[Flightgear-devel] Local weather: menu structure

2011-03-25 Thread thorsten . i . renk
The local weather menu option is first before the other local weather options. This does open up a dialog box where you do have to create clouds 1-by-1. Looking at this, it appears that the intent of this is more for debugging. Maybe it would make sense to move this option over to the

[Flightgear-devel] Local Weather: Clouds culled and redrawn

2011-03-25 Thread thorsten . i . renk
The main thing that bugs me with the system is that the view frustum culling around the edges of the screen is visible, so you continuously see the clouds being created and disappearing at the edges of the screen as you turn or change views. If it was once in a while I could live with it,

Re: [Flightgear-devel] Local Weather: Clouds culled and redrawn

2011-03-25 Thread Emilian Huminiuc
On Friday 25 March 2011 10:01:33 thorsten.i.r...@jyu.fi wrote: The main thing that bugs me with the system is that the view frustum culling around the edges of the screen is visible, so you continuously see the clouds being created and disappearing at the edges of the screen as you turn

Re: [Flightgear-devel] Local Weather: Clouds culled and redrawn

2011-03-25 Thread thorsten . i . renk
This happens here as well (nVidia 8600GT (256MB VRAM) on linux). Now that I think of it it looks and behaves like graphics card memory bandwidth issue, maybe it is cured with the image cache set with CACHE_ALL? as by adding some more sistem RAM things haven't improved here. Hm, I'm running

Re: [Flightgear-devel] Local weather: menu structure

2011-03-25 Thread Stuart Buchanan
On Fri, Mar 25, 2011 at 7:44 AM, Thorsten Renk wrote: The local weather menu option is first before the other local weather options.  This does open up a dialog box where you do have to create clouds 1-by-1.  Looking at this, it appears that the intent of this is more for debugging.  Maybe

Re: [Flightgear-devel] Local Weather: Clouds culled and redrawn

2011-03-25 Thread Emilian Huminiuc
On Friday 25 March 2011 11:31:57 thorsten.i.r...@jyu.fi wrote: Hm, I'm running an nVidia GeForce 8600M GT from linux - unless the mobile version makes all the difference, that would argue against a graphics card issue (or maybe I'm missing something, I'm not a hardware specialist either...).

Re: [Flightgear-devel] Local Weather: Clouds culled and redrawn

2011-03-25 Thread Emilian Huminiuc
Or maybe the mobile card's design is a bit different, or a bit newer and might have better memory specs.(bandwidth, timings, size etc...) -- Enable your software for Intel(R) Active Management Technology to meet the

Re: [Flightgear-devel] Local Weather: Clouds culled and redrawn

2011-03-25 Thread Emilian Huminiuc
Hmm, I'm gonna do a compile with the changed CACHE_OFF to CACHE_ALL, and see if that makes a difference. -- Enable your software for Intel(R) Active Management Technology to meet the growing manageability and security

Re: [Flightgear-devel] Local Weather: Clouds culled and redrawn

2011-03-25 Thread Emilian Huminiuc
On Friday 25 March 2011 11:57:38 Emilian Huminiuc wrote: Hmm, I'm gonna do a compile with the changed CACHE_OFF to CACHE_ALL, and see if that makes a difference. Yep things improve, noticeably. And I'm more convinced it's a lack of gpu memory issue (as in it gets filled up pretty quick with

Re: [Flightgear-devel] Local Weather: Clouds culled and redrawn

2011-03-25 Thread thorsten . i . renk
Yep things improve, noticeably. And I'm more convinced it's a lack of gpu memory issue (as in it gets filled up pretty quick with the clouds), as I caught a glimpse of scenery getting redrawn too. You may be right - I looked up the specs of my computer, and it seems I have 512 MB VRAM, so

Re: [Flightgear-devel] Local Weather: Clouds culled and redrawn

2011-03-25 Thread Emilian Huminiuc
On Friday 25 March 2011 12:52:58 thorsten.i.r...@jyu.fi wrote: Yep things improve, noticeably. And I'm more convinced it's a lack of gpu memory issue (as in it gets filled up pretty quick with the clouds), as I caught a glimpse of scenery getting redrawn too. You may be right - I looked

Re: [Flightgear-devel] Local Weather: Clouds culled and redrawn

2011-03-25 Thread Emilian Huminiuc
On Friday 25 March 2011 13:38:38 Emilian Huminiuc wrote: On Friday 25 March 2011 12:52:58 thorsten.i.r...@jyu.fi wrote: Yep things improve, noticeably. And I'm more convinced it's a lack of gpu memory issue (as in it gets filled up pretty quick with the clouds), as I caught a glimpse of

Re: [Flightgear-devel] Local Weather: Clouds culled and redrawn

2011-03-25 Thread Emilian Huminiuc
On Friday 25 March 2011 14:00:20 thorsten.i.r...@jyu.fi wrote: The most efficient way seems to have everything else maxed out, and selected. Not always. Asymmetric buffering is good if you fly straight, but very bad if you circle - for soaring it's completely unsuitable as you'd

Re: [Flightgear-devel] Local Weather: Clouds culled and redrawn

2011-03-25 Thread Emilian Huminiuc
On Friday 25 March 2011 14:00:20 thorsten.i.r...@jyu.fi wrote: Quick and easy way out, compressed textures for the clouds as in .dds textures :D (sorry about that, couldn't help myself :P) I doubt it's a general solution since I get 30% framerate reduction for dds textures. But

Re: [Flightgear-devel] Stuttering at 1 Hz rate

2011-03-25 Thread Arnt Karlsen
On Thu, 24 Mar 2011 14:33:45 +0100, Robert wrote in message AANLkTi=ev_fsxjcvn8jj7+aiav6hzj6pq6spbyrnn...@mail.gmail.com: --prop:/sim/rendering/multi-sample-buffers=true ..this segfaulted on my 3 day old git, will retest with todays. This maybe a problem with your graphics

Re: [Flightgear-devel] Local Weather: Clouds culled and redrawn

2011-03-25 Thread Emilian Huminiuc
Nice white-out or rather gray-out when entering the rainy bit :) . (Not recommended with a plane that has no interior :P ) As for texture sizes, I think that those that are 6-9/sheet can be converted to 6-9 textures of 256x256, for the rest I think it depends on their shape, and of course

Re: [Flightgear-devel] FlightGear view capture

2011-03-25 Thread Reagan Thomas
On 3/24/2011 2:18 PM, Kpykcъ wrote: Hi all, with no doubt, question about view capture is not rare, but what i've found, is that only solution which able to stream view image via network is screenstreamer [ http://pigeond.net/flightgear/screenstreamer/ ] patch and now its outdated, and was

Re: [Flightgear-devel] Adventures in dds

2011-03-25 Thread Rob Dosogne
Just wanted to add that transparency is working with Alpha Exponent (DXT5) for me.. I'm using the latest Hudson build (Win7 x64) with fgdata cloned last night. I converted the F-16 liveries to DXT5, and used Alpha Exponent for the markings (which are mostly transparent). It looks ugly in the dds

Re: [Flightgear-devel] Stuttering at 1 Hz rate

2011-03-25 Thread Robert
Indeed the jitter is caused by Nasal's garbageCollect method. Simple test: add a printf (apply attached patch to simgear) and you should see the stutter is synchronized with it. True! The text is printfed with every jitter. Well, there is a workaround! Use a faster CPU :). I see a jitter