And since something like don't complain, just do it was mentioned:
I'm not complaining (my new machine is doing fine for now). I've just
analyzed it and mention the facts.
Yes, actually your post is quite the opposite of complaining - it's very
informative and constructive in that it suggests
Am 28.03.11 00:34, schrieb Vivian Meazza:
If the reflection map path is incorrect you should see only this error
message:
no image file, maybe the reader did not set the filename attribute, using
white for type '2d' on '', in /technique[9]/pass[0]/texture-unit[4]
I get no missing file
Yves wrote
Am 28.03.11 00:34, schrieb Vivian Meazza:
If the reflection map path is incorrect you should see only this error
message:
no image file, maybe the reader did not set the filename attribute,
using
white for type '2d' on '', in /technique[9]/pass[0]/texture-unit[4]
I
On Wednesday 30 March 2011 13:57:19 Vivian Meazza wrote:
Yves wrote
Am 28.03.11 00:34, schrieb Vivian Meazza:
If the reflection map path is incorrect you should see only this error
message:
no image file, maybe the reader did not set the filename attribute,
using
white
Hi,
...
The only parts lacking in the JSBSim as best as I can determine are some
numbers to define the elevator aero coefficents, hinge moments as a
function of tail alpha and deflection, and changes in the aspect ratio
of the wing as a function of flap deflections that will be used to
To follow up Stuart, here are some of my thoughts:
FYI I'm currently looking at adding support for creating a 3D shader
cloud
using Nasal, to bypass the need to have XML wrappers etc. I'm hoping
that this can off-load some of the low level quad-tree work you
currently
have to do.
(...)
On Wed, Mar 30, 2011 at 12:56 PM, Thorsten Renk wrote:
To follow up Stuart, here are some of my thoughts:
Thanks. Comments below, significantly colored by what I've
managed to implement in a couple of hours of hacking here :)
snip
I) Basic building blocks - texture sheets
I assume the
Ok, here are a couple of thoughts on improving the elevator model; as
always comments and suggestions are welcome, flames will be ignored
@ line 220 or so of FGAerodynamics add:
alphat = alpha + tailincidence - downwash; // alpha fro the tail
for now we'll assume no flying tails just a
Hi,
...
The only parts lacking in the JSBSim as best as I can determine are some
numbers to define the elevator aero coefficents, hinge moments as a
function of tail alpha and deflection, and changes in the aspect ratio
of the wing as a function of flap deflections that will be used to
Hey everyone,
There is a lot of custom scenery I've contributed just sitting on the mapserver.
Due to some problems it seems as contributions in the scenery department have
fallen off recently, despite some great recent work with adding buildings to
New York City, and a new contributor adding
On Mar 30, 2011, at 6:06 PM, J. Holden wrote:
Hey everyone,
There is a lot of custom scenery I've contributed just sitting on the
mapserver.
Due to some problems it seems as contributions in the scenery department have
fallen off recently, despite some great recent work with adding
Apologies. I updated to version 10.6 of fgms and had a few issues
getting mpserver02 back online. It's running now, however, and tracking.
- sabin
--
Create and publish websites with WebMatrix
Use the most popular FREE
On Wed, Mar 30, 2011 at 11:05 AM, cas...@mminternet.com wrote:
Hi,
...
The only parts lacking in the JSBSim as best as I can determine are some
numbers to define the elevator aero coefficents, hinge moments as a
function of tail alpha and deflection, and changes in the aspect ratio
On Mar 30, 2011, at 6:06 PM, J. Holden wrote:
Hey everyone,
There is a lot of custom scenery I've contributed just sitting on the
mapserver.
Due to some problems it seems as contributions in the scenery department
have fallen off recently, despite some great recent work with adding
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