you all a simple multiple choice test - pay attention because I'm only going to say this once: 7. Do I have to ask permission of the motor manufacturer, the professional photographer, or you to make or to publish my work on the internet? A. No B. Yes

Re: [Flightgear-devel] Texture efficiency

2011-03-03 Thread ThorstenB
On 03.03.2011 09:47, thorsten.i.r...@jyu.fi wrote: The total time to load a configuration is really proportional to (number of objects) x (texture size of a single object) So maybe the textures aren't really shared. What's worse - and slightly related: I ran a memory analysis some weeks ago,

Re: [Flightgear-devel] list of aircraft that don't load in fgdata

2011-03-03 Thread Peter Brown
On Mar 3, 2011, at 12:10 PM, Peter Brown wrote: Erik, I updated the Bronco slightly if you want to take a look. Changes: GPS works in the black pony. All models have canopy doors open and shut via c. All models have a pitot tube instead of that knife looking segment face. Better

Re: [Flightgear-devel] Texture efficiency

2011-03-03 Thread Torsten Dreyer
I'm currently busy with other stuff. But checking on what's going wrong with loading/unloading clouds and MP models may be worth a closer look. There was a fix for a MP memory leak approx. two weeks ago: http://gitorious.org/fg/flightgear/commit/8962477cfa10850cb459d7de754c9a435cc91293 Torsten

Re: [Flightgear-devel] Logos and licensing

2011-03-03 Thread Oliver Fels
Vivian Meazza wrote: I'm going to set you all a simple multiple choice test - pay attention because I'm only going to say this once: Viviane you are on the complete wrong track, sorry. Taking pictures is documenting existing items while creating or redrawing items is a creatie work replicating

Re: [Flightgear-devel] Texture efficiency

2011-03-03 Thread ThorstenB
On 03.03.2011 20:51, Torsten Dreyer wrote: I'm currently busy with other stuff. But checking on what's going wrong with loading/unloading clouds and MP models may be worth a closer look. There was a fix for a MP memory leak approx. two weeks ago:

[Flightgear-devel] Coordinate conventions

2011-03-03 Thread castle
What are the coordinate conventions used for eye position offsets in 2.0? standard right-hand rule or something else? Messing with the camera offsets and not getting the results expected. OTOH, the documentation on the subject is VERY old (circa 2002!). Is it still valid? John

Re: [Flightgear-devel] Real-time shipping traffic

2011-03-03 Thread Stuart Buchanan
On Thu, Mar 3, 2011 at 8:45 AM, Harry Campigli wrote: Hello Stuart, Have you gone any further with your AIS scripting? I have. I've got a quite nice proxy and some very simple heuristics to make the ship movements seem realistic. Unfortunately they don't quite work with ships docking from high

Re: [Flightgear-devel] Coordinate conventions

2011-03-03 Thread John Denker
On 03/03/2011 02:16 PM, cas...@mminternet.com wrote: What are the coordinate conventions used for eye position offsets in 2.0? standard right-hand rule or something else? Messing with the camera offsets and not getting the results expected. OTOH, the documentation on the subject is VERY old

Re: [Flightgear-devel] Coordinate conventions

2011-03-03 Thread Tim Moore
If you're referring to coordinates in the multiscreen support, they are OpenGL coordinates: x to the right, y up, z comes out of the screen. Tim On Thu, Mar 3, 2011 at 10:16 PM, cas...@mminternet.com wrote: What are the coordinate conventions used for eye position offsets in 2.0? standard

Re: [Flightgear-devel] Coordinate conventions

2011-03-03 Thread castle
If you're referring to coordinates in the multiscreen support, they are OpenGL coordinates: x to the right, y up, z comes out of the screen. apologies to all, should have been more explicit... referring to the view offsets of the eye position defined as the pilot's location in the cockpit to

Re: [Flightgear-devel] Logos and licensing

2011-03-03 Thread Vivian Meazza
Oliver Vivian Meazza wrote: I'm going to set you all a simple multiple choice test - pay attention because I'm only going to say this once: Viviane you are on the complete wrong track, sorry. Taking pictures is documenting existing items while creating or redrawing items is a creatie

Re: [Flightgear-devel] Logos and licensing

2011-03-03 Thread Chris O'Neill
On Thu, 2011-03-03 at 09:43 +, Vivian Meazza wrote: I'm going to set you all a simple multiple choice test - pay attention because I'm only going to say this once: Okay, now it's my turn. Please answer the following: 1. Is there a difference between a trademark and a copyright? A. Yes

Re: [Flightgear-devel] list of aircraft that don't load in fgdata

2011-03-03 Thread Erik Hofman
On Thu, 2011-03-03 at 13:51 -0500, Peter Brown wrote: http://www.mediafire.com/file/zo967hk164bjkzq/OV10%2020110303.zip The files are set to private so I'm unable to retrieve them. Erik -- What You Don't Know About