[Flightgear-devel] KSFO/KOAK custom scenery issues

2011-03-27 Thread HB-GRAL
I noticed some wrong paths or naming here with custom scenery of KSFO/KOAK with non-existing .ac Models (or wrong names) and missing textures (?). It’s custom scenery I know, but I think it is also default scenery, isn’t it? output -- Could not find at least one of the following objects

[Flightgear-devel] Fuel: Nasal errors

2011-03-27 Thread HB-GRAL
Hi Nasal I get an error in /Nasal/fuel.nas with current fgdata git: Nasal runtime error: non-objects have no members at pathtomyinstallation/fgdata/Nasal/fuel.nas, line 46 called from: pathtomyinstallation/fgdata/Nasal/fuel.nas, line 63 I started 737-100 but think this error is not

[Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-03-27 Thread HB-GRAL
Hi 737-100 devs and reflect effects directory maintainers With 737-100 I get a illegal renderbin draw error. This comes from Fuselagereflect.eff (which is not part of 737-100 distribution), the effect is in /Aircraft/Generic/Effects. There I see that Fuselagereflect calls default

Re: [Flightgear-devel] Fuel: Nasal errors

2011-03-27 Thread ThorstenB
On 27.03.2011 13:48, HB-GRAL wrote: I get an error in /Nasal/fuel.nas with current fgdata git: Time to update fg/next. You're probably missing this commit: http://www.gitorious.org/fg/flightgear/commit/0114fd962e7450b080e580fe67414ca43cd99bd7 cheers, Thorsten

Re: [Flightgear-devel] Stuttering at 1 Hz rate

2011-03-27 Thread thorsten . i . renk
For the time being, we'll have to live with this. We should just be aware, that introducing too complex data structures and too heavy/complex computations in Nasal isn't a good idea. Even when their average execution time looks ok, they will eventually trigger noticeable frame rate jitters.

Re: [Flightgear-devel] Fuel: Nasal errors

2011-03-27 Thread HB-GRAL
Am 27.03.11 14:16, schrieb ThorstenB: On 27.03.2011 13:48, HB-GRAL wrote: I get an error in /Nasal/fuel.nas with current fgdata git: Time to update fg/next. You're probably missing this commit: http://www.gitorious.org/fg/flightgear/commit/0114fd962e7450b080e580fe67414ca43cd99bd7 cheers,

Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-03-27 Thread Heiko Schulz
Hi, With 737-100 I get a illegal renderbin draw error. This comes from Fuselagereflect.eff (which is not part of 737-100 distribution), the effect is in /Aircraft/Generic/Effects. There I see that Fuselagereflect calls default Effects/reflect and then this one has a path to

Re: [Flightgear-devel] KSFO/KOAK custom scenery issues

2011-03-27 Thread Martin Spott
HB-GRAL wrote: osgDB ac3d reader: could not parse texture coords while reading object Mesh1 Component_1_1 M setting to (0,0) These relate to the KSFO_DomesticGarage.ac model. Everything's fine when I'm loading the model in 'osgviewer', therefore I suspect some obscure special handling in

Re: [Flightgear-devel] Stuttering at 1 Hz rate

2011-03-27 Thread Stuart Buchanan
On Sun, Mar 27, 2011 at 1:17 PM, Thorsten Renk wrote: But if people feel that things inside e.g. the Local Weather package (or somewhere else) should be ported from Nasal to C++ - by all means do so, don't just complain :-)  You have the Nasal code available, I for one am entirely willing to

Re: [Flightgear-devel] Stuttering at 1 Hz rate

2011-03-27 Thread ThorstenB
Hi, here's a few more comments/hints/warnings on Nasal and simulation performance in general. First of all: it's not meant _against_ anybody. It's great to have a tiny scripting engine in FG. It's great to have an option for custom extensions. And we're certainly seeing very nice examples

Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-03-27 Thread HB-GRAL
Am 27.03.11 14:59, schrieb Heiko Schulz: It would be much better that a gneric ReflectionMap is made and used here. That should prevent illegal renderbin draw errors. Heiko Just to add: Looks like the illegal renderbin draw has other reasons. Besides this very interesting

Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-03-27 Thread Vivian Meazza
Heiko wrote: With 737-100 I get a illegal renderbin draw error. This comes from Fuselagereflect.eff (which is not part of 737-100 distribution), the effect is in /Aircraft/Generic/Effects. There I see that Fuselagereflect calls default Effects/reflect and then this one has a